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Sorry but I've simply made bugs while debugging. I fixed it.
Scripted trigger files mistakenly placed to there too. Now I corrected their position and tweaked codes. Thank you for your information.
I like this great mod, often use it , PLEASE FIX THERE!!!
Bytheway, scripted trigger file is same hierarchy as commom,GFX,localisation. doyou have any reasons? steam日本語入れにくいんで英語ですんません
I start working for 1.9 support and overhaul. Maybe some function will be added and performance will be improved. Please wait for a while.
Sorry I have no idea for improve performance at now.
Give land one puppet to another puppet is only take from first and give second, isnt it? Or another means there are? Give land to faction member is unnatural for me...but think about it.
We decided to upload the old version of Mod separately. Please use the latest version game user as it is.
For older users (http://steamcommunity.com/sharedfiles/filedetails/?id=837481762)
In this Mod we will add an event to reorganize our colony (non-core provinance) (organization of the puppet country's territory etc.).
Through the event and dummy war, peace conference, let some of the countries existing in the colonial state remain intact and release the rest. (
In peace time, once per year. If you while in war, it will not appear.
it's not appearing
Ah, thanks. We cant change color dynamic, so this mod can do nothing about it...
Could you try comment it in english again? I cant understand that translated mention...
Thanks. You mean I should change Colonies color?
The first event id is "rap.1"
In late game, this mod is quite heavy i know. Depends on computer, 3~5 minutes it takes in my emvironment. Please wait and wait...