Arma 3
FEINT'S ARMA 3 ADDONS & MODS
35 kommentarer
Henderson 16 sep, 2018 @ 15:48 
yes
Bonk 26 jul, 2018 @ 22:54 
is your mod supposed to show up on the mod activation list sorry Im new at this
energeticmouse 28 maj, 2018 @ 13:16 
<3
Feint  [skapare] 28 maj, 2018 @ 13:11 
Thanks a lot, Sam the Imp. I appreciate it. :)
energeticmouse 28 maj, 2018 @ 11:39 
Feint, just wanted to say that you're a fucking legend.
Feint  [skapare] 23 dec, 2017 @ 15:27 
Hi Mr. C, Well, it would not be that hard to do if you know how to do 3D modeling. I believe the steps are outlined in a few online tutorials on how to get things into Arma 3. First you'll need a model, which you could purchase from one of the 3d model websites, then you need to make sure it's in the right format to bring into Oxygen, the 3d modeling program that interfaces with A3. Once in there, you need to create the correct LODs for collision, shadows, add roadways maybe so you can walk on it, and animate any doors you want to animate. Then you need to run the textures through texView2 to ensure the glass is correctly transparent, etc. Then bring it into the game, see if it's the right size, etc. The object would basically operate as a building, so you'd need to set up the config to reflect that.
Mr Crabbington 20 dec, 2017 @ 21:08 
I was thinking about somthing but I dont know how hard it would be to make... I was wondering if its possible to make a cruise ship, not one to drive but to walk around on. Just asking how hard it would be to do somthing like that.
Feint  [skapare] 7 dec, 2017 @ 19:12 
Ha ha, maybe. Thanks! Yeah I wish BI would change the engine to be more like GTA V so that we could do more on the water like walking on moving boats.
Mr Crabbington 4 dec, 2017 @ 22:41 
i think somone has a water fetish... (good mods tho the shark, paddle, and shoulder light are my favorites
Feint  [skapare] 13 sep, 2017 @ 20:23 
Sub looks cool. Making vehicles is so time consuming and difficult. Wish I had more time.
Feint  [skapare] 13 sep, 2017 @ 20:21 
Thanks for the kind words! I appreciate it, LimeyPolo. :)

@Digger James, I want to release the updated version of the RQ-11, but I have to re-check all of the files and there might still be some problems with multiplayer. It's a big job. I'm probably just going to release it in its current state and say to heck with it because I rarely have time to work on it and the current version on my hard drive I think is a big improvement over the old version.
LimeyPolo 13 sep, 2017 @ 0:27 
You do the most novel mods on some detail and then have such depth to it! You're awesome! I mean, sailing?!? Paddling?!? I love these!
Ghost-G339 18 jun, 2017 @ 2:06 
@Feint, Are we gonna see the RQ-11 on the steam list??? also if your interested in Submarines , lads, I suggest look up these two Chaps;
https://forums.bistudio.com/forums/topic/178815-ww2-warships-release-on-arma3-engine/
(A lil' gem that's been in the back of the Closet for the last TWO! Games...)
https://www.youtube.com/watch?v=uKCUc-81Xsk
(this guy is the one doing the HAFM Mod series!)
Feint  [skapare] 16 maj, 2017 @ 19:19 
Thanks. I shouldn't say I don't like his solution. I think it's a clever workaround to the problem of submarines. And he's done a lot of work on it to make it work really convincingly.
Skuijs 16 maj, 2017 @ 8:14 
too bad would be so much fun :) but thnx anyway for all the things you doing for arma
Feint  [skapare] 13 maj, 2017 @ 11:39 
I don't really like his solution
Tango 13 maj, 2017 @ 11:01 
@Feint you could do what VQI does where there is a room out of the map where you can teleport the sub anywhere and teleport to and from the sub
Feint  [skapare] 11 maj, 2017 @ 22:03 
Yes, I've thought about making a sub, but there are not a lot of options for breathing underwater without rebreathers and seeing inside the sub without water getting in your face. There might be a way to do it, but it's not obvious to me. But yeah, I downloaded a Sub model and am trying to figure out how to get it in game first as a static object.
Tex 10 maj, 2017 @ 20:06 
@Skuijs that's kind of a tall order isn't it? Ships in arma are finicky enough
Skuijs 9 maj, 2017 @ 5:49 
Love your mods feint ever though of making a working sub with cruise missles :)
Feint  [skapare] 25 mar, 2017 @ 15:31 
LOL, I figured that's what you meant. Yeah, I have another boat addon coming very soon. Stay tuned!!
Mak 25 mar, 2017 @ 13:00 
Tis is but a joke my dude. Boatosexual. As in sexually attracted to boats. Look at how many of your mods have something to do with boats.
Feint  [skapare] 25 mar, 2017 @ 12:40 
@Markusmarx/ISAF Mak, I don't want to insult you, but I don't know what that is.

@Tuxu-=JeepC=-, thanks!
Tuxu -=JeepC=- 25 mar, 2017 @ 6:41 
Glorious!
Mak 24 mar, 2017 @ 19:21 
Are you a Boatosexual?
Feint  [skapare] 24 mar, 2017 @ 8:16 
Thank you very much for the testimonial and kind words!
Toast 23 mar, 2017 @ 21:38 
Paddle mod is really good for unit operations. Specially Some Jungle maps. Keep up the good spirit and work my friend! :steamhappy::steamhappy:
Feint  [skapare] 22 mar, 2017 @ 22:54 
Thanks Tango!
Tango 22 mar, 2017 @ 22:40 
These mods are amazing, especially for us trackIR users. I can't wait for more!
Feint  [skapare] 10 feb, 2017 @ 15:59 
Hi Wolfe, not yet. Glad you like it. Can you see the flashlight but not the illumination?
Tex 9 feb, 2017 @ 0:39 
Love the shoulder light Feint. Do you happen to have an ETA on when it'll be visible for everyone around the light instead of just clientside?

Thanks!
Feint  [skapare] 5 feb, 2017 @ 0:04 
Thanks. For now, if you want a light inside the SDV, you can use my shoulder mounted light addon. That will light up the interior of any vehicle (clientside only for now).
Hetznaz 4 feb, 2017 @ 19:46 
Sweet, can't wait to see it in action! :steamhappy::steamhappy:
Feint  [skapare] 4 feb, 2017 @ 18:28 
@acerarity, I am currently working on it and a few other addons/mods at the moment.
Hetznaz 4 feb, 2017 @ 8:34 
Do you ever plan on finnishing the light mod for the UDV? I'm just wondering if your still working on it or not, because i haven't seen any action on it in the forum. keep up the good work :steamhappy::steamhappy: