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Very nice, not efficient for physical...but very efficient for mind. Something of "royal futuristic" type, not this "industry futuristic" rust and cubes we have from times of alien... and there was also "bio futuristic" for soul mixed with jungle glass and solar-stuff...once.
This is entirly my own work. And if you look in the patch and update notes you will also see that I am part of the team that created content that was added to the game, my name appears directly credited (example http://empyriononline.com/threads/alpha-5-0-out-now.8630/#post-87097 - Thanks to the following persons for creating trading stations: Frigidman, Gh0stZ3r0, Maloverci and Savinwraith. Blueprints may have been slightly modified.).
If you look through my building designs you will see a number of items that appear in the game. Including space stations, tribal vilages, ect..
Added ship repair and ATM
Unfortunatly, no the only doors are out to the landing.
I pretty much have it all figured out except one thing. Is there another way out of the structure other than the landing platform? I need to access it from ground level. If not, I was considering an elevator module coming off the chamfer on one corner of the platform which would damage nothing and be easily reversible.
Please do feel free to incorporate it into your designs. Nice track layout as well. Are you thinking hover or bike races?
Looks good on the beach. No worries about the sv repair, feel free to modify it to your liking.
Share your Map / Scenario [empyriononline.com]
Thank you, I am glad that you are enjoying it.
As an experienced builder, could you give me feedback on my Pocket Assault Carrier http://steamcommunity.com/sharedfiles/filedetails/?id=797935785 ?
It is made as relatively cheap jumpship that can still hold its own and transport up to 6 fighter pilots and 6-12 smaller attack craft to other points & offer a respawn point for the fighter pilots while in operation. It also does very well attacking installations and ground targets.