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I want to prevent reinforcements too early or on every turn because I already lost a whole game by this.
Go for the Power up cheat the moment you should have won the match. Do not exploit this by collecting heaps of corpses or anything though.
Next you need to move all your guys to one corner of the map. then drop the evac flare in a different corner, one that has no enemies.
The spawns all come in on top of where you soldiers are usually so the evac point should be clear. Even despite this it took me two tries. There were over 100 corpses on the battlefield by the end, my graphics card almost caught fire.
In case anyone is looking into fixing this, the mission is rescue a vip from a rioting city. It doesnt happen every time but it seems to be over 50%
It may be that there are compatibility issues with the additional maps mod, and the improved advent mod. Either way, there are some balancing issues and more than a few bugs.
I Subbed to several new mods at once and now reinforcements are being spammed nonstop ! is this mod doing it? I'm on first mission.
What am i doing wrong?
I cleaned and reloaded the mod list, didn't install "True Concealment" or other disable Timer Mod, just in case,
set the TimerConfiguration to false ... checked file integrity und reenabled the mod again...
there is no way the shit timer goes away :-(
On a "Destroy a Beacon" Mission there was no timer and the Reinforcments kept coming as intended. They are also coming in the VIP Mission after Red Alert, but the Timer kills my enjoyment
I mean, is it actually possible to kill them all and finish the mission normally if your team is good enough to hold on?
@Mandrake, if you feel like the reinforcements are too much you can edit the config in the modfolder, XComReinforcementMissions, however keep in mind that missions are set up expecting you to Evac after hitting the objective, so play aggressive. It's hard with 4 soldiers but I have aced Gatecrasher on Legendary with it a few times. That said, it's probablt better the either up your squad size or tone down the difficulty to compensate for the reinforcement mechanics in the long run.
I haven't worked too much on the balance for a while as my intent is more towards a larger strategy overhaul which will source it's reinforcements differently.
I'm loving this mod so far, but have run into a major problem. The supply raid mission type doesn't have the crates showing up, an it is impossible for me to pick them up. (Extract Corpses is installed) I have no idea what to do other then just skip supply raid missions. Any help would be greatly appreciated, and keep up the great work.
I then have to evac my soldiers because of the reinforcements, but when I do, the mission is a critical failure because I failed the objective.
I'm new to Xcom 2 modding, so it may not be this mod that is causing the issue, but as far as I can tell, I have no other mods which directly affect mission objectives or types in any way. I also have Evac All, which I thought may be the problem but I've tried removing it and that doesn't seem to be the case.
Thanks for any advice or help you can give.
Bug report: the Protect the Device mission, where you have a data tap with buckets of health that you have to prevent Advent destroying. In your version, you've changed it so that there's a timer before the device finishes transmitting its data, after which you can evac - that makes sense. However, when the timer reached zero, I got a message from Central saying that the device had been destroyed, and we'd lost the data. The mission objective was marked as successful though, and when I evacuated the mission was treated as a success. So, presumably just the wrong voice clip was played.
Also, it would be nice if the upload timer for that mission was of the sort that goes greener the closer to zero it gets, instead of starting to flash red when it approaches zero.
I can't find the LW2 ini either, but I had it playing.
It should probably still work if it's there, but if you want to edit the config either do it dirrectly to the mod folder or copy over into your own config directory.
BTW, not playing LW2 until it works with mod, i love your guerrilla mods too much!
There's this comment on Long War 2 compatability:
This mod has a similar function to a mechanic built into LW2.
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
Removing the XComReinforcementMissions.ini and XComMissionLogic.ini references to the UFO and Supply Missions will remove the reinforcement waves.
Removing the XComMissions.ini references will revert the mission scripting and schedules back to vanilla, and the UFO edit in XComGame.int reverts the mission text.
Good stuff. :)