Arma 3
FEINT'S ARMA 3 ADDONS & MODS
35 comentarii
Henderson 16 sept. 2018 la 15:48 
yes
Bonk 26 iul. 2018 la 22:54 
is your mod supposed to show up on the mod activation list sorry Im new at this
energeticmouse 28 mai 2018 la 13:16 
<3
Feint  [autor] 28 mai 2018 la 13:11 
Thanks a lot, Sam the Imp. I appreciate it. :)
energeticmouse 28 mai 2018 la 11:39 
Feint, just wanted to say that you're a fucking legend.
Feint  [autor] 23 dec. 2017 la 15:27 
Hi Mr. C, Well, it would not be that hard to do if you know how to do 3D modeling. I believe the steps are outlined in a few online tutorials on how to get things into Arma 3. First you'll need a model, which you could purchase from one of the 3d model websites, then you need to make sure it's in the right format to bring into Oxygen, the 3d modeling program that interfaces with A3. Once in there, you need to create the correct LODs for collision, shadows, add roadways maybe so you can walk on it, and animate any doors you want to animate. Then you need to run the textures through texView2 to ensure the glass is correctly transparent, etc. Then bring it into the game, see if it's the right size, etc. The object would basically operate as a building, so you'd need to set up the config to reflect that.
Mr Crabbington 20 dec. 2017 la 21:08 
I was thinking about somthing but I dont know how hard it would be to make... I was wondering if its possible to make a cruise ship, not one to drive but to walk around on. Just asking how hard it would be to do somthing like that.
Feint  [autor] 7 dec. 2017 la 19:12 
Ha ha, maybe. Thanks! Yeah I wish BI would change the engine to be more like GTA V so that we could do more on the water like walking on moving boats.
Mr Crabbington 4 dec. 2017 la 22:41 
i think somone has a water fetish... (good mods tho the shark, paddle, and shoulder light are my favorites
Feint  [autor] 13 sept. 2017 la 20:23 
Sub looks cool. Making vehicles is so time consuming and difficult. Wish I had more time.
Feint  [autor] 13 sept. 2017 la 20:21 
Thanks for the kind words! I appreciate it, LimeyPolo. :)

@Digger James, I want to release the updated version of the RQ-11, but I have to re-check all of the files and there might still be some problems with multiplayer. It's a big job. I'm probably just going to release it in its current state and say to heck with it because I rarely have time to work on it and the current version on my hard drive I think is a big improvement over the old version.
LimeyPolo 13 sept. 2017 la 0:27 
You do the most novel mods on some detail and then have such depth to it! You're awesome! I mean, sailing?!? Paddling?!? I love these!
Ghost-G339 18 iun. 2017 la 2:06 
@Feint, Are we gonna see the RQ-11 on the steam list??? also if your interested in Submarines , lads, I suggest look up these two Chaps;
https://forums.bistudio.com/forums/topic/178815-ww2-warships-release-on-arma3-engine/
(A lil' gem that's been in the back of the Closet for the last TWO! Games...)
https://www.youtube.com/watch?v=uKCUc-81Xsk
(this guy is the one doing the HAFM Mod series!)
Feint  [autor] 16 mai 2017 la 19:19 
Thanks. I shouldn't say I don't like his solution. I think it's a clever workaround to the problem of submarines. And he's done a lot of work on it to make it work really convincingly.
Skuijs 16 mai 2017 la 8:14 
too bad would be so much fun :) but thnx anyway for all the things you doing for arma
Feint  [autor] 13 mai 2017 la 11:39 
I don't really like his solution
Tango 13 mai 2017 la 11:01 
@Feint you could do what VQI does where there is a room out of the map where you can teleport the sub anywhere and teleport to and from the sub
Feint  [autor] 11 mai 2017 la 22:03 
Yes, I've thought about making a sub, but there are not a lot of options for breathing underwater without rebreathers and seeing inside the sub without water getting in your face. There might be a way to do it, but it's not obvious to me. But yeah, I downloaded a Sub model and am trying to figure out how to get it in game first as a static object.
Tex 10 mai 2017 la 20:06 
@Skuijs that's kind of a tall order isn't it? Ships in arma are finicky enough
Skuijs 9 mai 2017 la 5:49 
Love your mods feint ever though of making a working sub with cruise missles :)
Feint  [autor] 25 mart. 2017 la 15:31 
LOL, I figured that's what you meant. Yeah, I have another boat addon coming very soon. Stay tuned!!
Mak 25 mart. 2017 la 13:00 
Tis is but a joke my dude. Boatosexual. As in sexually attracted to boats. Look at how many of your mods have something to do with boats.
Feint  [autor] 25 mart. 2017 la 12:40 
@Markusmarx/ISAF Mak, I don't want to insult you, but I don't know what that is.

@Tuxu-=JeepC=-, thanks!
Tuxu -=JeepC=- 25 mart. 2017 la 6:41 
Glorious!
Mak 24 mart. 2017 la 19:21 
Are you a Boatosexual?
Feint  [autor] 24 mart. 2017 la 8:16 
Thank you very much for the testimonial and kind words!
Toast 23 mart. 2017 la 21:38 
Paddle mod is really good for unit operations. Specially Some Jungle maps. Keep up the good spirit and work my friend! :steamhappy::steamhappy:
Feint  [autor] 22 mart. 2017 la 22:54 
Thanks Tango!
Tango 22 mart. 2017 la 22:40 
These mods are amazing, especially for us trackIR users. I can't wait for more!
Feint  [autor] 10 febr. 2017 la 15:59 
Hi Wolfe, not yet. Glad you like it. Can you see the flashlight but not the illumination?
Tex 9 febr. 2017 la 0:39 
Love the shoulder light Feint. Do you happen to have an ETA on when it'll be visible for everyone around the light instead of just clientside?

Thanks!
Feint  [autor] 5 febr. 2017 la 0:04 
Thanks. For now, if you want a light inside the SDV, you can use my shoulder mounted light addon. That will light up the interior of any vehicle (clientside only for now).
Hetznaz 4 febr. 2017 la 19:46 
Sweet, can't wait to see it in action! :steamhappy::steamhappy:
Feint  [autor] 4 febr. 2017 la 18:28 
@acerarity, I am currently working on it and a few other addons/mods at the moment.
Hetznaz 4 febr. 2017 la 8:34 
Do you ever plan on finnishing the light mod for the UDV? I'm just wondering if your still working on it or not, because i haven't seen any action on it in the forum. keep up the good work :steamhappy::steamhappy: