Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I updated the game today to fix a bug causing the game to crash when quicksaving in level -3 (Havotep's vault).
Sorry to those of you who suffered from this bug. Now it's over :)
Have fun!
J'ai mis en ligne une version française de Fidoc's Doom ici :
Fidoc le Damné
Bon jeu à toutes et tous !
A million thanks to Dr Chuckles who toroughly tested the new version several times and patiently recorded every remaining bug.
See the complete list of updates here: changelog
ENJOY!
It's done: the "reset mechanism" for Havotep's statuettes puzzle is in place. And every other changes I told you about are as well.
Just tell me when you're ready to test the 1.1 version (it's not public yet)
Thx in advance!
yann
P.S.: sorry for my bad english, it's not my native tongue. But I got the entire game proof-read by an american teacher, so the in-game texts should be ok.
But right now I'm missing 1 or 2 betatesters. My rule is to never publish a mod if it has not been toroughly completed by at least one player. Every change I make might alter the rest of the game, so I can't just update the mod right now. It needs to be tested first. Would you be ok to start over if I send you the updated file? I'd be very grateful.
6/7: you'll see ;)
7/7: you must be playing with a huge config. In smaller resolutions/lower graphic settings, everything is easy to spot. I think I'll pass this one ;)))
2/7: I wasn't able to reproduce the exploit you describe (I think it might depend on several parameters: your graphic settings, your computer's speed, etc.), but I think I found a mean to avoid it anyway: I added an invisible forcewall in front of the key in Fidoc's tomb, and 2 forcewalls on both sides of Havotep's tomb key in the lurker's maze. I hope it'll work.
3/7 & 4/7: I changed the text of Busipah's diary that way : "she only drinks water" (vs. "she never drinks alcohol"). I also modified the wall text in the concubines' tomb. Now it reads "My concubines won't let you out... unless you satisfy each one of them with their 4 basic needs."
Note: to avoid revealing secrets to other players, you should write [spoiler] YOUR TEXTE HERE [/spoiler]
cheers
yann
fifth - I haven't even gotten to this point yet, so maybe you already have exactly what I'm about to suggest, but I foresee a lot of frustration with missing one or 2 articles from some of the nooks in fidoc's death chamber (or the little secret side one) and it being really impossible to figure out what you're missing. It might be a good idea to have some sort of checklist of all the items needed hidden somewhere at the end. That way players could at least know what floor they need to scour for secrets :) or maybe you just need skulls... I don't know
part 7/7
sixth - VERY small complaint. Putting lockpicks and keys in grass tiles seems a little mean. I pride myself on what I jokingly call my "Fallout Eyes", because my love for those games taught me never to miss any small objects or secrets in videogames. But those little guys are really difficult to see on the grass tiles :)
great job, I'm eager to hear your thoughts
forth - since i assumed the potions were for the concubines, I never tried using the potion of invisability so I ended up with hordes of zombies running around in hallways making a nuesance of themselves :) I had a similar problem with the snail. At some point he must have aggroed on me for some reason, so when I came back to the puzzle, he wouldn't follow the figurine and I had to lure him far away, then do the puzzle quickly before he came back and cornered me. I'm not sure if there is a solution to this but it was pretty annoying :)
It might make it more fair if you make it clearer that there are exactly 4 categories and what they are. I don't think that would make the puzzle too easy, but it would make it feel way less overwhelmingly guessworky for the player
third - I figured out that I needed to use the fire bomb on busipah, but I gave up after placing it on his pedastool and trowing it at him, and I feel like there's no way I'm the only one who wouldn't think to drop it from up top. Adding some clue to that effect might be a good idea.
Second - I think you did a fantastic job with the puzzles. they are very well balanced to be tricky but doable. I don't mean to brag :P, but until a couple of puzzles on busipah's floor, I solved pretty much all of them (but many of them were very challenging and I found myself pulling out pen and paper for ones like the murder mystery). However, the concubine challenge in particular seems a little unfair to me. you have to make a lot of guesses and it's really hard to tell where you are guessing wrong. Plus, there are way too many options to try to fiddle around with a couple loose ends to solve it. For instance, I assumed that they all needed potions since i picked up 4 (if you include the atidote which i got the recipe for on that floor). when the note said that one didn't drink, I figured she got the empty one. It would have been a long shot for me to diside that I needed to go place the flask on the floor of the lake for a second to fill it with water for her.
First - I accidentally found out that you can cheat getting both fidoc's key and the key to the lurker death chamber by using the bit of extra distance you get by smacking your face against the grate by pressing forward and spamming click :) I got fidocs key without ever dropping it through the trap door
Buckle in, this is a big one ;)
Hey, I've spent many hours playing your dungeon, and I've got to say, it's really fantastic overall! I just got stuck at the end of busipah's masoleum and was looking at the comments here before I even realized you made a walkthrough (which is extremely thorough and well made by the way:)). So, in the interest of helping this mod improve, I wanted to share a few of my thoughts. Before I dive in I want to say that this dungeon is great, and even though I'll be making a bunch of complaints, they're all minor, and they're just my opinions about possible improvements :)
PS I don't know if I'm supposed to put the spoilers thing over my post, or if so, how to do it. so there are lots of spoilers below. Read at your own risk
But don't worry, it's not essential to end the game.
The cannonball puzzle only needed 6 balls although I recall seeing a sign speak of 7 and finding as many cannonballs.. But perhaps the 7th one is needed for something still so I'm not sure yet :p Just thought I'd mention it
As for the cheeserats, I think I kinda did manage to cheese (pun intended) the whole thing.
I dropped a cheese in the first hole, from where you enter the room
then immediately another one in the far one, for the other pack of rats
both rats went for that one instead of the first pack going for the first cheese
then I dropped a cheese in the third hole and the pack came back for it
and I think the pack then went for the first cheese I had dropped, I couldn't really see too well what was going on down there
but all the gates were opened and I had one cheese left
I'm not sure how it's *supposed* to be done but I'll read your walkthrough after I've finished this (or get stuck)
How did you manage to save a piece of cheese? I did not even know this was possible at all... you mastered my own puzzle... Congrats!!
About the crash you report: this is not normal. You should be free to try everything you want and experience creative solutions. Trying something audacious might not work, but it shouldn't crash your game. Sorry for that.
[update]: I just fixed it. Same happened with the etherweed altar. Both corrected. It will be ok in the next version of my mod (1.1).
Keep me posted if you encounter further problems. Thx!
I've played a bit further now and I can say the puzzles have been pretty clever although not very hard (And I like it that way!)
I may have been eaten by a snake after looting it's nest already, but I've started to not pick up anything until I know what I would need it for.
Oh and I just solved the murder mystery and totally aced the cheeserat puzzle with one extra cheese left for myself, and I'm feeling really good about that hehe
Also! I managed to crash the game by putting a rock (from the small portal puzzle) onto the alchemy altar thing at the surface. I'm not sure why I thought it was a good idea to try but.. My ineptitude is off the rockers
Anyway! I'm really having a blast with this so far! I hope you end up making more in the future
It would appear like this:
I restarted the game after picking up the herb at the start, cause I thought there'd be consequences after seeing the sign warning about not picking it up. And then same thing with the blackmoss, pick it up - see the sign - restart.
On the third time (Being very paranoid to pick *anything* up at all) I realized you needed to grab them up anyway to progress!
Anyway, thanks for sharing you experience with my game, I hope you'll enjoy the rest of your journey :D
On the third time (Being very paranoid to pick *anything* up at all) I realized you needed to grab them up anyway to progress!
I feel like a proper idiot now
But I'm very much enjoying this one still :p
http://steamcommunity.com/sharedfiles/filedetails/?id=773570998