Legend of Grimrock 2

Legend of Grimrock 2

Fidoc's Doom
Showing 1-6 of 6 entries
Update: Apr 8, 2017 @ 1:44am

Update: Apr 2, 2017 @ 2:59am

HAVOTEP'S VAULT:
- Fixed a bug making the game crash when saving while the trickster was activating levers

Update: Jan 8, 2017 @ 5:46am

HAVOTEP'S VAULT:
- Modified teleporters' puzzle color set (red, green, yellow) to clarify the puzzle's mechanics
- Added respawning script for monsters in the 5 guardians' puzzle

Update: Dec 17, 2016 @ 10:01am

Update: Dec 4, 2016 @ 5:03am

OVERALL CHANGES:
- Added hints and clues to solve the most challenging puzzles and riddles of the game
- No more "point of no return": every puzzle now has some kind of reset mechanism
- Unique designs for books and tomes along the whole game (thx to Mutman's Runebooks)
- Added graphic fonts on a few walls (thx to AdrTru graphic texts packs)

OUTSIDE AREA:
- Fixed a bug occuring when answering twice to 1 of the old philosopher tree riddles
- Fixed a bug granting the player only 3 skillpoints in Alchemy when answering the 4 riddles too quickly
- Fixed a bug occuring when putting the tomb key back in its treasure chest and grabbing it a second time
- Fixed a bug allowing giant frogs to fall down in Taloxia's death chamber below when opening the trapdoor
- Fixed an exploit allowing players to early access the herbs' cavern without using the rope => jumping into the pit now leads to automatic instant death (you MUST find the rope first ;))

FIDOC'S TOMB:
- Fixed a bug allowing players with superpowerful gaming computers to exploit a flaw in LoG2 synchronisation system (making them able to grab the ornate key in this level when they shouldn't)

XAFI SEPULCHRE:
- Fixed an exploit allowing players with superpowerful gaming computers to grab the tomb key before opening the grate
- Xafi pants are now easier to retrieve (secret wall replaced with stone gate)
- Xafi's sarcophagus can now be moved back to its original position, allowing players to get the last relic even if they did not solve the iron balls riddle in the first run

HAVOTEP'S VAULT:
- Added reset mechanism for the 5 guardians puzzle: if one of the guardians spots you, just exit the maze and close the door behind you; when you come back, every guardian will be back at his original location
- Added clue for lurker pants' secret room
- Fixed an exploit allowing players with superpowerful gaming computers to grab both ornate key and Havotep's key

RUKASHAN'S CRYPT:
- Better understandable riddles / slightly improved texts
- Changed the fire elemental with the "camp fire" from Zimber's assets pack to avoid confusion between answers to one of the riddles
- Added a ladder allowing the player to climb back upstairs when falling down in the upper-east corner of the Maze of Chimeras
- Fixed an exploit allowing players to early access Tjalafez Love Chapel in the lower level => jumping into the pit now leads to automatic instant death (you MUST find the rope first)
- Slightly better hidden treasure map in the pushable blocks puzzle room

BUSIPAH'S MAUSOLEUM:
- Sparser grass in Tjalafez Love chapel's back room, so that players would'nt miss the gold key on the floor (people playing with highest graphic settings were complaining it was too well hidden)
- Added a wall sign to warn you about a possible prejudicial outcome if you switch the button (yes, THIS button ;))
- New Busipah's diary page, mentionning the fact that the concubines have "4 basic needs" (which is quite essential to solve the riddle, as some players alerted me)
- The hint about what Kalix might want to drink is now "crystal clear" ;)
- Better hints and clues about how and when you might be able to perform the ritual that gives you access to Busipah's last relics
- Extended hint about the secret extra-combinations in the alphabet room
- The door portcullis that leads to Iomeris' cemetery should now remain open once the Concubines' puzzle has been solved, even if you come back later (but the door will still shut down if you steal an item from the concubines after solving the puzzle)

IOMERIS' CEMETERY:
- Implemented a reset mechanism to magically get the ornate key ascend back upstairs, for players who messed up this puzzle in the first run
- Added reset mechanism for the Wilderness Temple: if you don't want the stone golem to follow you any longer, just exit the temple; he will go back to his original location and fall asleep
- Added reset mechanism for the Ice Temple: if one of the ice guardians spots you, just exit the temple; when you come back, every guardian will be back at his original location
- Added a metal ladder in the Ice Temple's last water pond, allowing players to climb back if they were not enough well prepared (namely if they were missing 1 temple key)
- Fixed a bug that allowed the player to literally "walk through a wall" and be trapped in the fire torc secret alcove of the Flames' Temple
- Improved Djinn speech lines
- Better wall text hints about how and where to perform the ritual that will grant you Tjalafez' boon
- Builded invisible walls around the Air music pit to avoid useless reloads for players who would else sometimes accidentally fall into the pit

ROYAL PALACE:
- Yes, this area will soon be accessible (but it's still gonna be optional: no need to enter the Royal Palace to complete the main plot)

Update: Oct 2, 2016 @ 2:24am