Arma 3
FEINT'S ARMA 3 ADDONS & MODS
35 opmerkingen
Henderson 16 sep 2018 om 15:48 
yes
Bonk 26 jul 2018 om 22:54 
is your mod supposed to show up on the mod activation list sorry Im new at this
energeticmouse 28 mei 2018 om 13:16 
<3
Feint  [auteur] 28 mei 2018 om 13:11 
Thanks a lot, Sam the Imp. I appreciate it. :)
energeticmouse 28 mei 2018 om 11:39 
Feint, just wanted to say that you're a fucking legend.
Feint  [auteur] 23 dec 2017 om 15:27 
Hi Mr. C, Well, it would not be that hard to do if you know how to do 3D modeling. I believe the steps are outlined in a few online tutorials on how to get things into Arma 3. First you'll need a model, which you could purchase from one of the 3d model websites, then you need to make sure it's in the right format to bring into Oxygen, the 3d modeling program that interfaces with A3. Once in there, you need to create the correct LODs for collision, shadows, add roadways maybe so you can walk on it, and animate any doors you want to animate. Then you need to run the textures through texView2 to ensure the glass is correctly transparent, etc. Then bring it into the game, see if it's the right size, etc. The object would basically operate as a building, so you'd need to set up the config to reflect that.
Mr Crabbington 20 dec 2017 om 21:08 
I was thinking about somthing but I dont know how hard it would be to make... I was wondering if its possible to make a cruise ship, not one to drive but to walk around on. Just asking how hard it would be to do somthing like that.
Feint  [auteur] 7 dec 2017 om 19:12 
Ha ha, maybe. Thanks! Yeah I wish BI would change the engine to be more like GTA V so that we could do more on the water like walking on moving boats.
Mr Crabbington 4 dec 2017 om 22:41 
i think somone has a water fetish... (good mods tho the shark, paddle, and shoulder light are my favorites
Feint  [auteur] 13 sep 2017 om 20:23 
Sub looks cool. Making vehicles is so time consuming and difficult. Wish I had more time.
Feint  [auteur] 13 sep 2017 om 20:21 
Thanks for the kind words! I appreciate it, LimeyPolo. :)

@Digger James, I want to release the updated version of the RQ-11, but I have to re-check all of the files and there might still be some problems with multiplayer. It's a big job. I'm probably just going to release it in its current state and say to heck with it because I rarely have time to work on it and the current version on my hard drive I think is a big improvement over the old version.
LimeyPolo 13 sep 2017 om 0:27 
You do the most novel mods on some detail and then have such depth to it! You're awesome! I mean, sailing?!? Paddling?!? I love these!
Ghost-G339 18 jun 2017 om 2:06 
@Feint, Are we gonna see the RQ-11 on the steam list??? also if your interested in Submarines , lads, I suggest look up these two Chaps;
https://forums.bistudio.com/forums/topic/178815-ww2-warships-release-on-arma3-engine/
(A lil' gem that's been in the back of the Closet for the last TWO! Games...)
https://www.youtube.com/watch?v=uKCUc-81Xsk
(this guy is the one doing the HAFM Mod series!)
Feint  [auteur] 16 mei 2017 om 19:19 
Thanks. I shouldn't say I don't like his solution. I think it's a clever workaround to the problem of submarines. And he's done a lot of work on it to make it work really convincingly.
Skuijs 16 mei 2017 om 8:14 
too bad would be so much fun :) but thnx anyway for all the things you doing for arma
Feint  [auteur] 13 mei 2017 om 11:39 
I don't really like his solution
Tango 13 mei 2017 om 11:01 
@Feint you could do what VQI does where there is a room out of the map where you can teleport the sub anywhere and teleport to and from the sub
Feint  [auteur] 11 mei 2017 om 22:03 
Yes, I've thought about making a sub, but there are not a lot of options for breathing underwater without rebreathers and seeing inside the sub without water getting in your face. There might be a way to do it, but it's not obvious to me. But yeah, I downloaded a Sub model and am trying to figure out how to get it in game first as a static object.
Tex 10 mei 2017 om 20:06 
@Skuijs that's kind of a tall order isn't it? Ships in arma are finicky enough
Skuijs 9 mei 2017 om 5:49 
Love your mods feint ever though of making a working sub with cruise missles :)
Feint  [auteur] 25 mrt 2017 om 15:31 
LOL, I figured that's what you meant. Yeah, I have another boat addon coming very soon. Stay tuned!!
Mak 25 mrt 2017 om 13:00 
Tis is but a joke my dude. Boatosexual. As in sexually attracted to boats. Look at how many of your mods have something to do with boats.
Feint  [auteur] 25 mrt 2017 om 12:40 
@Markusmarx/ISAF Mak, I don't want to insult you, but I don't know what that is.

@Tuxu-=JeepC=-, thanks!
Tuxu -=JeepC=- 25 mrt 2017 om 6:41 
Glorious!
Mak 24 mrt 2017 om 19:21 
Are you a Boatosexual?
Feint  [auteur] 24 mrt 2017 om 8:16 
Thank you very much for the testimonial and kind words!
Toast 23 mrt 2017 om 21:38 
Paddle mod is really good for unit operations. Specially Some Jungle maps. Keep up the good spirit and work my friend! :steamhappy::steamhappy:
Feint  [auteur] 22 mrt 2017 om 22:54 
Thanks Tango!
Tango 22 mrt 2017 om 22:40 
These mods are amazing, especially for us trackIR users. I can't wait for more!
Feint  [auteur] 10 feb 2017 om 15:59 
Hi Wolfe, not yet. Glad you like it. Can you see the flashlight but not the illumination?
Tex 9 feb 2017 om 0:39 
Love the shoulder light Feint. Do you happen to have an ETA on when it'll be visible for everyone around the light instead of just clientside?

Thanks!
Feint  [auteur] 5 feb 2017 om 0:04 
Thanks. For now, if you want a light inside the SDV, you can use my shoulder mounted light addon. That will light up the interior of any vehicle (clientside only for now).
Hetznaz 4 feb 2017 om 19:46 
Sweet, can't wait to see it in action! :steamhappy::steamhappy:
Feint  [auteur] 4 feb 2017 om 18:28 
@acerarity, I am currently working on it and a few other addons/mods at the moment.
Hetznaz 4 feb 2017 om 8:34 
Do you ever plan on finnishing the light mod for the UDV? I'm just wondering if your still working on it or not, because i haven't seen any action on it in the forum. keep up the good work :steamhappy::steamhappy: