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glad you like this mod,thx for playing。
yes but only one made by ghorza
For now ,yes. Roxolani was the first faction I made in this mod, for I just want to play a cheat faction.Time change,this mod worked and worked and now it become such a faction mod.
3years before, I've made a new version for this mod,but then I went to play other game and no longer updating this mod so that half made version with building line remake for other horde faction still stay in my file folder....
Anyway, glad you like this mod ...
I discovered your mod in the middle of 2017 and it is my favorite one of Attila. Thank you for this magnifical creation and to have keep it alive.
i'm really surprise that there's still someone playing this mod,thx for playing
THX,but im too tired to update the new version,actually there's a half-made new version but I still lack power to fulfill it.Whatever,glad you like this mod
why update?disusable?
thx for playing and im glad that you like it.
actually this mod do only for the main campaign and im sure its not compatible with other unlock mod,for all this kind of mods have changed the startpos.esf file,why you can still use may because other mods didnt do much more changes except the unlock data(which is already included in my startpos.esf)Once you meet some mods with great changes in startpos.esf ,there must be conflict. Whatever,i m so happy to see you message.
tough but not impossible, waiting for someone to do the compatible work
I guess you may enabled some other mods and cause conflict. If that's true , I'm afraid I could not solve this problem ,for they used same data file which can cover or be covered with my mods;If you do not open any other mods and still meet this problem , tell me , i'll try best to fix..
palmyra ,eh ,its not hard to make it playable ,but this change is differ to my opinion , palmyra in game exsits in liberated town of ERE ,making this faction playable must weak ERE... and, my inspiration nearly exhausts..
Ive made a copy of the Radious main mod and deleted the tables of the buildings
Right now I'm at turn 10 without crashes (normally didnt went further than turn 0)
that problem is not so simple as you thought,I didn‘t make any change to major factions except bug fix and rome ,there're lots of way to cause conflict,it have to be the modder to make a compatible mod then this may be solved, but you can still try to merge two mods by yourself ,it's surely a huge project....If you really want to do this, i recommend you Pack File Manager(PFM)
Im trying to figure what is causing the crash
Every time the Picts get the turn, the game crashes, also when attempting to play as the Picts, the game crashes when entering campaign map
sorry this is impossible,to make both mods compatible,i have to remake all factions to suit Radious ,thats a huge project and not granteeed useful
tnx for the answer
emmm,do you enable other mods?Disable them ,and do not forget check game integrity
I have to tell you ,what makes crash is surely the data to unlock . It has to rewrite the start core,which any huge mod would change this so ,though I made a so called only unlock faction,you still can't use it with radious .
@The Dark Ranger
I think you forget to enable the mod in the mod manager (in the game launcher)
it's possible to have a version with only unlock faction?
it's a very great mod!!
thx enjoy it
Technically Ii can but actually that consumes too much time for making units , flags , country event , buildings ,diplomacy and too many other new things..
To the first question,Gepidae is not a hordeable faction in my setting ,so like sands or eastern or rome ,it have to own at least one city to keep alive
To the second ,it must be a bug,i'll fix it。Sorry to give you a bad experienceTAT