XCOM 2
[Vanilla] G36KE
31 Comments
WeaponisedMoron_2 Sep 19, 2017 @ 11:43pm 
Omg... YES! mah fav assault rifle ayy... Thanks E3
MichaelRossMD Aug 20, 2017 @ 12:06am 
ALl i want to know is about this weapons megapack.
∑3245  [author] Aug 18, 2017 @ 7:09pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
The Epic Game Store Feb 10, 2017 @ 5:59pm 
How do I go about upgrading this in LW2? I'm willing to mess with config files if need be.
∑3245  [author] Dec 3, 2016 @ 3:06pm 
@GhostStryker
Check the description.
wacster Nov 5, 2016 @ 6:47pm 
How do I add AbilityDescName to this weapon? Thanks for the great work in advance!
rogerio.linhares Oct 22, 2016 @ 5:00am 
good:steammocking:
Quixotic Cloud Games Oct 20, 2016 @ 3:58pm 
Ok, thank you! I just sent him an invite. Keep up the great work!
∑3245  [author] Oct 20, 2016 @ 3:56pm 
@Team Dragonpunk
I think it's possible, but the position of the suppressor is tied to the weapons themselves. You'd also need permission from Millenia since he's the one that modeled the suppressor.
Quixotic Cloud Games Oct 20, 2016 @ 3:54pm 
Sorry, as in, can the suppressor model be imported as an attachment for other weapons. We've hired a sound designer to make a suppressor sound, as we want this to be a big part of our Stealth gameplay.
∑3245  [author] Oct 20, 2016 @ 3:52pm 
@Team Dragonpunk
What do you mean detachable?

Most of the weapons that I've ported so far has a sound suppressor, but as the Free Kill upgrade. The only ones that don't have a suppressor are the Overwatch weapons, the Desert Eagle, and PKM, maybe more.
Quixotic Cloud Games Oct 20, 2016 @ 3:40pm 
Is that sound suppressor detachable? We developed one, but unfortunately the artist had to leave the project before we could import it into our game. If it is detachable, we'd be willing to pay to incorporate it into our upcoming Stealth mod (designed to operate with the True Guerrilla mod)
Zhenja1 Oct 18, 2016 @ 12:34pm 
Any plans for more Mg's?
Willy "Big John" Helldiver Oct 18, 2016 @ 2:52am 
Fully German KSK squad incoming
VertigoJockey Oct 17, 2016 @ 7:55am 
@NoX86
The link to the gear is in the mod description. Please take some time to bother reading it.
NoX86 Oct 17, 2016 @ 4:58am 
What mod are u using for that COD gear?
루시퍼 Oct 16, 2016 @ 9:30am 
ok i got it! thank you so much :)
∑3245  [author] Oct 16, 2016 @ 9:29am 
@Last Boss 방송
I think it's adds to the aim if you set it to 10, so it would look like this: 50 + 10 = 60.

Honestly, I'm not sure about it, maybe someone else might explain it better.
루시퍼 Oct 16, 2016 @ 9:20am 
yeah i know i must not use +, i am wonder how the configuration mechanism works.
is it correct that (ex)if i set number as 10, the aim is improving 10%? or just +10?
i'm sorry keep asking. XD
∑3245  [author] Oct 16, 2016 @ 9:15am 
@Last Boss 방송
You don't need the +, if you put in a integer, it assumes that it's a positive number, until you put - in front of the number.
루시퍼 Oct 16, 2016 @ 9:14am 
thx for fast reply! but didnt got what means. if set '+x' the aim is improving '+x'%? or just +'x' ?
∑3245  [author] Oct 16, 2016 @ 9:11am 
@Last Boss 방송
It improves overwatch aim. You can also put in negative values, to decrease overwatch aim.
루시퍼 Oct 16, 2016 @ 9:08am 
thank you so much making the modern style weapon mods! i have a single question
if i set REACTIONFIRE as 20, is that mean i can improve 20% buffed overwatch performance or just 20+ overwatch aim?
Cernunnos Oct 16, 2016 @ 5:27am 
Thank you, awesome work!
Zoygar Oct 16, 2016 @ 4:10am 
I Just want to thank you for all you've done and all you do, you're part of the improvment of my gaming experience, keep up the good work !
VertigoJockey Oct 16, 2016 @ 3:27am 
One of my most favorite guns of all time! Thank you!
Zhenja1 Oct 16, 2016 @ 1:36am 
No mg poll ? qould love to see and mg3 or a vickers
∑3245  [author] Oct 15, 2016 @ 10:08pm 
@Meatbang
Must of missed that when copy/pasting the description.
Meatbang Oct 15, 2016 @ 10:04pm 
It's not a bullpup, is it? Doesn't the term 'bullpup' designate a weapon where the action is rear to the trigger?
ApocalypseMeows Oct 15, 2016 @ 9:27pm 
you are awesome!!!
∑3245  [author] Oct 15, 2016 @ 8:44pm 
I'm not gonna create another WWSIDN (What Weapon Should I Do Next?) thread at the moment, since I'm not really taking any requests right now. You can however vote for the next weapon that I should port to XCOM 2.

Honestly, what I really need is motivation to continue doing these weapons.

Shotgun Poll V2 [www.strawpoll.me]
Sniper Poll [www.strawpoll.me]
Pistol Poll [www.strawpoll.me]
Assault Rifle Poll [www.strawpoll.me]