Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could it also turn off thruster groups? Be nice to not idle my engines when docked. Doing a hydrogen only play through with no mining allowed - and currently I need a whopping 3 blocks to do all these right now.
I'm also using AwwScrap. I honestly dont know why I do this to myself.
Also I'm using the park command, i.e. the P key. I don't think that can trigger a timer.
[0316:341 Build Info ERROR Error in status override .: block=MyObjectBuilder_OxygenTank/LargeHydrogenTankSmall: action=Stockpile: index=6; group=Hydrogen Tanks
System.Exception: negative values not supported
at
Digi.Buildlnfo.Utilities.StringBuilderExtensions.NumberCapped(StringBuilder s, Int32 value, Int32 maxLength)
at
Digi.Buildlnfo.Features.ToolbarInfo.StatusOverride.Gas Tanks.GroupStockpile(StringBuilder sb, Toolbaritem groupToolbarltem, Groupdata groupData)
at
Digi.Buildlnfo.Features.ToolbarInfo.ToolbarStatusProce,
And then, the tanks get emptied to a negative number and dont fill up only empty the tanks of the ship itself and any other place i may try to fill them at, also after all that, i cant change the tanks between stockpile On/Off. Any ideas on how to solve ?
because ship only script will need one more programmable block
if charging is done the batteries will stay on recharge unless you undock it, reason for that is pretty simple, you want to keep them on recharge so your base cant drain them while your ship is connected to it.
I docked a small grid mining ship to a connector on this large ship, and the batteries on the large ship went into recharge mode instead of auto. (as if I'd connected to a station).
you have to place a Programmable Block in-game and click the Edit button in there.
if you dont have the Edit button you need to enable scripts.
How to Enable Scripts
any ideas?
with that you can define what connectors you want the script to use in order to refuel your carrier.
read the guide, section > Timer Trigger On Event
what i did was to set "overwrite power transfer" to "on" in both connectors settings. that helped to properly recharge them.
I was not planning on ever docking this ship at a station, and thus hadn't added proper docking connections. Can we have an option to simply ignore all connectors, or is that already an option and I simply didn't notice it?
Any idea what might be causing this?
I am having a problem with my latest creation with this script and I don't understand why:
I get a warning, not enough power, recharge stopped. But the reactors and hydro engines don't turn on.
I do not know what is causing the problem, I have tried adding more batteries but the problem persists, any suggestions?