RimWorld

RimWorld

Call of Cthulhu - Straitjackets
182 Comments
MC_0 Aug 24, 2023 @ 8:40pm 
This video gave me the spooks.
Mlie May 22, 2022 @ 1:41pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2811471809
Hope it helps anyone!
Saromal Mar 26, 2022 @ 9:42am 
I've been in this straightjacket for 1.3 years without an update! HINT HINT
why are we here? just to suffer? Dec 26, 2021 @ 5:42am 
:(

pls 1.3
why are we here? just to suffer? Aug 17, 2021 @ 7:14pm 
1.3 pls
Azuwi Jan 6, 2021 @ 11:34pm 
update to 1.2 pls
PoofyGummy Oct 22, 2020 @ 9:42pm 
GitRdun Oct 19, 2020 @ 1:18pm 
update pls
MrSpacePenguin Oct 2, 2020 @ 7:34am 
update please
PoofyGummy Sep 28, 2020 @ 7:20pm 
This is one of the most useful things in the entire game, so much that it should be vanilla! Please don't drop this!
The Lord Of Lmao Jul 30, 2020 @ 4:01pm 
Still works?
Earnest Jul 22, 2020 @ 4:17pm 
If you are looking for an update, go kick $1 to this hard working modder on his Patreon.
S0uL-7 Jul 11, 2020 @ 1:04am 
Can we use this to make our prisoners fully incapable of doing anything by themselves instead of just chopping their limbs off all the time? Or does the pawn need to be in a mental break for it to be usable?
Tornjunk Jun 10, 2020 @ 4:36pm 
@Ragnaross42 Thank you sooo much works perfectly! Really am thank full for you updating the straitjack mod. Great Job!!!:steamhappy:
Ragnaross42 Jun 8, 2020 @ 7:09am 
I made an update for 1.1. I will not put it on steam but while we wait for my pull request to be looked at you can download the zip on github [github.com]. It's my first time "modding" (I just followed the guide by Brrainz [gist.github.com]) but it's been running without error for a week now.
Serfs Jun 6, 2020 @ 4:41pm 
Please update
thewanderingoutsider May 18, 2020 @ 12:08am 
Please update to 1.1...I've already had my game crash due to trying to run mods that haven't been updated. :(
Gabe Newell May 10, 2020 @ 6:00pm 
Yeah guys, this still works, at least to my knowledge it still works
Gabe Newell May 9, 2020 @ 11:08pm 
I don't care if this does or doesn't work, I NEED to put this onto one of my colonists because as it stands he has a -137 in mood from withdraw and other things
Dylsexia May 5, 2020 @ 4:33pm 
Please update, this mod is so useful and I'd love it to get brought to 1.1!
Tupiniviking Apr 27, 2020 @ 12:54pm 
@Dakon
Then do it yourself
Уединение Apr 19, 2020 @ 1:30am 
this was a good one prisoners just can't help themselves in their 2x2 cells xD
Temenat Apr 13, 2020 @ 3:58am 
I'd like this mod to get updated too
Dakon Mar 23, 2020 @ 3:32pm 
This should not take that much effort to get to 1.1. Please :)
Ionas Mar 21, 2020 @ 6:46am 
Дурка ждет обновления мода
Boyar Feb 29, 2020 @ 1:47am 
update please!
Genaeve Feb 27, 2020 @ 7:39am 
I'm anxiously awaiting. One of the most needed mods ... at least for me. :MysteriaGodOfDeathHappy:
Krausladen Oct 14, 2019 @ 9:45pm 
"Straitjackets ignore mental breaks caused by resurrection sickness"

cant cure everything
Omega13 Sep 20, 2019 @ 11:26am 
Straitjackets ignore mental breaks caused by resurrection sickness
XDelphi Sep 3, 2019 @ 12:49pm 
Does load order have any relevance to this mod, or is it perhaps non functional for other and not just me due to conflicts etc (although I'm not getting any error logs and can use fine). So far this mod has failed to prevent both the incidence of, and efficacy during, breaks to include: pyromania (basegame), self harm (psychology?), tantrums/destruction, berserk rages. Really sad that it isn't able to be used to it's potential - or at all really at the moment, as much as I love the item functionality - because the mood debuffs aren't worth it alone. Would welcome any feedback on whether I might be using this wrong!
DAV Aug 18, 2019 @ 2:57am 
Hi, this error keeps appearing in the log:

System.NullReferenceException: Object reference not set to an instance of an object
at StraitJacket.MapComponent_StraitJacket.PerformStraitJacketCheck () [0x00000] in <filename unknown>:0
at StraitJacket.MapComponent_StraitJacket.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Happens when I have one or more Straitjackets or not.
Any help is welcome, thanks.
Warbling Thrush Jul 26, 2019 @ 4:52pm 
Even though my colonist has been forced into a straightjacket during berserk, they are still able to attack others. These attacks include their equipped weapon, and there doesn't appear to be any reduction in duration. Can anyone help me fix this issue?
Official| TheWhiteHattedGamer Jun 25, 2019 @ 1:00am 
are they able to open doors with this on?
Nay Jun 16, 2019 @ 3:30am 
i get a loading error with this mod :/
nana_the_ninja May 29, 2019 @ 12:11pm 
In case anyone was still wondering, you can both have a colonist forcefully make a colonist/prisoner wear a straitjacket, or voluntarily have a colonist wear one before they have a mental break. It's working well for me. (I don't have the Psychology mod, so I'm not sure about any issues concerning that).
Omega13 Nov 26, 2018 @ 6:50pm 
People undergoing the self-harm mental break from Psychology will just take the jacket right off and go to work on themselves. Pretty strange, considering that's pretty much the #1 sort of behavior these things are designed to stop IRL.
Tablenack Nov 9, 2018 @ 3:23am 
seem to have isu loading this any reason ?
wont work...
PMC_Zero Oct 30, 2018 @ 12:25pm 
@SetArk <Nyanverick 07> +1
SetArk <Nyanverick 07> Oct 25, 2018 @ 2:32pm 
Quick question... So how does one put a Jacket in?
Must force the colonist to use it when i notice the mood going down and break chance rising??
Thor Oct 24, 2018 @ 6:06am 
Great way to deal with madness and drug addictions, without making it overpowered in any sense.
Thanks for providing quality content for this game!
Thelockenessmonster Oct 21, 2018 @ 11:07am 
hi...me again...found these errors with just your mods and hugslib enabled: {LINK REMOVED}
"The" SeanMacLeod Oct 17, 2018 @ 9:01pm 
I might be a bit more put out if he killed someone because he wasn't restrained in time.....
Mayo Oct 17, 2018 @ 5:01pm 
@BladeofSharpness it wouldn't upset you a tiny bit if someone you lived and worked with was put into a straightjacket out of fear of him hurting others?
BladeofSharpness Oct 10, 2018 @ 5:10am 
-5 mood debuf for 2 days to all others colonists though is a bit harsh.
人族狙击手 Sep 5, 2018 @ 1:16am 
Can't make this jacket
Ryoma  [author] Sep 2, 2018 @ 10:19am 
v1.19.0.1 (9/3/18)
=============
- Adjusted heat/cold issues with straitjackets
Seti Aug 31, 2018 @ 2:45am 
and heat too
Seti Aug 31, 2018 @ 2:45am 
Jecrell, you need to change that -30 to some positive value
lolmmbat Aug 30, 2018 @ 1:37pm 
Not sure if this is a mod conflict thing, but with the new version any prisoners i put in a straitjacket has their body temperature drop to hypothermia levels, killing them.
Ryoma  [author] Aug 29, 2018 @ 7:27am 
B19 Update (8/29/18)
================
- Added support for B19
- Minor adjustments