RimWorld

RimWorld

Stack XXL
716 Comments
BigBoy_Liam Oct 17 @ 3:46am 
I heard hugslib is throwing errors and might be a bit outdated for 1.6, Is it a hard requirement for your mod?
SuL Oct 6 @ 4:02am 
1500 stack for meat and steel is week :(
jpinard Aug 26 @ 1:44pm 
Does this change how much furniture or pallets can hold?
k_tigris Aug 16 @ 11:07am 
I can't get wool to stack to more than 100. It feels like it is trying to do a 10x but thinks the starting size is 10. I am able to stack all other textiles to 750. Anyone having this issue with wool? I have tried to unsubscribe and resubscribe.
ShadowX116 Aug 15 @ 6:24pm 
My game is starting to freeze while pawns are reshuffling and consolidating items on Reel's Expanded Storage buildings. My Stack XXL config is set to 20, XL 10, and everything but Body Parts and Other are set to XXL. So rn I have no idea which the problem it. Has anyone else had issues with this? I'm asking on both mod pages.
Shadowlight Aug 1 @ 6:30pm 
I configured the XL stacks to 2 times but it didn't work, now my stacks all have 750 things
Kerberus Jul 31 @ 11:19pm 
i think this mod kills fps
ShadowX116 Jul 29 @ 3:39pm 
I do have Psycasts Expanded.. But it wasn't an issue in 1.5. I dunno what changed. x_x
scared star Jul 28 @ 6:20pm 
@shadow are you using any psycast? vanilla psycast expanded with more meditation focus calculates more, had this issue a few hours ago actually lol.
ShadowX116 Jul 28 @ 1:37pm 
@Paul Fair point.
I'm just trying to figure out why my FPS is tanking so bad when I only have 7 pawns and a few critters. It's driving me nuts.
Paul Jul 28 @ 12:24pm 
Might actually save TPS. Less shelves = less things to calculate
ShadowX116 Jul 25 @ 3:00pm 
Does this mod have any considerable FPS impact?
k037273117 Jul 23 @ 6:27am 
我遇到的bug是鋼鐵木頭不會750
yzziiillll Jul 23 @ 12:22am 
是不是有BUG 我感觉小人做饭老是多拿,导致我食物不够用
kojack175 Jul 21 @ 3:44pm 
why does this mod not stack packaged survival meals? That the one thing i want and with everything at 30 times the stack limit PSM are the only item that cant stack past ten. again why?
ParadigmShift Jul 19 @ 5:50pm 
when adjusting stack size in settings it does not reflect in game. always defaults to 10x
uwu1004 Jul 18 @ 9:49am 
xxl is always good
Gildedphoenix Jul 14 @ 7:37am 
Hugslib updated this mod can be used!
netwolf Jul 13 @ 8:42am 
time to switch I guess.
nekys Jul 13 @ 1:20am 
depends on hugslib and that one is not updated yet, so probably does not work for a bit. is it worth switching or waiting?
barzaka12 Jul 12 @ 7:42pm 
It increases the stack limit of everything not only on selected items. No idea why that could be, though
Zarquon Jul 11 @ 2:37pm 
fyi OrgeStack doesn't require Huglibs (not updated) as is also itself updated
fox_kirya Jul 11 @ 2:10pm 
Yup. In dev mode you can see all stacks are truncated to its vanilla sizes. Spawning a full stack item spawns vanilla-sized stack. Mod seems broken since 1.6.
cyb0525 Jul 11 @ 8:36am 
after 1.6 update all of stacks are gone.......
eighmy_lupin Jul 4 @ 1:39pm 
Will this work with DLC or modded items?
Indeed  [author] Jul 2 @ 7:07pm 
did a trivial update. looks good so far.
Porcyon Jul 2 @ 6:20pm 
@Indeed, someone (DawnGlow) made a HugsLib 1.6 update, in case you were interested in working off of that
Indeed  [author] Jun 19 @ 7:01pm 
Waiting for HugsLib 1.6 update.
hahahayuz Jun 19 @ 6:28pm 
1.6 please
Eugene Jun 8 @ 7:29am 
I'm having the same issue with both Stack XXL and OgreStack. Both mods are installing and work, but the Mod Settings in game don't respond to input. For most items I only want a 2x increased stack size, however it will not budge from the default settings of much larger stack sizes.

Any thoughts or am I doing something wrong?
thesoupiest Apr 7 @ 12:04pm 
Can I use this to change the stack size of specific items?
d4t_b0i Feb 16 @ 11:58am 
@chinese name
No, the stack amount is reduced to the new limit when removing mod or even reducing limits WITH the mod. sucks to suck.
暗黑无敌暴龙王 Feb 4 @ 1:15am 
This mod is great, but it conflicts with a storage-related mod, forcing me to give up XXL. However, deleting XXL would cause me to lose a lot of resources. Is there any way to keep my resources while safely removing XXL?
Sacheverell Jan 8 @ 12:08pm 
Having the opposite problem, stuff is stacking TOO much, regardless of mod settings. Had to remove it because it was breaking all my pawn's logic.
Sean Dec 28, 2024 @ 7:52pm 
Where are the mod options?
The Astonished Crow Dec 28, 2024 @ 4:51pm 
Same problem as mentioned below. Out of the blue got stacks of 75 only.
TheNarberal Dec 26, 2024 @ 6:36am 
I have the problem Maakii is talking about as well. Nothing stacks higher now.
MaaKii Dec 7, 2024 @ 11:25am 
Seems to have broken something for the in the past few days. I was playing fine 2 days ago, didn't change anything in my mod list and all of a sudden I only get default stacks of 75. No matter what I try to change in XXL stacks, nothing works.

It also deleted everything that I had in those stacks. For example. if I had 2 stacks of 1000 wood, I now only have 2 stacks of 75 wood
Irrer on Tour Nov 15, 2024 @ 8:14am 
@大番薯之怒, YEP, same problem! bodyparts so far, are unstackable, stacked bodyparts are not counted, with the production, and create an endless loop!:/ WHO needs 26 bionic kidneys, or 31 bionic eyes?!?D:
大番薯之怒 Oct 26, 2024 @ 1:09am 
The game fails to correctly recognize the stacking of bionic limbs, for example, stacking ten bionic arms, but the Precision Assembly Table's list will always show the finished product count as 1.
Alaska Oct 12, 2024 @ 2:46pm 
im having an issue where i load a save, just for every item to have its stack set to one, deleting everything that was in that stack besides that one.

example, i had 270 antimatter composites split between 3 stacks, and when i loaded my save, it was set to 3
cerhio Sep 22, 2024 @ 3:59pm 
Deactivating this mod from a save stops my game from opening. Must be some weird combination of mods because I can't imagine what could cause this mod to stop my game from working.
Kirboh Aug 27, 2024 @ 3:19am 
I seem to be having an issue where separate pawns won't take meals from the same stack at the same time. If I only have one stack of fine meals and a pawn goes to get one, and another pawn gets hungry at the same time, the second pawn will go to get nutrient paste or even raw food. Any idea what might be causing this?
Hugslib log: https://gist.github.com/HugsLibRecordKeeper/7c363ba6fc68be393ba25a247b01f366
Like a Rolling stone Aug 16, 2024 @ 1:29am 
自带汉化
Marilketh Jul 29, 2024 @ 4:56pm 
I tried taking over maintenance of this and author came back the next day so definitely not trying again.
CheekiBreeki Jul 23, 2024 @ 2:31pm 
mod doesnt even work, tried changing the stack size of metal from XL to XLL and its still at 750... use ogre stack instead.
水泥封心 Jun 13, 2024 @ 6:38am 
implant stacking causes the quantity limit of the precision assembly table to be invalidated, and production will continue even if the required number is exceeded
Kaz May 12, 2024 @ 8:19pm 
So did some testing seems like you need to change to what settings you want, remove the mod, apply without it... then once it restarts re-add the mod and it should load in with the correct settings. Very jank work around atm.
Kaz May 12, 2024 @ 8:07pm 
It doesn't seem to matter what i change the values to, they always stack them to the same amount.
Weriik May 3, 2024 @ 4:32am 
This is my preferred stack mod by a mile, but please consider adding toxic wastepacks to their own category. I understand stack mods are cheat-y to begin with, but I think having them shared with resources or whatever they are now trivializes their management too much.