ARK: Survival Evolved

ARK: Survival Evolved

ARK Customizer Public Test
21 Comments
Sephiroth5883 Jul 4, 2019 @ 12:39pm 
Does this mod help with load crashes when transfering to another server?
UpFromTheDepths Aug 3, 2018 @ 10:39pm 
Hey Qowyn! I have a question on how to use this mod to hide engrams. I'm incredibly new at setting this kind of thing up. Thanks in advance :D
andi Sep 8, 2017 @ 6:08pm 
Works!

I just tested the foundation radius: cheat ScriptCommand AC FoundationRadius 50
...and you have 50cm to your neighbours (non allied).

The mod is the first in line of the active mods. Don't know if that's a must though.

Our other settings (we don't need any of those others yet)
[ArkCustomizer]
QuantityInitialDelay=10.000000
QuantityTimer=900.000000
DisableQuantity=True
DisableQuantitySaveAtStart=True
DisableCaveLoot=False
DisableBeacons=False
FreeMindwipe=False
EngramWhitelist=False
SortAndDeleteEngrams=False
ForceDeleteDisabledEngrams=False
yugioma Aug 30, 2017 @ 7:43am 
Hi Qowyn, ich würde echt ungerne auf ne Stackmod umstellen nur weil ich Organisches Polymer, Fischfilet, Honig und Lammfleisch ein klein wenig höher stacken will... aber wenn Du die Mod nicht mehr ans Laufen bringst, wird wohl nichts anderes übrig bleiben :(
Also es ist nach wie vor so, dass ich die GUI zwar aufrufen kann, aber genau diese Consumables nicht angezeigt bekomme. Und da das Dropdown zum Wechseln auf das eigene Inventar nicht funktioniert, hilft es auch nichts, mir die gewünschten Items zu spawnen.
Grinsekater hat das Problem, dass er die GUI mit exakt dem gleichen Befehl wie ich nicht öffnen kann.
Es gab ne Menge Änderungen in Ark seit die Mod erstllt wurde. Eine davon hat sie offensichtlich zerschossen. Das ist extrem schade, und ich hoffe dass Du die Zeit findest, es nochmals ans Laufen zu kriegen.
Vesuvius Aug 11, 2017 @ 4:36am 
So to be clear ... does this mod... or the other one work? in particular - ScriptCommand AC FoundationRadius?
Qowyn  [author] Jul 13, 2017 @ 8:07am 
And screw the new mod (for now). New update has been released.
Qowyn  [author] Jun 25, 2017 @ 2:03am 
Another PSA: the new version won't happen soon, instead a new mod will happen.

This new mod will use ini settings instead of the current savegame system, it will require to be the first mod in load order (or the first mod in load order needs special compatibility) and it won't allow live changes (and won't have a GUI). I'm also going to add new features to that mod (changing structure settings, dino settings etc).

Note that the GUI and live changes will come back, maybe in the form of an addon mod or updates to the original mod once i have enough time.
2Slow2Shoot Jun 22, 2017 @ 5:59am 
Hey, I really like the idea of this Mod. Just one question regarding the change of stacksize/weights/etc. of items. Is there a way to do this via INI-Setting and/or is there a way to chanage many different items at once? Because changing the stack size for every single item in ark is very hard/annoying work.
Qowyn  [author] Jun 17, 2017 @ 3:55am 
PSA: The next public test version will fix the problem with stacks getting truncated on load and completly get rid of the current timer based saving. NOTE THAT THIS MOD NEEDS TO BE IN THE FIRST SLOT FOR THIS TO WORK. IF YOU CANNOT PUT IT INTO THE FIRST SLOT THEN YOU SHOULD SWITCH TO THE CURRENT LIVE VERSION OR TO ANOTHER STACKING MOD. I'll try and do my best to make this compatible with other mods which normally require to be in the first slot, at least until WC implements a proposed change which hopefully fixes the PGD Init events.

Technical stuff: The new version will use the "new" BPInitializeGameData event to apply all changes before the game starts to load the map. This will be a massive startup performance boost for large servers with lots of changes.
Bobbyhons Apr 24, 2017 @ 8:08am 
How do you get your mod to work with core mods. My example is the Extionction mod. They both fight for first :/
PumpkinKing72 Feb 13, 2017 @ 1:05pm 
Does this version fix the item stacks reverting back to default stack size there by loosing everything above that set amount?
Vaclav Nov 14, 2016 @ 7:11am 
all is working with this set up, and I am running over 20+ mods all stack-able, some are running just to test
Qowyn  [author] Nov 14, 2016 @ 7:00am 
That's not going to work. But it is possible to add support for Amazonia, then it could work from any spot in the mod list. Did your P+ engrams vanish with this setup?
Vaclav Nov 14, 2016 @ 6:23am 
@Qowyn yes i have that mod active, but it is second in list, to get nude mods to work
Qowyn  [author] Nov 14, 2016 @ 6:17am 
To get this mod to work with Prim+ you need to have the following mod active at the the top of your mod list: http://steamcommunity.com/sharedfiles/filedetails/?id=796120910
Spawning the activation item is no longer necessary, but it can be used to open the settings GUI.
Vaclav Nov 14, 2016 @ 6:13am 
After spawning the item and using the item, the item did not disappear and no commands are working, on the Center, single player prim+ active
Qowyn  [author] Nov 11, 2016 @ 3:09pm 
New version is using scripted initialization again, also adds support for direct use with Modding Enabler P+
If this works the Primitive+ edition of Ark Customizer will be deprecated.
eTch Nov 4, 2016 @ 7:03pm 
Okay, then ill start to use this version here tomorrow, thanks for the fast response ;)
Qowyn  [author] Nov 4, 2016 @ 5:52pm 
It might be even more stable then the current "Release" version because of additional fixes. So if a few people test here and no showstopping bugs show up, then i'll push it to the release versions soon. Going to post a full changelog after getting sleep.
eTch Nov 4, 2016 @ 5:41pm 
Hey, just read about ur mod and it seems like it will solve nearly any of my problems atm for adjustments so.... wow! ;D Now I saw your comment and this test-version. Is it already worth to use or atm better to use the old version? Basically I just want to adjust some crafting recipes but glad if I can help testing.