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https://steamcommunity.com/sharedfiles/filedetails/?id=1468263798
he's making the mods he is for free because he wants to, and acting like an entitled twat is a good way to make modders NOT update things, so... to be blunt, shut up and be patient. you've badgered E32 enough about it.
also, FYI, it takes a lot longer than "ten minutes" to make sure something is properly coded. that and you should probably ask a modder if it's okay to use their work before you try to port it yourself. kinda a big no-no with the modding community.
I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
Hold on a second, I'm about to push an update for this mod. Hopefully it fixes the issue.
Advent Armour
MGSV GZ MSF Headgear
More clothes options
Custom Face Paints
Textire Armor Patterns
Widow's Celtic Textures
Military Camouflage Patterns
Xcom EW Helmets For SPARKS
Spart's SPARKBashes
Destroyer's male hair Pack
Plasman Elite Tattoos
More Skin Colors
More Hair Colors
EW MEC Ports
XCOM EU/EW Ports: Tier 2 Armour
XCOM EU/EW Ports: Tier 3 Armor
XCOM EU/EW Ports: Tier 1 Armour
XCOM EU/EW Ports: Helmets
XCOM EU/EW Ports: Extras
Capnbubs Accessories Pack
Everything that isn't a class, voicepack or bugfix
Genji's Blades
Invisible PsiAmps
Overwatch Accessories
Tracer's Arsenal
Ovewatch - Tracer Slipstream Armor
Overwatch Tracer Squadmate
Spectrum: Yellow Enemies Only
Long War Alien Pack
Overwatch - Genji Squadmate
Spark Weapon Skins
Xskin
Mod Everything
More Enviromental Lighting
Anarchy's Children Extra Options
Jsleezys Repurposed Gear
Yet Another F1
Long War SMG Pack
Warden Gear
LW2 SpecOps Combat Knives
Resistance Warrior Variants
Section 9 Customization Pack #1
XComPistolsEnhancedRedux
Darker Nights
Mercenary Plasma Weapons
Plasman Camos
Destroyer's Male Mustache Pack
Spart's Kitbashes
Combine's Combat Axe
HQ Animations
Pistol Upgrades
Combine's Tactical Kukri
Mod Everything Reloaded
X2CommunityHighlander
nTex Rank Icons
robojumper's Squad Select
Primary Pistols
Katana Pack Reloaded
Free The Hood
Long War MECs
Spart's DLCBashes
WA'sCustomGear
Commander Hat
SliWhists SPARK Pack
Villianous Visual Variety
Can you post your mod list? There might be a mod that's conflicting with the materials.
Screenshot?
Not that I'm aware of. This was created way before that mod was a thing. I honestly don't know if I'm gonna support it, but if anyone else wants to do it, they can.
Hi I modify the \Steam\steamapps\workshop\content\268500\772500923\Config XComConfig_OWWAKIZASHI_Weapon.ini file but not effect in my game .
[0255.61]Warning: Warning, Using a non-qualified name (would have) found: Package MagSword.MagSword.Meshes
[0255.61]Warning: Warning, The Outer object (Package MagSword.Meshes) for 'MagSword.Meshes.SM_MagSword_Sheath' couldn't be loaded [while loading package MagSword]: Invalid linker index [couldn't load Package MagSword.Meshes]?
[0255.61] Warning: Warning, Failed to load 'Object MagSword.Meshes.SM_MagSword_Sheath': Failed to find object 'Object MagSword.Meshes.SM_MagSword_Sheath'
Wherein each [0255.61] is a new line. I'm not sure if this helps but does anyone have any idea how to fix this issue? Has anyone using the long war mod been able to get the dragonblade to work?
All of them (except the Black Ops M16 mod)
Yes they are.
Just cosmetics unless you change the values within the inis.
Well, after researching the Advent Stun Lancer Autopsy, you're supposed to build the Dragonblade from Engineering.
Or open the console by hitting the ~ key and type in additem OWODACHI 10 if you can't build it, or if you're impatient and just want to use it immediately.
You need to research the Advent Stun Lancer Autopsy to build the Dragonblade.
What are the requirements? How do I equip the Dragonblade?
Just go to \Steam\steamapps\workshop\content\268500\772500923\Config and edit the inis over there.
Probably not.
Not sure about the bow, since that will require new animations to use it properly.
hey now that your done making Genji's Weapon perhaps you could start looking into doing Hanzo's and perhaps Reinheardt?? (reinheardt would just be a reskin of a sword to make it look like a hammer) because i would REALLY love to have a bow in xcom.