RimWorld

RimWorld

AC-Enhanced Stack
84 Comments
Planewalker Aug 23, 2019 @ 10:10am 
How do i remove the number text from stacks/names so they don't show on the map?
(if i want to know how much is in a stack/the name, i'll just click on it)
Naid Aug 8, 2017 @ 7:28am 
god mod
Ltc. Frost Jun 4, 2017 @ 8:27pm 
Hoping that there is an update for A17 soon
Garry's Mod 404 May 29, 2017 @ 7:36pm 
A17:steammocking:
TheOtherGuys89 May 25, 2017 @ 11:23pm 
Hurry you Stack mod better then the other stack mod! :steamhappy:
Lowlife May 25, 2017 @ 5:28pm 
Love youre mod, but as of A17-uppdate to the game it stopped working. Is an uppdate for this mod on hte horizon?
Garlic May 18, 2017 @ 5:12pm 
모드 잘썼어요. 근데 업뎃을 이제 안하신다니 좀 아쉽네요 ㅠㅠ 그래서 이제 Stack XXL로 옮기려고 하는데 비활성화하면 750개짜리들 전부 다 75개로 변할까요... 좀 무섭넹 ㅠㅠ
Coje May 9, 2017 @ 2:30am 
The mod stopped working and I lost a lot of stuff, how do I fix this. I lost over two thousand five hundred tiger leather so its kinda important. I've already tried moving the mod to the top and the bottom of my mod list and it still doesn't work
Stormknight Jan 31, 2017 @ 4:37am 
Like @TotalControl below, today I loaded my save and stacks that were around 400-500 were reset to 75, which is a major loss of items. :(
Wilbus Dec 27, 2016 @ 1:48pm 
@CoffeeOMG, I noticed that when AC Stack in installed below Vegi Garden on the mods list I have issues with steel stacking at 10 and my medkits at 1. Installed above seems to fix issues for me.
emade-hugo Dec 26, 2016 @ 9:07am 
Added 'Feed the Colonists' today and seems to have broken the mod
Sgt McDude Dec 26, 2016 @ 4:57am 
Mod not working today... I did sub some new mods, like trading spot and embrasures.
TotalControl Dec 25, 2016 @ 3:37pm 
Loaded a save and all stacks over max (mainly steel at 75) were dropped back to old values?
CoffeeOMG Dec 25, 2016 @ 11:05am 
I'd love to see this one compatibile with Vegetable Garden mod as well as GouRIMet mod.
Is this in your future plans by any chance?
Vegetable Garden is one of my favorite mods, but because of the sheer amout of new resources, it is so hard to manage. My freezers are gigantic. Your mod would be a godsend here.
GouRIMet mod also has some weird stacking.
Sheep Viking Dec 25, 2016 @ 3:37am 
for some reason the mod vegetable garden borks this mod-.-
NightCloud Dec 24, 2016 @ 3:18pm 
Do you need tho other one also or just this one ?
Draylynn Dec 23, 2016 @ 11:40pm 
Has this mod been bug updated, or is it still truncating stacks above 500 on save loadup?
Fiat Justitia Luat Caelum Dec 23, 2016 @ 10:53pm 
감사합니다. ^^
Sentient_Worm Dec 23, 2016 @ 11:37am 
Steam somehow unsubbed me from this mod XD
jcewazhere Dec 23, 2016 @ 6:20am 
Can you switch to this mod from the other stack mod without starting a new game?
Erang Dec 22, 2016 @ 5:54pm 
At last !!!
The_King Dec 22, 2016 @ 4:07pm 
@wakko151 the correct link is www.rimworldgame.com
ghkgpf Dec 22, 2016 @ 3:16pm 
very good mod!!
WaKKO151 Dec 22, 2016 @ 10:29am 
@cat4everz www.rimworld.com Goto the forums. Download the mods from the Mods Released section. They should have (A16) in the title.
Sentient_Worm Dec 22, 2016 @ 10:16am 
If this works how I think it will I can see 100x stacks :P
Slye_Fox Dec 22, 2016 @ 9:44am 
Ooo, new thumbnail
Daniel.Kiwi Dec 21, 2016 @ 4:50pm 
Cat4eva the update to A16 broke most mods, youll need new mods of everything
TheBigK Dec 21, 2016 @ 4:28pm 
hey im a non steam user but i downloaded this mod back in A15 but it doesnt work in A16 caqn i get some help?
SlightlyOff Dec 21, 2016 @ 12:36pm 
bearhiderug: The reason you have multiple non-maxed stacks of the same item is because pawns/animals/robots can interact with each pileo only one at a time. So if you have multiple haulers, they may be hauling the same item at the same time so they can't put it in the same pile.

To address this, I've found multiple stockpile zones is the way to minimize non-maxed stacks. I have my general stockpile for nonperishable and then multiple smaller ones near the doors (which happens to be my workshop.) My general stockpile is set to normal priority. The smaller ones are set to preferred. This will keep the smaller stockpiles at maxed stack quantities if you have enough materials.
Fumblesneeze Dec 15, 2016 @ 1:03pm 
Also have problems with mortar shells or other types of ammo (explosive pots for catapults in medieval times). Can't distribute them between different spots anymore because I need to make 10 times as many as before.
Wismo Dec 11, 2016 @ 4:17am 
Found a problem connecting stacking body parts(Expanded Prosthetics and Organ Engineering). when you have set a workbench to produce so you allways have 2+(or more) the paws will continue making bodyparts because they stack
Pixel Pis Dec 10, 2016 @ 12:45am 
I want a more stackable object ... can someone make a mod ehre there is "crate" and "shelves" where you can stack more and more (like crate tier1 x2, tier2 x4, tier3 x8, tier4 x16 and so on)
Black_moons Dec 7, 2016 @ 8:48am 
Very cool. My only suggestion would be to have some kind of config file that lets us set overall increase and maybe filters to change increase for certain items only.
Maguchon Dec 4, 2016 @ 5:56pm 
좋은 모드 감사합니다. 덧붙여 방송도 잘 보고 있습니다. 팟하!:steamhappy:
Shishiyon! Dec 1, 2016 @ 10:30pm 
Is it possible to have a stockpile order that allows the items to be restacked? You can have multiple stacks of the same thing that end up taking space and yet none of those stacks come to 750. It's caused by multiple pawns moving that material at the sametime, cause they reserve a single spot that no one else can use for the time that they are moving to the stack. This might save a bit more room, but thanks for the mod!
김민혁 Nov 30, 2016 @ 12:37pm 
좋은 모드에요 추천합니다
Doc Savage Nov 30, 2016 @ 12:18pm 
Also thank you sir... This mod saves a metric ton of headache.

We don't use the metric system here, but I'm sure that translates to more than a crap ton; which I know from experience is quite a bit.
Doc Savage Nov 30, 2016 @ 12:16pm 
I came here to talk about the fact I can only have one mortar shell stack, but xeryon has already said it better than I could have. These kinds of items need to be in a 25 cap or so instead of being way so deep. Even the 100 stacks for food is too much for these. They aren't just stuff, they're a strategic resource that needs to be much more flexible... Can the ini be modified to do this on my end..? Cheers..!
xeryon3772 Nov 30, 2016 @ 11:10am 
I guess my complaint was already addressed from the opposite angle: resource delivery instead of my issue of distribution. Is it possible to have an in-game limit of how big stacks can be in the selected storage space?
xeryon3772 Nov 30, 2016 @ 11:06am 
One problem I found is with colonists reserving the condensed stacks and locking out others from gathering resources in the process.

With normal stacks I have shells in 1x1 storage near mortars. I make a bunch of shells and they get spred around to several spaces near my mortars. With this mod one single space holds so many that none of the other spaces ever get shells distributed to them. I change tactics and go with one stack near the mortars but the problem is when a colonist reserves the stack for collecting a resource it locks the stack out from another colonist also collecting one. This happens in vanilla too, but with smaller stack sizes the items are usually spread around to several stacks.

It would appear to be a failing of the core game that is execerbated by the huge stack sizes. The work around would be if the quantities of a product in a stack can be selectively limited. I have absolutely no idea if that is possible but it would really streamline item distribution
Zubat Man Nov 30, 2016 @ 10:27am 
I like it, I always thought it was funny that a Colt M1911A1 or a single rasberry took up as much space as a king sized bed in your storage.
AlcoholV  [author] Nov 29, 2016 @ 7:04pm 
@D-19 I don't know exactly. Perhaps there will be no problem.
AlcoholV  [author] Nov 29, 2016 @ 7:02pm 
@chieu93 sure.
chieu93 Nov 29, 2016 @ 6:56pm 
Can it be play with an existing game?
Mazz Nov 29, 2016 @ 1:06pm 
hi, would this mod clash with RT Quantum Storage ?
someonesneaky Nov 29, 2016 @ 12:30pm 
@Ice Man - This often happens because you'll have more than one person hauling the same type of item. The stack they're delivering to gets reserved by the first person to pick up theirs, so nobody else can drop off on the same pile. You'll either have to deal with having multiple stacks like that, or shrink your stockpile to the bare minimum and deal with having only one person hauling that particular item to force them to keep it to a single stack.

Also, this mod compunds with the original Increased Stack. Having both gives a max of 7500 in most things, instead of 750, probably because of the different ways they're done. Of course, it doesn't do it for meat and leather, but makes piling up other resources much more space efficient.
AlcoholV  [author] Nov 29, 2016 @ 1:40am 
@Parakitteh I took the wrong screenshot. It also applies to uranium.
Parakitteh Nov 29, 2016 @ 12:30am 
Since Uranium is an "ingot" item like Gold and Silver, should that not also be on 5000 stacks?
(just going by the main image)
Guslouzada Nov 28, 2016 @ 12:55pm 
bom
LdOrAdO Nov 28, 2016 @ 4:54am 
So Simpel und doch einfach nur gut, funktionierte bei meinem Savegame ebenfalls, Vielen Dank :steamhappy: