Distance

Distance

Fog Realm (HotWheels Acceleracers)
10 Comments
GameStarLion Apr 24, 2017 @ 2:37am 
Are you going to do remake to make the track look more like it does on the card when you get more expierence in enviroment making ? (Disclaimer I actually really like this realm and it definatly helps what makes a Fog Realm well a Fog Realm basically overall you did great job with this realm just curious about it in the future)
🌪Dashie010203🌪  [author] Dec 21, 2016 @ 3:18pm 
its the right amount. if your having issues on the opstical segment there is a way to pass it without flying off the track. just follow the light.
Jack5 Dec 19, 2016 @ 8:09pm 
This level is FAR too foggy. There are some good segments were you can see the track ahead, then it fades to white before returning in front of your eyes, gives you time to prepare. The pop-up and saw bits however, unplayable.
gingErsnapd Dec 18, 2016 @ 1:22pm 
Canyon realm was a great track. This on the other hand i can't play because you should be able to see obstacles coming and not have a vague idea, guess, and hope you're right.
🌪Dashie010203🌪  [author] Dec 14, 2016 @ 11:34am 
The reason I had it in the sky because I don't have a goof imagination for a world. Plus I'm no good for scenery but practicing in my new project
TrialSpace Dec 14, 2016 @ 7:07am 
Pretty good. I noticed one of the checkpoints was backwards though.

Also curious why this is in the sky, while the card seems to suggest it takes place in some sort of rocky terrain.

Either way, nice job.
HyperFlare957 Dec 12, 2016 @ 6:04pm 
I went in expecting a lot of cheap obsticles...
I was pleasantly surprised to find that wasn't the case.
Good job.
Nate, some fluffy Lu Dec 12, 2016 @ 3:55pm 
And i thought the Sky realm was hard... Not bad
limb0 Dec 12, 2016 @ 12:42pm 
nah srsly tho fam real cool level
limb0 Dec 12, 2016 @ 12:41pm 
"Your skills are growing." - King Varian Wrynn