RimWorld

RimWorld

Sniper Turret
85 Comments
Floxii May 26 @ 11:13am 
update
RiceStory_BulNagJug Apr 18 @ 10:40pm 
I love you
_Real_Deal_ Mar 9 @ 8:51am 
Best Rim Turret! Love this mod!
Sunny  [author] Mar 25, 2023 @ 6:41am 
Same as basic turret. This parameter not changed.
Lûte the Goblin Mar 15, 2023 @ 5:10pm 
What's the explosion range?
null Mar 13, 2023 @ 5:11pm 
Thank you for this mod, it enhance my gameplay greatly
Sunny  [author] Feb 27, 2023 @ 2:07am 
I don't know, but it's simple mod, should work on new versions.
Lûte the Goblin Feb 10, 2023 @ 10:09am 
Why was this tagged with "1.5, 1.9, 1.8, 1.7, 1.6"?
How can you know your mod will not need updating with new game updates?
Sunny  [author] Jan 21, 2023 @ 1:49am 
Checked, not working with CE. It's simple mod, he not required barrels like on vanilla turrets and shouldn't require ammo from CE.
submeg Jan 20, 2023 @ 7:03pm 
Hey @Sunny, I checked the comments a bit further back and it said it wasn't compatible with CE, is that still the case?
Kokorocodon Oct 23, 2022 @ 1:46am 
Came here to... uhh, nudge you?

Pretty please?
Vietnamese Jesus Oct 20, 2022 @ 8:00pm 
The configuration is supposed to be changeable in game right? where exactly? the mod doesn't even show up in Mod Settings in the options window.
Kokorocodon Jun 5, 2022 @ 9:51am 
must be a mod conflict
Kokorocodon Jun 5, 2022 @ 9:51am 
works normal for me
CurtimusPrime92 Apr 22, 2022 @ 10:26pm 
turret doesn't render the actual turret part only the base part
Sunny  [author] Sep 10, 2021 @ 10:33am 
Sorry for late update. Now mod supports 1.3 game version.
Nex Jul 20, 2021 @ 11:09am 
Please update to Rimworld version 1.3. Thank you.
mrcoolize May 3, 2021 @ 2:33pm 
Thank you kind sir
Sunny  [author] May 3, 2021 @ 12:05pm 
Range: 52
Mass: 130
Accuracy (touch/short/medium/long): 1.00, 0.95, 0.90, 0.80
Cooldown: 0.8
Base damage: 25
Projectile speed: 100
Flammability: 0.25
Hit points: 125
Work to build: 2500
Beauty: -15
But these are basic values from configuration, and they can change in game.
mrcoolize Apr 28, 2021 @ 6:17pm 
What is the range of those? (or all their stats if possible)
Sunny  [author] Aug 15, 2020 @ 11:21am 
Tested it, the mod continues to work with 1.2.
Azuke Aug 14, 2020 @ 5:24pm 
1.2 please
Stallion Jul 22, 2020 @ 12:23am 
How balanced is this to vanilla?
Faremann Mar 7, 2020 @ 3:16am 
the repository was what i wanted but i did not know how to github, thanks. on the topic of upgrading i am waiting for some mods to be available on 1.1 (this was one of them ) probably gonna be able to update soon considering how things are going
Sunny  [author] Mar 6, 2020 @ 9:06am 
Can you clarify why you do not want to upgrade to version 1.1?
Sunny  [author] Mar 6, 2020 @ 9:04am 
Version 1.0 does not support versioning well, unlike 1.1, so it was decided to abandon support 1.0. Alternatively, you can get version 1.0 from the git repository by switching to the previous commit.
Faremann Mar 5, 2020 @ 4:56pm 
any chance to get a backup of the 1.0 version ?
Sunny  [author] Mar 5, 2020 @ 7:46am 
Mod updated for game version 1.1. Sorry for late update.
NerdCuddles Mar 3, 2020 @ 12:07pm 
what Ronron said
RonronLeNounours Feb 25, 2020 @ 6:26pm 
you are going to update it 1.1 ?
Sunny  [author] Jan 29, 2020 @ 11:21pm 
Mod updated, check changelog.

Good job @EndlingSky, you make it!
P.S.: I like name "Peacekeeper", very suitable)
千雫长雨 Jan 29, 2020 @ 7:45pm 
Im sorry, I haven't used git, Could you tell me how to use create pull request....?
Sunny  [author] Jan 29, 2020 @ 11:03am 
@EndlingSky. No problem, just create pull request on GitHub: https://github.com/sunnyphp/rimworld-sniperturret
千雫长雨 Jan 29, 2020 @ 1:40am 
hello, I want to add a chinese language to this mod. I don't know if it's okay.
theriddlesolver Dec 28, 2019 @ 7:27pm 
I understand that a sniper turret would need more power than a regular one, but wouldn't 350W be a little too high? Maybe you could add a slider in the options. Thank you.
Lord Führer May 12, 2019 @ 6:33pm 
How much damage does it do?
Sunny  [author] May 4, 2019 @ 8:41am 
Mod updated, check changelog.

I tried to figure out how to make compatibility with the Combat Extended mod, but unfortunately I did not understand. If you have ideas on how to do this, please share via Github [github.com]. Thanks.
Jester May 2, 2019 @ 3:37pm 
@Sunny, Tested it awhile back, didn't work.
Sunny  [author] May 2, 2019 @ 7:17am 
Must be compatible, but not tested.
Sunny  [author] May 1, 2019 @ 3:48am 
What is CE?
Jester Apr 27, 2019 @ 8:19am 
CE compatible?
Trunken Apr 14, 2019 @ 9:00am 
Bugfix: <range>52.4</range>
BamboozleBallet Apr 6, 2019 @ 8:07am 
You can't place these turrets under roofed areas which is pretty weird and probably not intended. Nice mod though <3
BlueDragonXD Oct 28, 2018 @ 8:56pm 
oops I meant to say its 250 steel in my game NOT 150.
BlueDragonXD Oct 28, 2018 @ 8:56pm 
hmmm Maybe I am using some other version of this... on mine it costs 150 steel? I will look more into this.
BlueDragonXD Oct 28, 2018 @ 8:54pm 
I keep getting this error when I build and use this turret. Not enough squares to get to radius 60. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.Map:FinalizeInit_Patch1(Object)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Other than that I like this mod. Thanks. Regardless of error it still seems to work. I do use many other mods so it's possible this is related to day. I'm just posting this I may do troubleshooting to find out what mods are conflicting. But I honestly don't have time for that now. If no one else is having this issue I will assume it's just me.
Morale -10 Oct 25, 2018 @ 7:03am 
thanks for making it available at 1.0 ;D
RecalledMeat Oct 18, 2018 @ 8:57am 
Great mod and maybe I'm overlooking it (very possible) but can I still use the mod for ver b19? I don't see it and I've got a great saved game going that needs it.
Immortalits Oct 18, 2018 @ 3:49am 
You just didn't write down any truly important specific of the turret compared to other vanilla turrets - also, if it's by weapon comparision a real sniper turret and it acts like a sniper riffle with some modification, then it would also be more balanced, if it needs 'precision riffling' tech too before it can be reserched.
If it truly works like comparision assault riffle = gun turret and sniper riffle = sniper turret, then it's good, I just would like to know it beforehand if it's possible, because it realy looks like a good minimod.