Space Engineers

Space Engineers

Aerodynamic Control Surfaces
438 Comments
jarhead Feb 12 @ 12:04pm 
mod warning from log

"BlockVariants are obsolete. Use block groups instead."
XENETHEK Nov 18, 2024 @ 8:09am 
never mind, you just have to add the component mod to the modlist now, never had to do that before but i'm glad it works.
XENETHEK Nov 18, 2024 @ 8:05am 
hey Draygo i think the component mod is broken again for the new update :(
flashfireball Oct 15, 2024 @ 2:17pm 
Also Blast doors seem to have trim the same thing? Both seem accessible from action relays.
flashfireball Oct 15, 2024 @ 2:11pm 
Thanks for the quick fix.
On another note. Is anyone else getting the settings for a control surface block in the Action relay but all grayed out?
option_2 Oct 15, 2024 @ 8:36am 
Yup it's fixed! Thanks so much
DraygoKorvan  [author] Oct 15, 2024 @ 7:24am 
Error isnt in this mod but the component mod, which I just fixed.
Tueem Oct 15, 2024 @ 7:00am 
Is this mod going to be fixed for the new version?
flashfireball Oct 14, 2024 @ 11:49am 
yeah the new update broke them even the control panel does not show any settings like you would expect
option_2 Oct 14, 2024 @ 11:35am 
I'm not sure if this happens with every update, but the new contact update is causing the control surfaces to not spawn in when the block is placed, or when a blueprint is spawned.
anzellott Oct 12, 2024 @ 8:14pm 
Is there a way to increase the turning force of these? I've been flying aircraft with aerodynamic physics mods with the drag increased 11x, and yet it barely even tilts the aircraft below 150m/s, so idk what to do to get better turning performance?
flashfireball Oct 11, 2024 @ 2:15pm 
not sure if it has been reported yet but if you apply an armor texture to the blocks the actual surfaces themselves take it. However, if you chose no texture (default) they do not change to that. Love how they look though
SANDE iG. Aug 13, 2024 @ 3:12am 
i cannot for the life of me figure this out. Please create a tutorial video
xdevourx Jul 18, 2024 @ 1:18pm 
Do these blocks provide Lift/Drag without the Aerodynamic Physics mod?
Zoms101 Jun 30, 2024 @ 4:28pm 
Apologies if I missed this somewhere, but do these parts also act like lift surfaces if uncontrolled? Or do they only provide differential lift to control a craft?
Darth_Apnea May 25, 2023 @ 1:14am 
Did you figure out controlling surfaces that are on subgrids Lynx? Or just the angle of a rotor wing?
Lynx Apr 24, 2023 @ 10:38am 
Ah ok. Now gotta figure out how to change that rotation. I'll ask Consty. Thanks for the heads up!
DraygoKorvan  [author] Apr 23, 2023 @ 7:23pm 
Consty is the expert in getting it work like that. I think the subgrid orientation is the key.
Lynx Apr 23, 2023 @ 3:39pm 
Trying to figure out how to make control surfaces work on subgrids. I have a 737-800 jet, and it has slightly tilted wings. These wings have to be on hinges, so the surfaces become subgridded. Any chance to get them working?
Frank Beans Feb 24, 2023 @ 10:42pm 
Hello, these work great on my small block planes. Cant get them to convert to my big block shuttle I am building. Any suggestions?
DraygoKorvan  [author] Dec 30, 2022 @ 1:18pm 
I dont ignore vanilla logic, I use vanilla logic.
Rusted Droid Dec 30, 2022 @ 1:05pm 
I see so you ignore whole vanilla logic.
Can you make like tag so only block with this tag can use this blocks.
I seen many mods that use tags in block name.
Pilot Seat -Control
DraygoKorvan  [author] Dec 29, 2022 @ 10:10pm 
Mod does not read from the cockpit but from the movement indicators attached to a grid.

Short answer, not possible - its a game bug if a cockpit is controlling it when it isnt supposed to.
Rusted Droid Dec 29, 2022 @ 10:05pm 
It is only me or any pilot seat can contol them even if you unclick all Pitch Yaw Roll?
Seems they are not bound to control logic like remote contol block is.
Can you make them limited only to "Master" pilot seat / remote?
DraygoKorvan  [author] Nov 19, 2022 @ 9:02pm 
Still works for me
Neptune Nov 19, 2022 @ 9:01pm 
Not sure this mod works anymore Ive tried to make planes using these wings but they dont provide and ability to move the direction the craft is moving.
Doctor Verum Oct 20, 2022 @ 9:23am 
Nice to see the modding community out working to make the game realistic in all the ways the creators didn't!c
TheMajesticCarabao Jul 9, 2022 @ 6:43pm 
Tested it, alongside other confirmations, there is no more crash. Thanks for the fix Draygo!!!
DraygoKorvan  [author] Jul 9, 2022 @ 2:45pm 
@TheMajesticCarabao crash seems to be fixed, give it a go.
TheMajesticCarabao Jul 8, 2022 @ 10:33pm 
Deleted the file and placed it back to the modlist, crash still occur. I can still use the control surface normally if i weren't specific, but when pasting grids together with them on, leads to crash
OK Jul 8, 2022 @ 3:16pm 
thanks, i tried it out and it works pretty well
DraygoKorvan  [author] Jul 8, 2022 @ 3:02pm 
They obey the control inputs for the grid, they are not rotors or subgrids.
OK Jul 8, 2022 @ 2:47pm 
hi, nice to see youre active in the comments. do these move on their own? or do they need to be on rotors with a script? thanks
DraygoKorvan  [author] Jul 8, 2022 @ 2:14pm 
No, it does not matter where it is in the mod list. As I said, if it isnt fixed try deleting Steam\steamapps\workshop\content\244850\2831593561 to force that mod to redownload.
TheMajesticCarabao Jul 8, 2022 @ 1:30pm 
Regarding the API, does it matter where it is on the modlist? I'm still getting crashes
DraygoKorvan  [author] Jul 8, 2022 @ 12:24pm 
You can also redownload the component mod by deleting Steam\steamapps\workshop\content\244850\2831593561 which could be the other source of the issue.
DraygoKorvan  [author] Jul 8, 2022 @ 12:22pm 
@TheMajesticCarabao
This crash is caused by Mod Definition API not being installed or working properly.
You can manually subscribe and add it to the world here: https://steamcommunity.com/workshop/filedetails/?id=2756894170
However it should be automatically added to your world due to it being a dependency of the mod component.
TheMajesticCarabao Jul 8, 2022 @ 11:28am 
I was able to prevent crashes when removing both the control surface mod and the component mod
TheMajesticCarabao Jul 8, 2022 @ 10:38am 
seems it also does the same with plane parts
TheMajesticCarabao Jul 8, 2022 @ 10:04am 
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Draygo.Animation.ControlSurface.ControlSurfaceBase.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame()
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

-Someone managed to locate the reason why it crashed
TheMajesticCarabao Jul 8, 2022 @ 9:53am 
Do I message it to you personally?
DraygoKorvan  [author] Jul 8, 2022 @ 8:13am 
Give a crash log please.
TheMajesticCarabao Jul 8, 2022 @ 7:18am 
Hello, Ive recently encountered a problem regarding this mod. whenever I tried snapping the both grid back with the control surfaces, it always leads to crash. Just wondering if anyone have encountered this problem and found a solution
DraygoKorvan  [author] Jul 6, 2022 @ 6:34pm 
Hi, mod was updated to remove the script and move the script to its own mod. This was done so other modders can create additional control surface blocks and plane parts. From my testing this broke nothing but who knows. Let me know if something breaks.
ZeroNobody Jun 28, 2022 @ 8:49am 
It's a great job!.
Are there any plans to make this mod compatible with the large grid in the future?
Nova Jun 24, 2022 @ 5:13am 
amazing, thank you so much :)
DraygoKorvan  [author] Jun 23, 2022 @ 11:10am 
Not a bad idea... its on the list.
Nova Jun 23, 2022 @ 3:56am 
Would it be possible to have an invert trim option? So that inverted and normal surfaces can be properly grouped
|_M A X I M_| May 27, 2022 @ 9:18am 
Please, make it so I can change what directional inputs are enabled on the control surfaces with hotbar actions
Deszeraeth Mar 9, 2022 @ 4:04pm 
@DraygoKorvan As posted by XaonGames420 in an earlier comment i am also having issues with ALL dynamic control surfaces fully resetting after i specifically turn off auto configure and then set my settings. This seems to happen even if the server does not restart or the player re-logs. It may be triggered with the grid resetting after reloading from a distance. I will report more information as i come across it.

When the settings remain for a time everything works amazingly!!!