ARK: Survival Evolved

ARK: Survival Evolved

ARK Customizer Public Test
21 megjegyzés
Sephiroth5883 2019. júl. 4., 12:39 
Does this mod help with load crashes when transfering to another server?
UpFromTheDepths 2018. aug. 3., 22:39 
Hey Qowyn! I have a question on how to use this mod to hide engrams. I'm incredibly new at setting this kind of thing up. Thanks in advance :D
andi 2017. szept. 8., 18:08 
Works!

I just tested the foundation radius: cheat ScriptCommand AC FoundationRadius 50
...and you have 50cm to your neighbours (non allied).

The mod is the first in line of the active mods. Don't know if that's a must though.

Our other settings (we don't need any of those others yet)
[ArkCustomizer]
QuantityInitialDelay=10.000000
QuantityTimer=900.000000
DisableQuantity=True
DisableQuantitySaveAtStart=True
DisableCaveLoot=False
DisableBeacons=False
FreeMindwipe=False
EngramWhitelist=False
SortAndDeleteEngrams=False
ForceDeleteDisabledEngrams=False
yugioma 2017. aug. 30., 7:43 
Hi Qowyn, ich würde echt ungerne auf ne Stackmod umstellen nur weil ich Organisches Polymer, Fischfilet, Honig und Lammfleisch ein klein wenig höher stacken will... aber wenn Du die Mod nicht mehr ans Laufen bringst, wird wohl nichts anderes übrig bleiben :(
Also es ist nach wie vor so, dass ich die GUI zwar aufrufen kann, aber genau diese Consumables nicht angezeigt bekomme. Und da das Dropdown zum Wechseln auf das eigene Inventar nicht funktioniert, hilft es auch nichts, mir die gewünschten Items zu spawnen.
Grinsekater hat das Problem, dass er die GUI mit exakt dem gleichen Befehl wie ich nicht öffnen kann.
Es gab ne Menge Änderungen in Ark seit die Mod erstllt wurde. Eine davon hat sie offensichtlich zerschossen. Das ist extrem schade, und ich hoffe dass Du die Zeit findest, es nochmals ans Laufen zu kriegen.
Vesuvius 2017. aug. 11., 4:36 
So to be clear ... does this mod... or the other one work? in particular - ScriptCommand AC FoundationRadius?
Qowyn  [készítő] 2017. júl. 13., 8:07 
And screw the new mod (for now). New update has been released.
Qowyn  [készítő] 2017. jún. 25., 2:03 
Another PSA: the new version won't happen soon, instead a new mod will happen.

This new mod will use ini settings instead of the current savegame system, it will require to be the first mod in load order (or the first mod in load order needs special compatibility) and it won't allow live changes (and won't have a GUI). I'm also going to add new features to that mod (changing structure settings, dino settings etc).

Note that the GUI and live changes will come back, maybe in the form of an addon mod or updates to the original mod once i have enough time.
2Slow2Shoot 2017. jún. 22., 5:59 
Hey, I really like the idea of this Mod. Just one question regarding the change of stacksize/weights/etc. of items. Is there a way to do this via INI-Setting and/or is there a way to chanage many different items at once? Because changing the stack size for every single item in ark is very hard/annoying work.
Qowyn  [készítő] 2017. jún. 17., 3:55 
PSA: The next public test version will fix the problem with stacks getting truncated on load and completly get rid of the current timer based saving. NOTE THAT THIS MOD NEEDS TO BE IN THE FIRST SLOT FOR THIS TO WORK. IF YOU CANNOT PUT IT INTO THE FIRST SLOT THEN YOU SHOULD SWITCH TO THE CURRENT LIVE VERSION OR TO ANOTHER STACKING MOD. I'll try and do my best to make this compatible with other mods which normally require to be in the first slot, at least until WC implements a proposed change which hopefully fixes the PGD Init events.

Technical stuff: The new version will use the "new" BPInitializeGameData event to apply all changes before the game starts to load the map. This will be a massive startup performance boost for large servers with lots of changes.
Bobbyhons 2017. ápr. 24., 8:08 
How do you get your mod to work with core mods. My example is the Extionction mod. They both fight for first :/
PumpkinKing72 2017. febr. 13., 13:05 
Does this version fix the item stacks reverting back to default stack size there by loosing everything above that set amount?
Vaclav 2016. nov. 14., 7:11 
all is working with this set up, and I am running over 20+ mods all stack-able, some are running just to test
Qowyn  [készítő] 2016. nov. 14., 7:00 
That's not going to work. But it is possible to add support for Amazonia, then it could work from any spot in the mod list. Did your P+ engrams vanish with this setup?
Vaclav 2016. nov. 14., 6:23 
@Qowyn yes i have that mod active, but it is second in list, to get nude mods to work
Qowyn  [készítő] 2016. nov. 14., 6:17 
To get this mod to work with Prim+ you need to have the following mod active at the the top of your mod list: http://steamcommunity.com/sharedfiles/filedetails/?id=796120910
Spawning the activation item is no longer necessary, but it can be used to open the settings GUI.
Vaclav 2016. nov. 14., 6:13 
After spawning the item and using the item, the item did not disappear and no commands are working, on the Center, single player prim+ active
Qowyn  [készítő] 2016. nov. 11., 15:09 
New version is using scripted initialization again, also adds support for direct use with Modding Enabler P+
If this works the Primitive+ edition of Ark Customizer will be deprecated.
eTch 2016. nov. 4., 19:03 
Okay, then ill start to use this version here tomorrow, thanks for the fast response ;)
Qowyn  [készítő] 2016. nov. 4., 17:52 
It might be even more stable then the current "Release" version because of additional fixes. So if a few people test here and no showstopping bugs show up, then i'll push it to the release versions soon. Going to post a full changelog after getting sleep.
eTch 2016. nov. 4., 17:41 
Hey, just read about ur mod and it seems like it will solve nearly any of my problems atm for adjustments so.... wow! ;D Now I saw your comment and this test-version. Is it already worth to use or atm better to use the old version? Basically I just want to adjust some crafting recipes but glad if I can help testing.