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Looks like it's red031000
So when I want things to be guaranteed, but don't want the same thing twice?
I tried to unsubscribe and resubscribe = Nothing, No tablet at all
Can you help ?
Edit : Nevermind I'm dumb. That specific mod have to be active xD
Does this have VR support?
I've tried unsubscribing and re-subscribing to the mod; restarting the Mac (Macbook Pro, 2015 Retina edition if that's relevant) and disable and re-enabling mods to no avail. Any help?
I believe that other holdables have a mechanism of pushing the object back as they get rotated, to avoid this issue. If I can find out how that is added to the holdable, I'll try adding that to the mod selector tablet as well.
let me explain, when you point the angle of the tablet to the camera it diappears like there was a model barrier
But in order to fix the selection, what I need to do if I wanna interact with something after I touch the Mod Selector, I need to ALT+TAB back out, and into the game.
Btw, latest update of mod selector can now achieve the enabling/disabling of bomb casings, game rooms & widgets.
When i open the UI on the top right it only shows a single module instead of the whole list.
Do you have any idea how to fix that? would love to remove certain modules from free play.
Great work on this mod tho!
@An_on, I definitely agree that it should appear somewhere in the world environment. That just requires a bit of time to do :)
@Hazzard, is the prompt in the top-right appearing when you're in the setup room? If so, if you click it (or press 'X' button on gamepad), does it show the grid? If so, can you interact with the grid? If so, can you press the apply button to close the grid and return to the setup room? (I just need a bit more information to work out what's exactly going wrong for you).
Otherwise, good job
I'll need to see if I can add some sort of mouse block if it is to remain like this.
Also, the gamepad issue you mention is sort of what I was expecting. By clicking by mouse on one of the buttons, you are giving that button the active focus, meaning that the gamepad input now has a rough idea of where a gamepad axis change could take you. Without any selection to begin with, gamepad does nothing.
Anyway, it's all things I'd like to support better in the future, just need to put some actual time into this mod, rather than the couple of hours I spent as an experiment up-to this far :)
However, it only recognizes the up/down input from your analog and not your D-Pad, if you're more used to using your D-Pad in the first place.