Space Engineers

Space Engineers

Camera Panning - rotate camera view (+reset 1st person character view)
329 Comments
Digi  [author] Feb 5 @ 12:12am 
Weapon core has this as a dependency so it will bring it automatically, and WC itself is a dependency of any WC weapon.

You can turn off automatic dependencies in DS to prevent any mod from automatically adding dependencies, but be very careful with that too as it can also cause problems if you forget about it =)
SirFlutternutz Feb 4 @ 7:37pm 
I think I may be having the same problem as Agearten. I've disabled the mod in the world settings however I am still able to pan cameras in that world. I was attempting to troubleshoot a different problem we were having in multiplayer possibly involving cameras.
Sardaukai Feb 2 @ 5:14am 
Hey Digi!
Is it possible to implement a kind of failover movement for grids that have Physics.Enabled set to false? My new implementation for the Frame Shift Drive works with this, so all camera panning does not work.
Agearten Jan 31 @ 7:23am 
hi,finaly im sorry,the mod isnt the problem but the game itself,we get too many mods ans custom turret doesnt like 30 mods lol,the problem is not your mod sorry
Digi  [author] Jan 24 @ 7:30pm 
@Agearten
To remove mods you must remove them from the world, sub/unsub is only for mods to appear in the list in world settings, it doesn't dictate if the mod is used or not, worlds do that.

Also not sure how this has anything to do with turrets, but if you want me to look into the issue I'd like the world (you can publish it on steam as hidden and DM me the link for example).

@Caazego
This works by rotating the block itself which affects its visual model too, this is not noticeable on the camera as it's out of view but for turrets it would look strange =) and might have weird behaviors when host-player is doing it. This one would need to be done by Keen I'm afraid, and they've been asked to add a roll slider for cameras for a while now :/
Caazego Jan 24 @ 2:38pm 
Could this be modified to rotate turret views as well? Those mounted on the bottom side of a ship could be useful.
Agearten Jan 24 @ 12:59pm 
I couldnt uninstall this mod,he cause me soo many trouble,i literally cant use my turret because i install this mod,any idea how ican delete it please ?
🕊 Peace&Death ⚰ Jan 24 @ 8:20am 
But this mod working fine. He was not the cause of the conflict.
🕊 Peace&Death ⚰ Jan 24 @ 8:19am 
The Scope Framework mod turns out to cause errors with many other mods, and I do not know why. I manipulated the mod loader before each launch of the world, and the error disappeared again. I've noticed this with some other mods too.

I'll write to the creator of the mod if I'm not too lazy to sort out the logs ahahah
Digi  [author] Jan 23 @ 11:13pm 
@🕊 Peace&Death ⚰
From what you said on that mod's page I suspect you're talking about getting errors during loading so you can't load/join worlds anymore with this (or any of my other mods) yes?

That sounds like a mod has errors during *unload* of the previous world, preventing other mods from releasing events and file hooks... so when it tries to hook the file again in a different world, it fails.
You can exit game to temporarily remove this problem, but once you leave a world it'll happen again.

The file fail is a good early warning though. Look in the log for which mod has errors in unload and report that to them to fix (or at least to catch the errors).
🕊 Peace&Death ⚰ Jan 23 @ 8:51pm 
Crashing with ScopeFramework Mod
nyannokonekko Apr 12, 2024 @ 6:27pm 
Wow, no longer needing a hinge and a rotor block for movement! This is a great mod I didn't know I needed until I stumbled across it!
Kaito Mar 1, 2024 @ 4:42pm 
Actually, I think all it would take is being able to configure the "default" panning and rotation in custom data, as long as you could make it so V returns to what's configured. Is that even possible?
Kaito Feb 29, 2024 @ 2:55am 
Hey Digi! Here's an idea for this mod. You know the new top-mounted cameras, right? Being able to roll the view is awesome for putting these cameras on the bottom or side of a ship. But then pressing V resets rotation. Having the camera panned to the centre is very useful for aiming.

There's two things I'd absolutely love:

1. Being able to reset pan without resetting rotation
2. Presetting rotation (and maybe panning) for blueprints, maybe via custom data or similar.

"Why don't you just mod the damn camera then???" Well, mainly because servers.
Digi  [author] Jan 26, 2024 @ 9:07am 
I dunno. I'm not part of the WC team, ask there =)
wotkocze Jan 26, 2024 @ 5:48am 
Why does WC intentionally remove mods that are not supported by WC ?
abcnemo Nov 10, 2023 @ 2:26pm 
Thank you!
Digi  [author] Nov 10, 2023 @ 1:32pm 
You don't even need to be subscribed to either. If a world has WC then it will download WC and this anyway =) The subscribe part is just to have it pre-downloaded and kept updated, as well as being easy to add to worlds in the mods list :P
abcnemo Nov 10, 2023 @ 12:55pm 
So I don't need to subscribe to this mod if I already subscribed to WC?
Digi  [author] Oct 15, 2023 @ 4:55pm 
This below + also mind that weaponcore has this as a dependency so it will bring it regardless.
Darian Stephens Oct 15, 2023 @ 9:10am 
Did you try deselecting it in the world's mod list?
Or in the plugin manager, if you happen to be using that to have this as a client-side mod?
Thicc Thighs Camille Oct 15, 2023 @ 6:59am 
how do i remove this mod? unsubscibing and deleting files didnt work .
Digi  [author] Sep 10, 2023 @ 11:12am 
Burton Sep 9, 2023 @ 4:40pm 
Can't see anything out of my camera, I have a huge round object obfuscating my view.
xcollector_21x Aug 25, 2023 @ 10:02pm 
Hi @Digi I've got the problem of seeing the back of the top mounted camera in the AQD modpack quality of life is there any thing you can do
Grog Jul 1, 2023 @ 8:17am 
Hi
Thanks, used it since long time now.

Question: is there a way to add a option button/drop down selection menu in the K menu of cameras to select/rotate the initial view reference ?

For side mounting cameras: put on right side, select view reference 90° left to align the view upside.
Digi  [author] Jun 12, 2023 @ 1:35am 
Nope, I would've mentioned in description if it had any soft dependencies.

Hard dependencies are defined in the workshop page on the right (you can see buildinfo or paintgun mods as an example) which the game looks at and automatically adds those the world no matter of being sub'd to them or not :}
Cheekermonkey Jun 11, 2023 @ 3:56pm 
Are there any dependencies for this mod?
Sebforce116 Jun 3, 2023 @ 9:13pm 
'aight, pretty fun mod either way
Digi  [author] Jun 3, 2023 @ 9:07pm 
This mod doesn't do anything with controls or actions, so it's very unlikely this causes it.

When trying to narrow down just mind that this mod is brought in by WeaponCore, and WC itself by any WC weapon, so it can get indirectly added back in.

If you need help tracking the issue down, ask in keen's discord, at #help-se or even #modding-programming - there's likely people there that experienced this same issue.
Sebforce116 Jun 3, 2023 @ 8:56pm 
I'm trying to troubleshoot a weird issue I'm having, and I *think* it might be Camera Panning doing it? Something's just taken away the View options for all cameras in random worlds of mine, and yet I can assign them to Remotes or CTC's, but when I go to control them my game crashes... Only consistent thing is, well, nothing, but the last time I deleted Camera Panning and that, it fixed it.
Sworn May 18, 2023 @ 7:26am 
Any chance to have the camera position saved on reloading?
CYRO May 8, 2023 @ 10:58am 
Great mod Digi, been using this pretty much since it was released. A must-have mod.

Question/Request though: Any way for you to add the option to be able to add configs (such as rotation degrees and zoom level) as values in custom data for cameras? Say I have a top-mounted camera at the bottom of the ship and I want the view to not be upside down (as an upside down top mounted camera would be). With this mod as-is, you can rotate the camera and fix it, but the fix is not persistent. Having the option to either save the settings into the custom data of the camera block (or typing them in manually) to then be loaded automatically whenever you view the camera would be nice. :)
Dakroth Apr 22, 2023 @ 11:15am 
Was about to ask about the offset camera positioning for the now top-mount, but looks like you're already on top of it! Thanks!
Darian Stephens Apr 14, 2023 @ 1:58pm 
Aww, you got rid of the slow turn? I quite liked it, was immersive.
Little Ghost Apr 14, 2023 @ 11:20am 
thanks :)
Digi  [author] Apr 14, 2023 @ 10:32am 
Updated to fix for any future camera that uses the new offset positioning like the top mounted camera, among other small changes noted in change notes tab.
R5Dad Apr 14, 2023 @ 10:28am 
@catdog13 confirmed. When I remove this mod the camera position is correct in the top mounted cameras. With it installed, you sit behind it.
Little Ghost Apr 13, 2023 @ 10:01pm 
@catdog13 yeah it looks like the mod makes the actual view point be behind the model so you can barely see anything
catdog13 Apr 13, 2023 @ 6:51pm 
anyone else having issues with the new top mounted camera and this mod?
Digi  [author] Jan 29, 2023 @ 2:52pm 
It's always in the link :P
XPSuedoX Jan 29, 2023 @ 2:15pm 
Please add the Mod id in the description for server admins thx :) Helps our brains
Gunnar Dec 29, 2022 @ 2:37pm 
funzt leider garnicht
Wol_f Dec 6, 2022 @ 6:40am 
Is it work for turrets?
Mitokandria (Tricks) Jul 30, 2022 @ 6:49am 
I'm not familiar with torch, but I did mean if it was a client-side mod only or if it needed to be on the server as well.

Thank you for the answer!
Digi  [author] Jul 29, 2022 @ 8:42pm 
I'm gonna need logs or error messages if you need me to look these things, the game itself is full of issues, especially right now with *any* mod causing the "Value cannot be null, parameter: path1" because it's from the game itself.

@Mitokandria (Tricks)
You mean non-torch? It doesn't matter, I would've mentioned it in description if it did :P
Or by vanilla you mean the server itself doesn't have the mod, then not without using a client plugin like plugin loader which does allow some client-only mods to be installed ( https://steamcommunity.com/workshop/filedetails/?id=2407984968 )
Mitokandria (Tricks) Jul 4, 2022 @ 1:57pm 
Does this work with a vanilla server?
Anubis Corporation Jun 3, 2022 @ 9:57am 
on Sever not work
Bosmaire May 22, 2022 @ 6:32pm 
i cant ffathom what is causing it, but this mod causes my world to unload and im unable to get into my friends server(even though it worked fine before, i dont know what could have changed) any ideas?
Echthros Apr 8, 2022 @ 11:18pm 
Well, if you're interested. What seems to happen if more than one MyGameLogicComponent gets added to the same entity by mods is that the entity's GameLogic property becomes a MyCompositeGameLogicComponent, which is a wrapper class that holds all of the different components inside. What I ended up doing was looking inside that class for the list of attached components (which in this case included both my component and Digi's) and set the NeedsUpdate value of every component that wasn't mine to MyEntityUpdateEnum.NONE. This effectively turns off Digi's component (by disabling the main update) for only my cameras if both mods are present. It's definitely a hack, but it works. Look at SpyCamerasProxy.cs:105 in the "Recon Cameras" mod for the exact code.