RimWorld

RimWorld

Stack XXL
686 Comments
thesoupiest Apr 7 @ 12:04pm 
Can I use this to change the stack size of specific items?
d4t_b0i Feb 16 @ 11:58am 
@chinese name
No, the stack amount is reduced to the new limit when removing mod or even reducing limits WITH the mod. sucks to suck.
暗黑无敌暴龙王 Feb 4 @ 1:15am 
This mod is great, but it conflicts with a storage-related mod, forcing me to give up XXL. However, deleting XXL would cause me to lose a lot of resources. Is there any way to keep my resources while safely removing XXL?
Sacheverell Jan 8 @ 12:08pm 
Having the opposite problem, stuff is stacking TOO much, regardless of mod settings. Had to remove it because it was breaking all my pawn's logic.
Sean Dec 28, 2024 @ 7:52pm 
Where are the mod options?
The Astonished Crow Dec 28, 2024 @ 4:51pm 
Same problem as mentioned below. Out of the blue got stacks of 75 only.
TheNarberal Dec 26, 2024 @ 6:36am 
I have the problem Maakii is talking about as well. Nothing stacks higher now.
MaaKii Dec 7, 2024 @ 11:25am 
Seems to have broken something for the in the past few days. I was playing fine 2 days ago, didn't change anything in my mod list and all of a sudden I only get default stacks of 75. No matter what I try to change in XXL stacks, nothing works.

It also deleted everything that I had in those stacks. For example. if I had 2 stacks of 1000 wood, I now only have 2 stacks of 75 wood
Irrer on Tour Nov 15, 2024 @ 8:14am 
@大番薯之怒, YEP, same problem! bodyparts so far, are unstackable, stacked bodyparts are not counted, with the production, and create an endless loop!:/ WHO needs 26 bionic kidneys, or 31 bionic eyes?!?D:
大番薯之怒 Oct 26, 2024 @ 1:09am 
The game fails to correctly recognize the stacking of bionic limbs, for example, stacking ten bionic arms, but the Precision Assembly Table's list will always show the finished product count as 1.
Alaska Oct 12, 2024 @ 2:46pm 
im having an issue where i load a save, just for every item to have its stack set to one, deleting everything that was in that stack besides that one.

example, i had 270 antimatter composites split between 3 stacks, and when i loaded my save, it was set to 3
cerhio Sep 22, 2024 @ 3:59pm 
Deactivating this mod from a save stops my game from opening. Must be some weird combination of mods because I can't imagine what could cause this mod to stop my game from working.
Kirboh Aug 27, 2024 @ 3:19am 
I seem to be having an issue where separate pawns won't take meals from the same stack at the same time. If I only have one stack of fine meals and a pawn goes to get one, and another pawn gets hungry at the same time, the second pawn will go to get nutrient paste or even raw food. Any idea what might be causing this?
Hugslib log: https://gist.github.com/HugsLibRecordKeeper/7c363ba6fc68be393ba25a247b01f366
Like a Rolling stone Aug 16, 2024 @ 1:29am 
自带汉化
Marilketh Jul 29, 2024 @ 4:56pm 
I tried taking over maintenance of this and author came back the next day so definitely not trying again.
CheekiBreeki Jul 23, 2024 @ 2:31pm 
mod doesnt even work, tried changing the stack size of metal from XL to XLL and its still at 750... use ogre stack instead.
水泥封心 Jun 13, 2024 @ 6:38am 
implant stacking causes the quantity limit of the precision assembly table to be invalidated, and production will continue even if the required number is exceeded
Kaz May 12, 2024 @ 8:19pm 
So did some testing seems like you need to change to what settings you want, remove the mod, apply without it... then once it restarts re-add the mod and it should load in with the correct settings. Very jank work around atm.
Kaz May 12, 2024 @ 8:07pm 
It doesn't seem to matter what i change the values to, they always stack them to the same amount.
Weriik May 3, 2024 @ 4:32am 
This is my preferred stack mod by a mile, but please consider adding toxic wastepacks to their own category. I understand stack mods are cheat-y to begin with, but I think having them shared with resources or whatever they are now trivializes their management too much.
xGxRxAxFx Apr 24, 2024 @ 11:03am 
Один из самых любимых модов. Не понимаю стандартные стаки по 75, где к концу игры вся карта это сплошной склад.
Croebh Apr 21, 2024 @ 10:05am 
I don't think steel is being affected... its still only stacking to 75, despite everything else seeming to change appropriately
Haze Apr 19, 2024 @ 10:02pm 
What category are toxic wastepacks? Don't want to build a massive freezer again
tide{S}haper industries Apr 18, 2024 @ 9:17am 
Just a heads-up - is it possible that you left on debug-logging when compiling for 1.5?
It's no outright deal breaker - but having an additional 1,500 lines of log while troubleshooting for people is a tad bit annoying. ;)

https://gist.github.com/HugsLibRecordKeeper/9f9b8c15f16bc5c4e7dc8d72bf705c8b
Natan Apr 16, 2024 @ 3:21am 
Looks like Meals are not stacking and I have materials set to 10 times, so it should be 750, but they stack to 3000. Also pawns tend to leave stacks all over the place instead of stacking to the unfinished stack.
Dersh Apr 15, 2024 @ 7:36am 
I actually unsubscribed and resubscribed and everything is working now so it might not have updated itself before. So things seem to be good.
Dersh Apr 14, 2024 @ 3:01pm 
Mod is not currently working with version 1.5, started a new game with the mod, all stacks are vanilla amounts regardless of what they are set to in Stack XXL mod options.
Dragon Fruit Apr 6, 2024 @ 3:09pm 
Dont know if this falls under the jurisdiction of this mod but colonists in my game only haul a vanilla's stack's worth of items regardless of this mod's settings.
D3xt3R_PL | 100 szatanów Apr 1, 2024 @ 9:06am 
Are You going to do update? I have some bug, I dont have mod options and whole stacks are vanila.
อ ย่ า ส ว ะ Mar 31, 2024 @ 2:30am 
is this improve performance?
NcRaiders Mar 17, 2024 @ 7:17pm 
I figured it out i wasn't looking in the correct place originally.
ked Mar 17, 2024 @ 7:00pm 
Great to see this update!! Was missing this mod :awswadine:
Indeed  [author] Mar 17, 2024 @ 6:59pm 
Update sent. Awaiting Steam review. In the mean time please force enable old version as a temporary workaround.
Indeed  [author] Mar 13, 2024 @ 1:17pm 
Options require HugsLib. Please make sure you have it. You should see a big error if you don't have HugsLib anyways.

Also 1.5 update comes as soon as hugsLib has an update.
NcRaiders Mar 12, 2024 @ 3:30pm 
Mod option doesn't appear for me and in game ii doesn't appear to affect my stack size either.
Flamangos Mar 11, 2024 @ 8:02pm 
is this the best stack increase mod?
HummingBeard Feb 16, 2024 @ 4:33pm 
for some reason, Plasteel and Steel among some other materials refuse to increase in stack size.
Professor Hobbton Feb 4, 2024 @ 6:12pm 
mod doesnt appear in mod options and doesnt seem to work
Joker Oct 25, 2023 @ 7:48am 
Этот мод ломает мод Combat Extende. Из-за него патроны не могут стакаться. А идут по 1
Your Hero Sep 21, 2023 @ 2:02pm 
After uninstalling this mod my wood stacks are stuck at 375, all other stacks revert to vanilla values it seems except for wood. Anyone know what the deal is? The wiki says vanilla max wood stack is 75.
ShinUon Aug 26, 2023 @ 12:03pm 
@Holynevil
It already is. You can test in debug mode by spawning a full stack of fish. The stack multipliers are applied to them.
Holynevil Aug 26, 2023 @ 11:23am 
can you make it compatible with Vanilla Fishing Expanded
Renkij May 4, 2023 @ 4:56am 
@Insidias He didn't provide logs and it works for many other people, so it's not an everyone issue but a his machine issue. So he should provide information regarding his particular case, he didn't. so he is just complaining for the sake of it.
Insidias May 3, 2023 @ 3:50pm 
@Renkij lol what do you think?
Renkij Apr 3, 2023 @ 2:48am 
@MBBasar are you complaining for the sake of it or do you want a fix?
MBBasar Apr 2, 2023 @ 6:18am 
This mod doesn't work for me. 1.4
ziplock9000 Mar 22, 2023 @ 3:27pm 
Thanks @Renkij
Renkij Mar 22, 2023 @ 8:30am 
@ziplock9000 it doesn't change the number of stacks per shelf, but it does change the size of the stacks within one as with any other stack.
ziplock9000 Mar 21, 2023 @ 2:46pm 
So this does not effect shelves?
Renkij Mar 8, 2023 @ 6:45am 
Does this mod influece ammo from combat extended? Ammo is cathegorized as "weapon" but the stack size for me gets as high as 5000.

I wanted to distribute a few stacks of ammo around my pillboxes to feed static weapons but the steel cost is gonna be in the thousands for that.