Team Fortress 2

Team Fortress 2

Rift
52 Comments
Serge Ivanov Jul 28, 2024 @ 9:04am 
Interesting idea, it's like pass time before pass time.
Dr. FeelGoose Apr 26, 2023 @ 9:00pm 
add the summer tag
highdice Feb 6, 2021 @ 10:15pm 
This is an amazing mate mates, keep up the good work!
HummusCrow Nov 2, 2020 @ 1:17pm 
map workshop/ctf_rift_rc2.ugc814677411
Norfe Jul 2, 2017 @ 6:44am 
Hey, your map is in this video: https://www.youtube.com/watch?v=XPVq8kGzqLk awesome work you have created!
Tiny Tony Jun 25, 2017 @ 5:44pm 
doesn't really look jungle??
wick Mar 7, 2017 @ 3:21pm 
hi
Tiny Tony Feb 15, 2017 @ 10:29am 
i agree with Clencer.4
HandFullOfAnts Feb 11, 2017 @ 6:57pm 
to be honest it's a great idea really but...I personally think it nees some refining
ඞSUSSYඞ Jan 15, 2017 @ 9:04am 
no, it is the truth
chemelia  [author] Jan 15, 2017 @ 8:46am 
@abp is that another one of your bad puns
ඞSUSSYඞ Jan 13, 2017 @ 7:25pm 
this is the only good map in tf2
Pyromania Dec 15, 2016 @ 11:46pm 
Overall I like the map and would like to host it but I dont get enough players for a map this large to be worth while. I wish you luck on getting this played often :steamhappy::) I would imagine spy wont be as difficult to play with all this space and alternate routs. You wont be forced to run in front of enemy fire or bumping into them just to get through. I could never function as spy when my only rout is always densely populated and spammy.
chemelia  [author] Dec 15, 2016 @ 2:36pm 
@Ultix Thanks for the feedback! I understand how you could be concerned about the spawn's proximity to the point, but I designed the map with this in mind. I wanted to emulate the long rounds of classic pub 2fort matches, but emphasizing teamplay rather than discouraging it by keeping the capture area open and giving it multiple entrances.
Bon-bomn Dec 15, 2016 @ 1:42pm 
epic map:sans:
Copyrighteous Dec 15, 2016 @ 1:14pm 
Nice
:steamhappy:
klhe Dec 15, 2016 @ 2:12am 
fanbum:steambored:
klhe Dec 15, 2016 @ 2:12am 
booooo
:steamfacepalm:
Pyromania Dec 14, 2016 @ 9:38pm 
Map is kind of big but it does look well made. Map is scaled only for full servers. Probaby great for 32 players with fast respawn but I just dont see it being much fun with a modest player count. The active player base for workshop maps is too small for huge maps to be viable.

I also want to mention a design problem in this map that exists with just about every ctf map is respawn location. Spawn is too close to the capture zone which(like every other ctf map) can make capturing painfully difficult if both teams are equaly skilled. I've played even matches on landfall which has the same spawn placement as this map an game went on forever because neither team could reach the objective with enemies constantly flowing over the objective straight out of the respawn. Especially when engineers drop a sentry down covering point and build it to lvl 3 fast right from the door
76561198267528227 Dec 14, 2016 @ 6:10am 
good
:steamhappy:
DeadSpire Dec 14, 2016 @ 5:14am 
Хуйня ))))
Tea's Holly Dec 13, 2016 @ 4:27pm 
@Remembered Eggnog
It's not three years ago anymore.
17left Dec 13, 2016 @ 3:58pm 
Looks nice!
Tiny Tony Dec 13, 2016 @ 3:41pm 
@tf2.emp Destiny was a mistake and a bad one it died as soon as it was born
Tiny Tony Dec 13, 2016 @ 3:41pm 
i can only pray this gets added
Tea's Holly Dec 13, 2016 @ 3:06pm 
And nobody else is saying anything about Destiny?
I'm disappointed in y'all.
最难解的谜 Dec 13, 2016 @ 2:03pm 
gg
tobias Dec 13, 2016 @ 5:57am 
:) :)
Halzabeth Dec 12, 2016 @ 5:34pm 
awsome map =) =) =) =) =)
beanburrito Dec 12, 2016 @ 5:03pm 
really good hope it gets in the game!
mrvenegas Dec 12, 2016 @ 4:28pm 
bad :v Sorprise I'm Chilean
Jack52350 Dec 12, 2016 @ 4:19pm 
not bad not bad
76561198335778382 Dec 11, 2016 @ 6:18pm 
aaaaaaaaaaaaaaaaaaaaaaaa
CaliberPlex Dec 11, 2016 @ 3:21pm 
Thats a great map for the Jungle Update, and also a great custom gamemode! We've got a custom CTF flag (as seen in the trailer for the Mayann update) and we've got now a custom CTF gamemode as well. Wonder what neat concepts we'll get next?
ShadowStrike Dec 11, 2016 @ 1:20pm 
looks intersting. I will get it!
Leo Poxyran Dec 11, 2016 @ 11:58am 
NOT BAD
Sojourner Dec 11, 2016 @ 10:06am 
Lots of space, it also looks pretty good.
玩家A Dec 11, 2016 @ 8:11am 
not bad
[iKoN] TacoTaz Dec 11, 2016 @ 8:07am 
good
chemelia  [author] Dec 11, 2016 @ 7:53am 
@ciel freeman, It was passtime for a couple beta versions, but it originally had this gamemode. I'll be uploading a passtime version set at night when this one is complete for sure
Ciel Freeman Dec 10, 2016 @ 10:24pm 
Wasn't this originally a PASS Time map?
credit card Dec 10, 2016 @ 9:26pm 
me gusta :steamhappy:
jolly :3 Dec 10, 2016 @ 1:05pm 
2 fricken years?
THATS A LOT YO ,_,
Peter Dookie Dec 10, 2016 @ 12:47pm 
wait for the exploits!
Major MeeM Dec 10, 2016 @ 4:01am 
In some moments looks like de_chateu
handsome dick Dec 10, 2016 @ 3:04am 
Good!!!:steamhappy:
Tea's Holly Dec 9, 2016 @ 10:14pm 
Collect the Spark and ignite the enemy's Rift with it.
radarhead Dec 9, 2016 @ 8:32pm 
Could use some detailing tweaks, but otherwise this map is great fun!
Shakkari Dec 9, 2016 @ 7:15pm 
Noice.
chemelia  [author] Dec 8, 2016 @ 2:46pm 
Thanks!