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I'm currently using this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=950156708
And i'm wondering which one has what values.
I may be able to get around and follow through with your guys' request. But no promises.
- flanked (firing from 90°+ of targets cover) and exposed (target is a single tile or more from cover) attacks have 100% hit rate.
- when positioned 0° - 85° of targets full cover; attacks have 0% hit rate.
- when positioned 0° - 85° of targets half cover; attacks have 0% - 25% hit rate.
- when positioned 85°-89° of targets full cover; attacks have 0% - 50% hit rate.
- when positioned 85°-89° of targets half cover; attacks have 25% - 75% hit rate.
I would love to have a fair play option where XCOm soldiers don't get a better flanking aim bonus than the enemies
I don't really suggest changing it by a lot, but this feature should be more clearly advertised, and to the extent that the base chance is lowered, I suggest you increase the value of XComGame.X2AbilityCharges_StasisLance a bit to compensate, becuse skullmining with just one charge and a 25% success change is nerfed to the point beyond mortal frustration.
Works In Progress?
Regarding the new damage changes, I will be releasing it in another mod, to keep this one free from any of that.
Changes will include damage changes, and weapon range changes per weapon class.
You may backup WeaponData.ini, gamecore.ini, and characterStats.ini
+MIN_ANGLE_TO_COVER=5
+MAX_ANGLE_TO_COVER=75 <---
+MAX_TILE_DISTANCE_TO_COVER=16 <--
+MIN_ANGLE_BONUS_MOD=0.0
+MAX_ANGLE_BONUS_MOD=0.75 <--
+MIN_ANGLE_PENALTY=0.0
+MAX_ANGLE_PENALTY=80.0
Max_Angle_to_cover has been set to that value since the game calculates a bias against a soldier targeting from the left (target is towards the right)
Reducing max_angle_bonus_mod will reduce the amount of cover negation as you reach flanking.
Max_tile_distance_to_cover is the range where aiming angles kick in.
Keep up the great work.
LW2 is very good but you don't have any kind of control, i realy think this mod is a must have wile playing LW2. Still not perfect but with the help of the comunity it can be a must have(for me already is)
Thanks again.
Thankfully this mod brings back sanity to LW2.
MigPost, I've reduced ranged down 3 tiles.
Right now i'm talking of several shoots i've made from arround 8/10 tiles with 20+ ain from weapon distance.
At least for me it don't make lots of sence since a shootgun sould have a lot of scater, and if it is not possible to apply a dmg to range reduction it has to be applied a aim to range reduction.
BTW sorry for the bad sppeling!!! xD
Regarding shotguns I think the old xcom standard was minor aim falloff after 3 tiles with it ramping up quickly after 5, I think back in xcom 1 anything over 10 was just spray and pray.
Well i don't know if it is intended or not but in my game i find that Shotguns have a lnger range than they shoud, i'm firering mid range shots with no penalty in the shotgun.