Space Engineers

Space Engineers

[AAi] HS Bullfrog - I4002
54 Comments
frankbuddi Sep 1, 2019 @ 12:59am 
The ship needs a makeover.

Some functions of the ship do not work anymore

Like, for example.
MMASTER Automatic LCD 2
Lift-off manager

And yes...I tried to install the latest " software " for the LCD system.
Unfortunately without success
Scowler Dec 19, 2017 @ 7:19am 
I noticed you published the PS Scissor, but where's the Bullet?
Sasquatch Dec 14, 2017 @ 12:53pm 
But..does it thump it's ass when it hops?
CONS  [author] Sep 28, 2017 @ 11:28pm 
It's a merge block to allow external Jump drive capabilities when in space. But I didnt any specific module for that. Is up to you and your needs make any module you would like to attach there 😀
Flix1979 Sep 26, 2017 @ 10:23pm 
was there a special attachment for the back of the Bullfrog? Or was the merg block there ment for something else?
Scowler Jul 20, 2017 @ 12:52pm 
Ok. Looking forward to your next publishing spree.
CONS  [author] Jul 19, 2017 @ 11:18am 
It's already done since my vacation from this game started this march (both armospheric and space version), sorry I didn't published it yet but more has to come. Just enjoy the summer, because this autumn things will be "hot" anyway :D
Scowler Jul 19, 2017 @ 10:48am 
Hey, I love this ship and it's become a favorite of my faction with all of its "character". Thanks for all of the great work.

About the "PS Bullet" which you said would fit into the hanger bay. Are you still working on it?
JAMMER {64th Armored Regiment} Feb 13, 2017 @ 8:48pm 
wow great job!!!
Silencer63 Feb 7, 2017 @ 10:08am 
This is a really good Ship! Thank you
CONS  [author] Jan 6, 2017 @ 7:53am 
Thanks ASGARD ^^
ASGARD Jan 6, 2017 @ 7:39am 
@Trozzo
Don´t worry, you are doing a great job tho, I really like the Bullfrog, looking forward to your JD attachment for this one and also looking forward to your small ships for the Bullfrog. Take your time, no reason to hurry.
CONS  [author] Jan 6, 2017 @ 7:05am 
Yes there are, I need just a bit more time but everything will be there in a reasonable period of time.
ASGARD Jan 6, 2017 @ 6:40am 
Ah, looks good. Are there plans to make them in a way for mining amd welding operations?
CONS  [author] Jan 5, 2017 @ 3:55pm 
Yep, the orange (space version) and the slighly revised atmospheric version (green), fit that hangar.
Here is a sneak peak. Those aren't published yet
http://steamcommunity.com/sharedfiles/filedetails/?id=814720034
ASGARD Jan 5, 2017 @ 1:36pm 
@Trozzo
Hi, just a quick one.... Is there a ship from your series which fit into the Hangar bay? Probably the Scissor? Is there a plan to have a small drill ship/welding ship which might fit into that Hangar bay?
CONS  [author] Jan 4, 2017 @ 10:22am 
@Themicles yes about the LCD is a matter of the script, the beginning text was placed by me knowing that starting the script it will be overriden... but at least the user could have an idea on how it should work in it's first use.
Themicles Jan 4, 2017 @ 10:20am 
The lift off script seemed to work fine for me, but the LCD keeps the message about being out of the gravity well until the script is triggered again. The script should return the LCD to the original state where it explains the two buttons to be pressed for lift off or cancelling lift off.

As for the Remote Control block, I don't see anything broken about it. I've used it for Autopilot while in the Control Seat a few times. However, I suspect the problem they're having is that they cannot find the Bullfrog in the Remote Access list. I suggest anyone wanting to use Remote Control with this Google about Remote Control issues. It could be that you don't have a camera assigned, or that you don't own every block, or a number of other possible issues unrelated directly to the Bullfrog.
CONS  [author] Jan 4, 2017 @ 10:13am 
Oh yes, sorry guys had some tough weekes publishing those ships and I forgot scripts. The remote is used by the lift-off manager but the script even if working is a bit outdated. I don't know if the remote got broke by it or not.
Themicles Jan 4, 2017 @ 9:27am 
The Remote Control block he's referring to is what you have labelled as being used for the liftoff system. I used the grinder to knock it back to just the frame then jumped in the control seat to look for the unfinished block. I'm guessing it is required for the liftoff script. No idea if messing with any settings on it breaks that.
lord17c Jan 1, 2017 @ 1:35pm 
Thank you to both Moss and Trozzo I figured that out right after I posted this. thanks for the help.
CONS  [author] Jan 1, 2017 @ 1:34pm 
@ASGARD that's a problem, since I can't recognize it too on the blueprint. Have to remove it and replace. I will, but just releasing another ship and I'm a bit busy atm.
CONS  [author] Jan 1, 2017 @ 1:33pm 
@lord17c exactly as The MoSS said
The MoSS Jan 1, 2017 @ 1:20pm 
@lord17c If you spawn ship too close to asteroid or plamet (it's "box" goes into the terrain), it spawns it as a station. Try to spawn it further away of any static surface or transfer ownership of all blocks to you and use "convert to ship" in the ship's menu.
lord17c Jan 1, 2017 @ 12:48pm 
So, Spawned in creative, and I can't get the ship to move at all. Turned everything off and back on, but have no flight controls at all.
ASGARD Jan 1, 2017 @ 12:43pm 
@Trozzo,

thats weird..... because when spawing that ship and walk inside, there is a remote control block, but its not listed. Just go to the pilot seat and have a look into direction of the hangar. At the roof there is a RC block......

A pluggable JD, thats sounds great. Will wait for your design, in the meantime I added a JD on top of the ship, at the Gyros. Wanted to keep the center of mass evenley distributed.

I added the Ore detector underneath the front spotlight.
CONS  [author] Jan 1, 2017 @ 12:33pm 
@moony thanks!! :)

@ASGARD The Bulfrog doesn't have the remote control, but you can add it somewhere into the hangar bay. The ship was meant to lift cargo, didn't tough that an ore detector was needed. Anyway even for that, you can add it also into the hangar.

Final toughts about jump drive. If you look, there is a merge block in the back of the ship. I was thinking about it, and I've prepared a jump drive module that can fit that ship and other that doesn't have JD's by default.

You can build it by your own or wait (a bit... longer) that I'll publish mine.
ASGARD Jan 1, 2017 @ 11:26am 
Hi, like that Design and all its features, but could you please check why it is not possible to access the remote control? And it would be a nice feature to have a jump drive. Probably a Ore Detector could also be a interesting option just in case you carry a small mining vessel within the Hangar section.
Well done!
moony Jan 1, 2017 @ 11:12am 
Nice ship and a presentation like a master :)
Well done!
Glave Jan 1, 2017 @ 8:49am 
lel dildo ship
CONS  [author] Jan 1, 2017 @ 3:25am 
Thanks guys! Happy New Year!
Zzo Dec 31, 2016 @ 10:22pm 
I like how polished it looks and the stats sheet is very nice
ArtistX Dec 30, 2016 @ 7:48pm 
nice ship... GREAT PRESENTATION!!!
CONS  [author] Dec 30, 2016 @ 12:41pm 
@Mike Loeven, yes, is possible to do that. Since even in the hangar, in which the basement is made of large ion thrusters there is the small ship connector conveyoring. On the side large athmospheric thrusters otherwise there are also the Hydrogen Tanks, this means direct access from there to it.
Dee Dec 30, 2016 @ 11:47am 
Damn the update makes this so pretty
Mike Loeven Dec 30, 2016 @ 11:29am 
Is there enough of a conveyor infrastructure to retrofit for pure hydrogen ?
Asher Dec 30, 2016 @ 5:03am 
bro your desighns are fantastic :)
CONS  [author] Dec 30, 2016 @ 12:19am 
@Brony2983 Oh.... now I got the real point, sorry! Thanks for the tip, I'm not english speaking and because of that you can't imagine how many facepalm I got in my life :D

@All, thanks guys!
Becca's Fried Gator Nuggies Dec 29, 2016 @ 9:19pm 
Bullfrog transport, open for business! :Uranium:
Gravemind Dec 29, 2016 @ 6:06pm 
*facedesks*

The beginning of your mod's description has a typo. It says "Barebone" when it should be "Backbone"
PhanTomato Dec 29, 2016 @ 3:52pm 
Fantastic presentation!
[MPW] ColTeH 🦄 Dec 29, 2016 @ 2:41pm 
While the ship isnt for me, your presentation on your workshop page is amazing also like the look of some of your "under development" ships. keep it up :)
CONS  [author] Dec 29, 2016 @ 2:33pm 
@Brony2893 Huh... I don't have a transport fleet, my new fleet is very small, almost 1 ship each class. And this cargo hauler does the job for all my fleet. Refilling? Yes, Repairing? Put a small ship repairer into his hangar and ...yes! AAi is expanding, but nothing compared to the Hyperion System fleet or similar corp.
Gravemind Dec 29, 2016 @ 2:22pm 
...don't you mean "Backbone of the transport fleet—"?
II Dec 29, 2016 @ 8:37am 
охуен:)
JCapt Dec 28, 2016 @ 6:45pm 
Nice work Trozzo! I love all the pics you put into this description! It looks awesome. I cannot wait for a back story!
Iomega0318 Dec 28, 2016 @ 6:04pm 
Dude that's a very nice looking ship, also can't wait to see the other ones!
Chucky Dickens Dec 27, 2016 @ 10:29am 
Well, this version has definately improved on the old one, what with the whole being able to leave orbit.
My only recommendation is that you set the hydrogen thrusters to run only between 8000-15000 meters. Below that, the atmospheric thrusters can still provide lift, above that, planetary gravity has begun to drop off and ions are near their full power.
May need to do a few more tests to try and clarify those figures.

Overall, it gets my approval. Good job mate. :rebellion:
CONS  [author] Dec 27, 2016 @ 8:43am 
Yeah, that's my personal revenge vs Chuck Dickens :p I'm waithing a comment from him soon or later :)
5URG3 Dec 27, 2016 @ 4:21am 
What is this?! An interplanetary cargo ship on the Workshop that can actually lift some cargo? Crazy. :steamhappy: