Planet Coaster

Planet Coaster

Disneyland Paris Inspired Park - Disney
34 Comments
derSanitoeter Nov 30, 2017 @ 4:39am 
tried today with my rig:

AMD 1700X @ 8x 3.8Ghz
16GB DDR4-3333 14-14-14-35 1T
GTX 1070 @ 1950/4600
Win 10 Pro 64bit @ fall creat. update
OS on SSD1 - Planet Coater on SSD2 ( bith Samsung 850 Evo )

Park @ 3000 visitors: 20-29 fps
While doing rides it drops often down to 15-20 fps.
MarcoGermany Sep 13, 2017 @ 3:53am 
Hi. Echt gelungener Park! Super detailiert. War erst kürzlich im Disneyland Park Paris. Ein paar Sachen habe ich anders in Erinnerung: " Alice in Wonderland" Hatte eine Achterbahn? Hab ich nicht gesehen. Wo ist die gemeine Indiana Jones Achterbahn? Und Car Driving sehe ich nicht.
Ansonsten toll gemacht auch mit dem Licht in der Nacht und das Prinzessinenschloss sieht aus wie echt. Ganz Klasse!
:steamhappy:
Overkill Jun 10, 2017 @ 12:57pm 
I cant get this to show in game, can you help me please?
babydumplinz Mar 8, 2017 @ 6:39pm 
what program are you doing the testing with and let me know what setting you want me to test it at so i can set the same way you did for the test.
babydumplinz Mar 8, 2017 @ 6:37pm 
ryzen 7 1700 everything on the highest setting with about 4,000 guest getting roughly 30 fps
camibear8 Jan 11, 2017 @ 3:34pm 
This is BEAUTIFUL! This will be my first download and boy am I excited to explore it! :D
aheinrichfueyo Jan 8, 2017 @ 7:24am 
i live in paris
Bones Jan 5, 2017 @ 8:02pm 
I Have been playing this park for the past 2 hours and had no issues with FPS while running at the highest settings and had a live stream on my other screen. Worked just fine. Thanks for all your work! It's been a blast!!
TheMagicDinosaur Dec 27, 2016 @ 5:00pm 
COOOOL!!! I like disney land and i am going to explore around.
Kreator Dec 25, 2016 @ 11:13am 
Is it possible to build the Space Mountain : Mission 2 attraction ?
Brad  [author] Dec 24, 2016 @ 11:29am 
Oh i fixed that a long time ago, simple remove the entrance and replace it, although it doesnt give the fps boost you're expecting. Infact i dont remember it giving any fps boost at all.

The only way to increase FPS is to reduce the object count. Delete parts of the park as you want.
luudaigiang Dec 23, 2016 @ 10:18pm 
From a dude on reddit:

"hey I also want to drop you a note - this park is bugged.
the track ride "carnival of 1000 doors" doesn't actually let people on, which leads to a huge traffic jam in that part of the map. which means collisions, which means lower FPS."
Brad  [author] Dec 23, 2016 @ 11:23am 
Doubtful, its approx. 60,000+ objects currently. If you want it to run at 30, create your copy and delete half the park.
luudaigiang Dec 20, 2016 @ 8:30pm 
That makes sense now. 15-20 FPS is understandable but not acceptable. Can you optimize your park to achieve 30 fps?
Brad  [author] Dec 20, 2016 @ 1:20pm 
So results of my testing tonight.

With the park locked at 3000 guests. 15-20fps, with the game running. Ultra GFX.
With the park locked at 3000 guests. 22-26fps, with the game paused. Ultra GFX.
With the park locked at 3000 guests. 25-28fps, with the game running. Lowest GFX.
With the park locked at 3000 guests. 31-34fps, with the game paused. Lowest GFX.

Hope that helps.
Brad  [author] Dec 20, 2016 @ 1:13pm 
I just loaded the park up (its empty on my save game, as the park is closed and ready for building. According to steam overlay getting a fairly consistent 23-28 fps as i move about and change zoom levels.

I'd image that will drop to around the 18-23fps mark when running at 3000 guests based on my experience with the game through the alphas.

As for 28-40 FPS that during the 2nd Alpha with the park empty (The park has much more detail now since the original post). You can clearly see with 3000 guests i have commented much lesser FPS (even back then).

I'll run a quick test and let it fill to 3000 guests.
luudaigiang Dec 20, 2016 @ 12:17pm 
I can get 20 fps with i7-6700, gtx 1070 AND 16 GB RAM . RAM is actually important, cause with 8gb RAM, I got only ~13 fps.

But 28-40 fps as you claimed is nearly impossible.
Brad  [author] Dec 20, 2016 @ 11:48am 
I'll take a look, not played this park for a while, last time i was running it the description was acurate with 3000 guests. I believe there has been quite a few updates to the game since then.

As far LiquidSky, i have no idea about them, they dont even disclose there specs. You'll notice a comment below running the system on an actual performance rig with 5000 guests and he say 20-25fps. So i would take the whole liquidsky comment with a pinch of salt.

luudaigiang Dec 20, 2016 @ 10:24am 
Are you a liar Brad? Even LiquidSky (a high performance PC-as-a-Service) runs this park at 13 fps, but you can run it at 35 fps with an i5-6500?
ling33332 Dec 8, 2016 @ 4:50am 
Thank you!:steamhappy:
Rush Dec 7, 2016 @ 7:07am 
Very nice and clean looking.
jiø Nov 29, 2016 @ 10:36am 
Wow, great works man, awesome !!
kikkeridee Nov 27, 2016 @ 5:11am 
verry verry nice..
joker Nov 27, 2016 @ 4:14am 
bizarre je le vois pas dans mon jeu ce park , y t il une raison ? merci a vous
[RZR]Razor Nov 26, 2016 @ 10:07am 
Amazing work, some polishing on certain area will be good.
5000 guest : 20-25 fps with GTX 1070 / i7 2600k @ 4.6 Ghz @ 70% usage.
+5000 guest : 20 fps max / approx 13/15 fps but no freeze and still playable.
luudaigiang Nov 24, 2016 @ 6:35am 
Hey, my system is i5 6500, gtx 1060 6gb, 8gb Ram, and it runs this park with only 17~23 fps in every graphic settings. My CPU usage is always almost 100%, do you know why?
BLArambleBLAH Nov 22, 2016 @ 12:57pm 
Love this park. Easily able to handle 9k+ visitors
dansansan Nov 22, 2016 @ 9:35am 
How to add visitors to the park when opens, it's lock?
76561198183786814 Nov 22, 2016 @ 12:51am 
Did u design in accordance with the real world Disneyland Paris?
STORM Nov 21, 2016 @ 2:10pm 
So good man,, i love it :)
ced66 Nov 19, 2016 @ 5:56pm 
Really nice work, insane !
matt5m Nov 19, 2016 @ 12:46pm 
amazing place mate
Derma/pvt.Paula Nov 19, 2016 @ 8:09am 
Nice Work
:steamhappy:
Notsofancygames Nov 17, 2016 @ 11:16pm 
Amazing Job!