Distance

Distance

DAC #1: Distance Galaxy
29 Comments
Kibōchen Jul 18, 2020 @ 5:09pm 
This did not age well.
Ethaes Dec 22, 2018 @ 4:49pm 
8/10 for creativity. 0/10 for jump pads.
Progression based on trial & error / luck is not fun. Also the long tube at the end didn't make sense until I did some blind platforming and magically got to the end somehow.
Mud Feb 19, 2018 @ 10:17pm 
Please for the love of god use portals next time. The launch pads are a cool effect but only seem to work 1/100 times. Most times you get launched into the grid other times you just get insta-killed
Pessimystic Jan 11, 2018 @ 8:17pm 
Way too long and full of trial and error bullshit. Not fun at all.
endertrot Dec 9, 2017 @ 10:50am 
The gates between worlds seem to be bugged as of the last update. Before, it worked fine, but now, it wont launch the car at all.
Gior26 Jun 9, 2017 @ 10:55am 
I want 20 minutes of my life back
AngelofAnger May 9, 2017 @ 4:47am 
I thinking about editing the map and keep it for myself. Inserting portals. I really love the map but with the jump pads takes 30mins to complete.
Captain Kobold May 8, 2017 @ 8:54pm 
Interesting. Well,I'm quite glad a new version of the track will be coming soon that'll fix the jump pad issues. And hopefully make the ending a little easier to figure out? *winkwink*
Tachrayonic  [author] May 8, 2017 @ 7:40pm 
The main reason I used the jump pads was to completely avoid using portals at all. As it stands I'm sitting on a new version in the experimental build which uses gravity zones instead, making the track much more reliable.
As for the zero gravity at a incorrect checkpoint, that's a bug with checkpoints where they use the gravity setting from the first trigger since the last checkpoint instead of the last trigger. There are ways to get around this, but this track was built before I knew of the details of bug.
Captain Kobold May 8, 2017 @ 3:34pm 
Also, there was one weird issue I had where when I respawned in te lava planet, it put me in the grav trigger stated of betwene planets. As in; zero grav and very low drag making it damn near impossible to get anywhere. Lost multiple minutes of my run to that...
Captain Kobold May 8, 2017 @ 3:33pm 
Now, a lot of it is nice, others parts were just mind numbingly irritating to the point where I almost quit, especially in the warehouse and then the final ending area in particular. Jumping between boxes was not very well telegraphed and seemed just silly sometimes. And the final part, while being really fucking cool looking, made no sense at the end, especially where you seem to drop into the long shaft. Just dropping in kills you, I kinda had to sli aproud soemthing in that blinding light and, jsut by chance, get through. Then tandomly found that jump pad, it didn't take me all the way up... for short, that part needs to be fixed. And the jump pads- they're cool and all but why not use portals, one dropping you from orbit upon exiting, to keep the planet shape you've got?
AngelofAnger Mar 20, 2017 @ 6:12pm 
i love this map. I wonder is it possible to have a version with portals insteads of being shut in to space? it will take less time to complete and make it more realiable, since the jumps pads are bit broken.
BajaBlastMyFace ♿ Feb 24, 2017 @ 9:00pm 
Great map, loved every minute of the 20 it took to complete
vorador2 Jan 7, 2017 @ 3:05pm 
The launchers are way too fiddly, and i believe they should be redone but everything else is impressive. Great work.
Inspector Gadget Jan 3, 2017 @ 6:50pm 
While I think this was a very creative and challenging level, there are way to many annoying things in it. The launchers are inconsistent at best, some sections drag on way to long and the last to sections are really annoying because it's hard to figure out what I'm supposed to do.

I'm glad I tried it but I wont be playing it again.
trigger_segfault Dec 28, 2016 @ 5:40pm 
I had a huge issue with with the gears section where you were wall jumping between roads cramped between gears. There was no clear path and none of it made any sense as to where to go. One side lead to no road and the other lead to an unreachable road without flying and that's basically impossible between all of the spinning gears.

I also really had issues with the gravity fields lifting you towards planets. It seemed completely luck based if you would reach the planet before crashing and It was guaranteed that youd crash when reaching the planet.

One last thing is the length of the level starts to cramp up your hands on the controller which is frustration. A level's too long i you need to take a break halfway through.

Other than the difficulty issues it looks really nice and well done.
screeno42 Dec 11, 2016 @ 12:36am 
So I really wanted to like this level, but the launchers were REALLY inconsistent and the last 3 sections I had trouble finding the road in the scenery. The early bits were pretty good, and everything looks nice, but maybe make the track more visible in those last parts(or take them out, I felt the map was kinda dragging on too long after the third launch.)
-Ω- Dec 7, 2016 @ 8:59pm 
I really enjoyed how well this was put together.

I imagine you sitting at your desk, designing the level, thinking to yourself:

"Should I just use teleporters?"

...

...

...

"Nah, that's too easy. Let's use interplanetary beams."

Sometimes you explode when you're not lined up perfectly, but when it works it's sooooo cooooool
SlowScan Dec 5, 2016 @ 4:28pm 
I'd actually be alright with more tracks this long. Poppers seem a bit inconsistent when they throw you but I like it other than that!
Neon_Lights Dec 5, 2016 @ 3:12pm 
a bit too long in my opinion... finished in 41 minutes... not gonna play it again... other than the length it is an amazing track
BloodyRain2k Dec 3, 2016 @ 4:24pm 
Another rather annoying section is the zero gravity super speed hallway after the green world, I didn't even know that going that fast is possible in Distance, and that part is really an annoying one.
Normal acceleration brings you to boost speed, flying beats boost speed, and boosting brings you super sonic ._.
I even tried driving slow, after figuring out that there's not only zero gravity but also zero drag so you keep your speed for a long time before it's gone on it's own but then became jumping an issue and keeping moving in the right direction which requires flight but flying there for 5 sec brings you already to boost speed x.x

And the first section of the track was flickering like hell for me, no idea why, even the tutorial instructions were flickering...

Still, the design is very creative and I really love the idea of different worlds and going from one to the next, the transition between them just needs some tweaking :D

Also yay for 1k char limit...
BloodyRain2k Dec 3, 2016 @ 4:23pm 
This is a really great level with amazing level design, it's also very long, bronze time is 20min, my first run took 30min : /

As great as the level design is though, it has it's annoyances. The biggest are the space elevators which seem to have an 80% chance of killing me, either instantly by smacking me into whatever's above or shortly after because I was thrown completely off.
Maybe they'd work better by using warp bubbles to reorient the player and then boost them up?

At a few points is the guidance where to go sadly pretty bad, the re-occuring case of this are the paths up to the elevators which do a T split at the bottom and a T merge at the top, meaning that if you go straight you go backwards right away.
They should have some arrows floating at the top so you know that you shouldn't go straight.

The bigger guidance problems are the gears world, unless it's intended that you find your own way instead, since that one feels extremely difficult to me.
Darth Porkins Dec 2, 2016 @ 8:30pm 
There's some cool stuff here but I got really worn down by the length of it and the fps issues. I don't think I made it through a single launcher without dying multiple times and the only reason I was able to finish was by somehow passing checkpoints within the launchers...
El_Nacho Dec 2, 2016 @ 12:57pm 
I maaay have skipped through the gear section, and the transition between planets is very prone to getting you killed. Other than that I enjoyed it.
fzeroman Dec 1, 2016 @ 3:52pm 
launchers especially the 3rd destroys me most of the time. even if i slowed down. While i did enjoy the look of the level i feel it goes on for far too long.
Edragon Dec 1, 2016 @ 10:47am 
Wow! what a start to the advent calander. didnt know this scale was possible :csgoa:
Rukrio Dec 1, 2016 @ 10:22am 
well the end was a thing. i never thought the day i'd see THAT happen in distance.:torqueduck:
MALAKAAAAAAAA Dec 1, 2016 @ 8:02am 
I enjoyed at doing this magical level, thanks you
Tachrayonic  [author] Dec 1, 2016 @ 5:16am 
I ran into a few issues with the transparency of the sinples not loading correctly, and I couldn't easily fix it. The level is still perfectly playable, but you may have to drive through opaque objects on the launchers.