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I've added a start and end zone in the track, added "Sprint" to the game mode selection, so you can explore without a time limit.
And, while I don't think infinite cooldown would be a wise idea on a reverse tag track (A head start into the sky when you reach the sphere gives you an instant, assured victory) I've added cooldowns along all the long, extended track parts.
The author was talking to you, not me.
The accelodrome is hidden inside the mesa at the end of the hill climb, in case you didn't know.
You have to jump through the wall using the point closest to the mesa in order to make it through - too far left or right and you'll wreck your car.
@Accelorate
An ultimate race track would be really, really heavy. Even if we just cut swathes from each track and pasted it together, it would still be incredibly long, on par with Distance Galaxy. Not sure if you've played that, but if you haven't, go ahead and give it a try. You'll see what I'm talking about.
Teleporters to a maze when you go out of the acceledrome... awesomeness....