Distance

Distance

Sector 13 - The Flaw
38 Comments
Jeods Aug 4, 2017 @ 5:48pm 
Don't worry! I won't forget!
If you want to check out my first (extremelyshortandeasy) level, it's Broken Society. The reason of it not being from this account is because I was using a friends account. (I then eventually got the game myself and actually just started doing stuff instead of leaching from my friends account). But anyway, I'll work on it and tell you soon!
Yngve  [author] Aug 4, 2017 @ 4:05pm 
Sure thing! Happy to help :)
I would love to see your work when you are done, so if you haven't forgotten me by that time, please hollar it here to announce it for me!
Jeods Aug 4, 2017 @ 1:17pm 
Thanks a lot! You really helped! I can now mess around with people :P
And no problem! Your level was fun to play! ^-^
Yngve  [author] Aug 4, 2017 @ 12:24pm 
jeod007 I haven't been in the edit section of the game since I posted this level, but I can sure help you out any way I can :)

The text is simply stolen/borrowed(?) from one of the official/main levels of the game. You can load one of the levels to edit, then find elements within that level and simply copy/save it to your own personal folder (ingame, in the editor).

1: Just try out one of the official levels to find stuff you want to implement.
2: Remember the name of the level and where you are on the track to find the object/element.
3: Select the object/element or whatever it is, and save it
Optionally: you can select what you want and Ctrl + C and Ctrl + V(?) when you load your own level.
Copy-pasting can be tested on the official level as well, just to check if it works or not. Just remember to NOT SAVE an edited official level. Might be... problematic.

Write back to me if you have any further questions :)
And thank you for trying my level!
Jeods Aug 4, 2017 @ 12:11pm 
Hey! Mind telling me how you got the text to work? I'm rather new to this game's level creation design, and I love how you did this level. The idea of text is rather amazing and I can think of many different ways to use it. Keep up the good work!
Yngve  [author] Mar 18, 2017 @ 3:47am 
greenscorpeon3 Thanks!

Yes, the light-problem is mentioned below by Reptile_Mk2 as well.
Disabling "Sun shafts" is currently the only known way of fixing this. Sure hope it helps for you as well!
greenscorpeon3 Mar 18, 2017 @ 12:57am 
Great map!
Its awesome to see someone try and implement some sort of story into these tracks.
There is only one problem in my opinion, in some places the light shafts are too bright, i cant see the road and the text that is show up
Yngve  [author] Mar 17, 2017 @ 9:05am 
Thank you Ninjaneer :) Appreciate it bigtime
The Ninjaneer Mar 16, 2017 @ 4:35pm 
absolutely epic :O
Yngve  [author] Feb 24, 2017 @ 2:32am 
Yea that's it. Ain't making things pretty..
Well I didn't do much, but sure hope you enjoy the level better now when you can just turn the shafts off :)
If you are making a video, I would love to see it!
Negan Feb 23, 2017 @ 5:10pm 
Man, i found the problem. Enabling option "sun shafts" to "on" makes this blinding sun to appear. Try it.
Yngve  [author] Feb 23, 2017 @ 3:36pm 
So if I understand this right, my level is the only one you've encountered with this particular graphics problem?
I will look into this at once I find time for it. Stay tuned, and I'll update you here in a few days
Negan Feb 23, 2017 @ 2:28pm 
Greetings again, Crafted. Will record video of level passing.
Windows 7. Didn't try to reach the line coz of broken textures and terrible graphics. Will try to investigate.
P.S. Love your track very much. Soft and "flow"-ish.
And why i asked. I'm making hypnotizing video about Distance and have footage with your track, recorded in smooth quality (by my mistake), so i started to re-record in high quality and found this.
Yngve  [author] Feb 23, 2017 @ 10:56am 
Hi Reptile.
That's a bug I haven't seen before.
Are you using windows or Mac OS?
Have you tried reaching the finish line?
Any sudden changes during the track (e.g. lightning, buildings disappears)
Sound/music seem normal?
Anything else worth mentioning, e.g. invisible walls?
Negan Feb 23, 2017 @ 4:24am 
Crafted, greetings. I have a problem with this track.
Passed it 3 weeks ago, and wanted to try it again today.
But i get this bunch of rays when it should be beautiful night on the Earth's orbit.
http://steamcommunity.com/sharedfiles/filedetails/?id=870309591
Is it fixable?
Yngve  [author] Feb 19, 2017 @ 3:12am 
Thank you 5el-9 :)
*Insert "Not Sure If" meme here*
5el. Feb 19, 2017 @ 3:04am 
I hereby declare this as the official Adventure mode for Distance BETA. Great work :)
Phil_ Dec 10, 2016 @ 9:10am 
I have a similar problem like viper077. After he tells me to go right on the next split, he never comes back and talks to me.

But all in all I really liked the idea with the narrator thingy. Would love to see an secual or something like that
Sgt_Snowcone Nov 8, 2016 @ 8:26pm 
For the life of me I can't remember which level it is! (lol I have waaaay too many that I don't play anymore)
Sgt_Snowcone Nov 8, 2016 @ 8:15pm 
It is possible (there is ONE level where it has been implemented), but as I recall the author said it was very difficult.
HyperFlare957 Nov 8, 2016 @ 5:14pm 
I get the feeling that some voice over would help alot, however I am not sure if such a thing is possible or if you could even supply an understandable voice.
Conan, Cimmerian Nov 7, 2016 @ 1:21pm 
nice track, I really like the infected part. cool idea with the mini story
Yngve  [author] Oct 29, 2016 @ 12:11am 
Thanks for the detailed feedback, viper. I haven't heard about nor seen that Mr. H. stops talking after he "left",- not from friends nor personally.. sounds mostly like if you are the only one here.. Oo
Darth Porkins Oct 28, 2016 @ 8:17pm 
I quite like the concept but I feel like the execution was off. The track design was everywhere and didn't seem cohesive at all; like you've got sections of city, sections of rock and different colored pieces of track everywhere with varying widths. And the track itself was entirely forgettable with minimal obstacles and transitions. When the narrator said traps were being deployed there were barely any obstacles on the road. And after the narrator said "brb gonna do some hacking" he never came back and the last third of the track was unnarrated. If you're gonna narrate your track you gotta commit.

Visually there were some good parts. Despite it being out of place I did like the misty rock section, and your portal area was cool. Don't take my criticisms for me thinking it was bad. It's a neat concept and you have my upvote but you can definitely improve in future iterations of this one or other future tracks.
Yngve  [author] Oct 28, 2016 @ 3:54pm 
Thanks ZuRd0! Appreciate it bigtime!
Giant From The East Oct 28, 2016 @ 3:52pm 
holyshit this map is amazing bro
Sgt_Snowcone Oct 28, 2016 @ 5:24am 
To be honest it doesn't matter where you place the "Stayin' Alive" (xD) text, as long as Mr. H does give you reasons to stay alive. We also need to take into account the existing track, as well. I don't want to make you add a completely new section just for some extra text.

Yeah, it would be best if you did :steammocking: Do you want me to set up a group where we can talk without cluttering up the comments section?
MR Keos Oct 28, 2016 @ 3:56am 
you just make a loop and took me a minute,all because of you,dude :D,but anyway,The whole map is quite compact,8/10maybe?I like it
Yngve  [author] Oct 28, 2016 @ 12:18am 
It does sound like a much better plot.. It would be so cool to actually have something dangerous to chase the player and/or attack if the player were to take too long. "The Royal Guard(s) of The Empire" maybe?
Anyways, these new lines for Mr. H. would mean that all the information he's giving you after finishing the first crossroad (you know, giving you all the reasons why you should stay alive etc) should be told before the empire is alerted, right? That would make more sense? And it's a very short gap between the "look for a restricted zone..." and "Sentinels alerted"..

I can be pretty imaginative, but trying to come up with an actual story for Distance while taking into account the limitations you have in the editor- it get's a bit though :P
I'll do the editing, then ;D
Sgt_Snowcone Oct 27, 2016 @ 3:27pm 
I should warn you first, though: I absolutely SUCK at the level editor :steamfacepalm:
Sgt_Snowcone Oct 27, 2016 @ 3:26pm 
Regarding the new text for Mr. H:
So basically, with the current text, Mr. H says that the player must go through a portal that leads into the infected zone, and that he can't communicate with the player until they exit. He gives no reason. What I got from that is "hey, lets go into the infected zone for no reason!" My solution to this gap in the storyline is thus: earlier in the level, the "Empire Sentinels" are alerted, right? So what if Mr. H says something along the lines of this:

"Dang it! Those Sentinels are catching up! The only way you can escape them is by heading into the infected zone; they won't follow you in there. I should warn you first, though. I can't actually talk to you once you're inside, so you'll have to do this alone. Be careful!"

And then when the player DOES enter Mr. H's portal, the car feedbacks like a "Connection lost: error code blahblahblah"

As for a team-up:
Bro, let's rock it (if you want :steamhappy:).
Yngve  [author] Oct 27, 2016 @ 11:12am 
I'm all ears for a twist, Snowcone. Maybe even a Sector 13 - Part II teamup brainstorm? :D
Thank you, Dubfiance! Appreciate it bigtime!

I'm actually into making a "sequel" with anyone interested. Making a story with multiple people is how things get better.
If you have ideas for how the story evolves, then don't hesitate. Write it down here, or contact me personally (if you'd like to brainstorm without being afraid of ideas being stolen)
Dubfiance Oct 26, 2016 @ 9:42pm 
This track has better story line then what the devs have currently and I just love how you made that teleporter thing work at the end
Sgt_Snowcone Oct 26, 2016 @ 4:59pm 
I really liked the idea of a story to follow whilst boosting and turning. Just a few grammar issues, but if you want I can help out with that (I also have an idea for some additional text for Mr. H to clear up a story issue) Good job! :steamhappy:
Yngve  [author] Oct 25, 2016 @ 3:15am 
I've got feedback from some ppl saying it's near impossible to do the diamond medal.
Here's a tip for you guys to do the fastest route without leaving the track:
There are 3 crossroads. Take the first one left, then right and the last one left.

If you don't die and maintain speed, you can get that medal :)
Krispy Oct 24, 2016 @ 12:17pm 
Thought this was better than the comments makes it out to be. Granted it has some issues this track did something original and it did it well. Hope to see more out of you ;D
Yngve  [author] Oct 23, 2016 @ 8:05am 
I appreciate the feedback, but you mind telling me what makes the track itself so bad?
LadyElixa Oct 22, 2016 @ 8:06pm 
good idea but the track is visualy confusing and its absolute garbage