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XD thx for the comment! Glad it made you feel that way haha
Thanks !
I dont know about Vox populi, all my mods are compatible together but can be incompatible with mods from other modders.
If the mod you talk about touch any of the feature mentionned in this mod, there is a chance that there is a conflict. If thats the case, the mod that is loaded last will overwrite the code with his own, potentially affecting the effect or breaking it.
Good luck !
Big fan of your work !
Great mod! Any possibility of getting this on multiplayer?
Yes! it does requires at least god and kings expansion as stated in the mod description :)
Glad it worked! Both expansion are great additions so its a good buy in my opinion
Hi Knask, one way to know is to look at the tech tree and you will see the technology locked like in the above screenshot, you know it at a glance. You cant schedule those research.
i suspect you start your game from the SINGLE PLAYER menu intead of the MOD menu.
Start your game from the mod menu for a modded game or else it will start an unmodded single player game regardless of the mod you activated.
Hopes it helps!
Glad you like it!
Follow the step written in the troubleshooting section of the mod. It is probably a cache clearing problem.
Good luck!
No problem!
I still get questions 2/3 times a week even after 7 years XD
And thank you for still answering all the questions after almost 7 years. ^-^
unfortunatly, while part of the mods may work depending on where you are in your game, it will most likely not work until you start a fresh game with it!
Thanks for taking the time to come here and leave a positive comment.
Glad you enjoy! :)
Make sure that when you load a game where you used mod, you load your game from the MOD menu and NOT the Single player menu.
Good luck!
Yeah in very rare case when their troops are near a ennemy city they will capture it but the vanilla code prevent them from keeping it long.
I think there is a mod out there that give city states the right to keep cities like other civilization and other benefits. about trade route i cant be 100% sure about other mods and compatibility, you would have to try and see if it conflict.
Good luck!
Both solution dont satisfy me so this isnt adressed yet. But since its not happening often and solutions are not satisfying. I began to see this behavior as acceptable, something like "a crazy invention from a local scientist"
You could also use the mod i made in the utility collection that allows you to chose your reward when you pick a ruin to bypass this situation.
In any case and thanks for leaving a comment
Good day!
Yes this mod collection is pretty stable and have been used for a while :)
About what you mention, it is a vanilla behavior that i didnt succeed to identify in the code that is available. One way would be to disable unit upgrade in ancient ruin but i always felt that was overkill and that you would lose a part of the ruin functionality for correcting a minor behavior.
Maybe i could change all of the Renaissance unit individually to make them upgrade themselves into the same type of unit they already have. But then you would pick up a ruin and get nothing if its a unit upgrade.
Saves crash even before complety loading.
Anybody tips or similar experiences? I'm a novice modder on a macbook air and could use help!
I do love the AI limited to ancient/time apropriate era, it is a great touch.
It doesn't advance past Renaissance