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However, there is a way to do what you want. If we increase lifespan of vehicles to, let's say 99999 years, then running costs will grow much, MUCH slowly. But then you won't see that aging effects like rust. Are you OK with that?
error: error: ...team/steamapps/workshop/content/446800/850852117/mod.lua:14 : attempt to index field 'capacities' (a nil value)
stack traceback:
[C](-1): __index
...team/steamapps/workshop/content/446800/850852117/mod.lua(14) : v
res/scripts/mod.lua(69): ?
error: error: ...team/steamapps/workshop/content/446800/846533912/mod.lua:113 : attempt to perform arithmetic on field 'power' (a nil value)
stack traceback:
[C](-1): __mul
...team/steamapps/workshop/content/446800/846533912/mod.lua(113) : v
res/scripts/mod.lua(69): ?
Problem is with this line (113):
cost = speedCost(data.metadata.railVehicle.topSpeed) * 2415 * data.metadata.railVehicle.engines[1].power
...attempt to perform artihmetic on field "power" (a nil value)
Maybe the field power has new name after update. Can you help?
local buy = {dieselPowerPrice = 0.25,
electricPowerPrice = 0.25,
steamPowerPrice = 0.25,
}
local OandM = {dieselPowerPrice = 0.25,
electricPowerPrice = 0.25,
steamPowerPrice = 0.25,
}
I figured that this should reduce cost and maintenance to 25%; but I do not see any difference in maintenance costs anyway with this mod and vanilla. I should see a drastic change I would think.
Сейчас стоимость обслуживания выглядит так:
[code]local OandM = {dieselPowerPrice = 1.,
electricPowerPrice = 1.,
steamPowerPrice = 1.,
}[/code]
Меняю 1. на 0.8, например
[code]local OandM = {dieselPowerPrice = 1.,
electricPowerPrice = 0.8,
steamPowerPrice = 1.,
}[/code]
Важно чтобы целая и дробная части разделялись точкой.
I have used it for a while and it works okay.but the solution could be improved upon.