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Have you deleted your Documents/My Games/Config folder recently to reset your .ini files? That may fix it.
Interesting. I set the shieldregen effect to be infinite, but the code is setup like this:
MaxTurns, InfiniteDuration, etc, etc, etc,
So for the shield regen effect I put:
99, True, etc, etc, etc,
So perhaps somehow the InfiniteDuration isn't properly being set to True, and after taking 99 HP of damage it stops? But it would be impossible to take that much HP in damage, because since the shield regenerates at 2HP a turn, that means you would have to take damage for 50 consecutive turns.
Yeah, something is definitely out of whack here. Unless you're doing some batshit insane LW2 mission where you have to hold out for 50+ turns?
http://steamcommunity.com/sharedfiles/filedetails/?id=1137954330
I'm not a HALO follower, I don't know the difference between a Spartan and a ODST, but you really sold this mod, so I downloaded it, and the cosmetic stuff, edited it to only work on the superheavy suits. Damn. And I'll do it all again should you update to WotC.
Add this to XComGrimyLootLW2.ini (adjust chance of rolling this armor to own liking):
+IdentificationTable=(EquipSection="A", DataNameContains="SuperheavyPoweredArmor", DataNameDoesNotContain="Alien", Chance=1, RequiredTech="EXOSuit", Affix="Armor")
and add this to GrimyLootLW2.int :
.ChoiceNames="Roll Mjolnir Battlesuit"
Tested. Works.
Sorry for taking so long to respond!
Not really, since I did most of the work already on that code and simply put it in the README file for users to copy and paste over.
But you've made me realize I should just put a section for this in the mod description itself. When this comment is posted, that will be done. So just look above for your guide!
Also, having more things to do than you can reasonably do is what LW2 is all about. If you want an unlock you usually have to sacrifice or delay other unlocks.
So the mod had lines like these:
+BodyPartTemplateConfig=(PartType="Torso", TemplateName="odst_torso_war", ArchetypeName="ODST.ARC_ODST_torso", Gender=eGender_Male, bVeteran=false, ArmorTemplate="HeavyPoweredArmor", CharacterTemplate="Soldier")
And I added an extra one:
+BodyPartTemplateConfig=(PartType="Torso", TemplateName="odst_torso_war", ArchetypeName="ODST.ARC_ODST_torso", Gender=eGender_Male, bVeteran=false, ArmorTemplate="SuperHeavyPoweredArmor", CharacterTemplate="Soldier")
Two options here. I'm going to try and contact a friend of mine who can send me the file, or you can give it to me yourself. Download that mod if you haven't already, then go to:
Program Files x86 -> Steam -> steamapps -> workshop -> content -> 268500 -> 690106744 -> Config
Post the contents of XComContent.ini to Dropbox or Pastebin. Then post the link to it in this comments section.
Thanks, appreciate your help.
And I'm away with no PC until July 29th. Sorry :(
Lower the Mjolnir's health bonus by 3 (or whatever bonus the hazmat gives) to compensate, and up its shield bonus by whatever the best Ablative Plating item you have is. Ceramic = 2, Alloy = 3, Carapace = 4
Voila! Your Mjolnir suit now has a built in Ablative Plating utility item, which is a must-equip anyway, freeing up a utility slot for a hazmat suit which grants immunity to everything.
Otherwise, I can wait. I'm at peace with the idea of the inconsistency since the Mjolnir has shields to compensate that for me.
Anyways, enjoy your leave.
You would require at the very least the Long War Alien Pack, as the tier 3 armour requires Muton Elite research. But no reason why it wouldn't work without Long War, beyond that. What I would do if you don't want the LW Alien Pack is to go into your steam library, rightclick XCOM 2 and select Properties, then click Set Launch Options. Type in "-allowconsole" without quotes then run the game. After you have done Andromedon research and gotten a bunch of materials or whatever you think is fair, you can hit ~ in the Avenger to open the console. Type "AddItem SuperheavyPoweredArmor" to recieve one Mjolnir Suit.
@Oberfuhrer-Raziel
I looked into it, but I couldn't find a way to easily adjust abilities from the .ini files, and I didn't have time to do more research. You can adjust parts of an ability from the config files, like cooldown and duration, but not whether that ability is actually applied to the armour. Apologies.
And I guess you can't add the configurable option for immunities since you'll be away for a while.
v1.1 brings many, many changes! Check them out in the changelog: http://steamcommunity.com/sharedfiles/filedetails/changelog/857404413
Unfortunately, I'll be away for about a month beginning tomorrow. I will still be available to help troubleshoot via this comments section, but I will not have access to a desktop PC and thus cannot actually change anything in the mod.
But when I return in August? SPARK overhaul mod incoming to make them actually worth their weight in alien alloys.
If you need the itemtemplatename, it's superheavyplatedarmor and superheavypoweredarmor. Fairly sure capitals don't matter, but if so, SuperheavyPlatedArmor/SuperheavyPoweredArmor.