RimWorld

RimWorld

[Outdated] Call of Cthulhu - Factions
314 Comments
0788753221 Apr 14 @ 11:18pm 
When will version 1.5 be updated... Cthulhu is badly needed
BladeofSharpness Oct 18, 2024 @ 10:03pm 
1.5 would be cool...
blue Jul 29, 2024 @ 8:52am 
1.5???
callmefedai Jun 19, 2024 @ 11:07am 
1.5?
GULÉ🏠 May 22, 2024 @ 11:05am 
Please update! It's good!!
GULÉ🏠 Apr 29, 2024 @ 9:10am 
+
Kizzycocoa Apr 13, 2024 @ 5:07am 
Will you be updating this for 1.5?
Skakk Mar 17, 2024 @ 2:16am 
@TurtleShroom - You should remove all outdated mods and see if you still get the same error.
You are running 800 mods so compatibility is defo going to be an issue unless you are very careful with what mods you add. I am an amateur and spotted some mods not for Rimworld 1.4, e.g. mod no. 186 - [1.3] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel(Magus.TugThoseGasRatTeats): (no assemblies)

How did you narrow down this mod as the issue? Did you run Rimworld with just this mod?
Borjär Johnson Aug 4, 2023 @ 3:15pm 
The Special Unit always spawns even if i dont enable them : / I just wanted to use the other factons because the modern Units seemed a little bit off for my modlist.
En. Gerger Racc Apr 14, 2023 @ 3:53pm 
I like the fishing village faction because I usually only find one settlement per world, in the most inhospitable location possible on the map. Wonderful.
FL0RENT_ Mar 8, 2023 @ 2:46am 
I remember that in older versions, the Lost Platoon started hostile to the player, like the rough outlanders/tribes do in vanilla. This is no longer the case.

I've seen similar things in other mods so I guess it's just Rimworld updates breaking faction mods, as usual.

Anyways, the current way to do that is <naturalEnemy>true</naturalEnemy>
mlong7919 Jan 14, 2023 @ 4:02am 
Beware the darkness, fellow agents! :ElderSign: :ElderSign: :ElderSign:
Ten Said Yes Nov 28, 2022 @ 5:56pm 
Nyanlarthotep, clearly.
Hawler Nov 21, 2022 @ 4:36pm 
What a cute cat, I wonder what it's called
Douez Oct 29, 2022 @ 11:38am 
The Insmouth's face don't appear
n0rd1C Oct 28, 2022 @ 3:25pm 
Thanks for updating :)
Douez Oct 28, 2022 @ 9:17am 
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TheRedPriest Oct 28, 2022 @ 7:39am 
Getting a few red errors on startup:
ROM_Shot_Revolver sound is missing resolved grains and will not work properly. Report about it to Call of Cthulhu - Factions devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Same for the ShotHarpoon and ShotFlare
shane_357 Oct 28, 2022 @ 2:10am 
Would it be possible to get a separate mini-mod for the BioTech stuff? I would like to have that in the modlist, but not the period-aesthetics stuff.
QeoJin Oct 27, 2022 @ 11:45pm 
eyyy let's gooo! thank you for the update! :steamhappy:
Ryoma  [author] Oct 27, 2022 @ 11:01pm 
Call of Cthulhu - Factions Update
v1.0.4.0 (10-27-2022)
====================

Update for RimWorld 1.4 and BioTech. Adds BioTech genes for Innsmouth Look and utilizes new JecsTools code for random genetics
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/73880820
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
Anubis5719 Oct 21, 2022 @ 7:46pm 
any chance of this getting a 1.4 update?
Prisoner 76561197992841073 Aug 19, 2022 @ 1:40am 
bc the French are cosmic horrors
Chrras Aug 12, 2022 @ 9:56am 
Why are most of the factions named and described in French?
Rusty_Meerkat93 May 6, 2022 @ 5:54am 
I keep getting these yellow line seen in the link below and was curious if there is a potential fix for them

https://imgur.com/a/pBRlQjc
Kid Harlo Apr 15, 2022 @ 6:50am 
Our search continues. :ElderSign: !
Ligmacoccus Vulgaris Feb 9, 2022 @ 6:32pm 
it says CE compatible bro
Herbert Dec 25, 2021 @ 2:51am 
Does it work with CE?
GULÉ🏠 Sep 6, 2021 @ 10:52am 
Hi! I'm getting a lot of warnings. Is this normal? -Could it be fixed?

"Texture NurseCap has dimensions of 64 x 64, but its mask has 128 x 128. This is not supported, texture will be excluded from atlas" and a lot of other textures too.

https://gist.github.com/e0d25abc22ce4b7777c7fd1c5bcf08c6
Mortagon Aug 19, 2021 @ 9:17pm 
Thanks for CE support. Getting a red error of: "Could not load UnityEngine.Texture2D at Things/Ammo/Flare/FlareGun_a in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0
"
TurtleShroom Aug 11, 2021 @ 6:11pm 
Why don't the Fishing Villagers have any defined Ideologies? The other Factions do.
Mortagon Aug 7, 2021 @ 11:35pm 
Mile just mentioned that since he forked your repository on github you should be able to have access to it if you are interested in implementing CE support, thanks for the great mod
Ryoma  [author] Aug 4, 2021 @ 8:51pm 
Call of Cthulhu - Factions Update
v1.0.3.3 (08-04-2021)
====================

Adds ideologies support for factions with their own preferences for memes. Adds option to select how many of each faction appear.
Zippy Aug 4, 2021 @ 6:12pm 
the factions aren't being noticed by faction manager
Mimi Aug 1, 2021 @ 7:32pm 
not seeing the issue now but mod manager complains that I don't have oversized weapons. I think this mod is somehow still thinking it needs oversized weapons
Mortagon Jul 31, 2021 @ 6:48pm 
Any chance this is CE compatible like the Cosmic Horrors mod is? The Continued version was, and if Miles could share that code with this as well that would be awesome for us CE users. Thanks
Ryoma  [author] Jul 30, 2021 @ 6:45am 
Copy that. Reverting change for JecsTools and disabling the oversized weapons requirement.
Thanks @Mimi & @General Shyguy
Mimi Jul 30, 2021 @ 4:28am 
Oversized weapons keeps spamming me with thousands of errors non stop
General Shyguy Jul 28, 2021 @ 11:32am 
Oversized weapons is just throwing up errors at this point so why is vital for this mod when it never needed oversized weapons before? Its just bloat.
TurtleShroom Jul 27, 2021 @ 12:14pm 
I CAN'T WAIT TO SEE THEIR IDEOLOGIES AND BELIEFS! Thank you so much for updating this! I love the Lost Platoon and I love to befriend them and see them visit me; giving them Caravans and Trade opportunities, etc., if you can manage to befriend them would be very welcomed.

Also, do you think you could figure out some way to make it so that Lost Platoon Soldiers spawned ONLY with their WWI gear and Dough Boy helmets? It's weird to see them in other Industrial clothes layered on top of theirs. Also, I would suggest adding blankets that Lost Platoon Soldiers can wear, as they did in RL.

One last suggestion: ditch the dedicated Old-Fashioned Rifle and just give them the Vanilla rendition's Bolt-Action Rifles. It's an unnecessary duplicate. That's basically what early WWI soldiers used.

Do you ever plan on giving custom Backstories and such to all of these Factions?
GULÉ🏠 Jul 27, 2021 @ 1:42am 
@Magnus Vir ++++ Getting same error and it's throwing error messages all over, even IF i download Oversized weapons.
Magnus Vir Jul 26, 2021 @ 1:22pm 
this mod seems dependent on the mod "Enable Oversized Weapons" | ( https://steamcommunity.com/sharedfiles/filedetails/?id=2543371889 ) and not Jecstools. is this a planned feature?
Genaeve Jul 24, 2021 @ 10:40pm 
Thank you, so VERY much, Jecrell! <3 I absolutely love this mod! <3
Ryoma  [author] Jul 24, 2021 @ 6:16pm 
Call of Cthulhu - Factions Update
v1.0.3.1 (07-24-2021)
====================

Adjusted LoadFolders.xml to direct to the appropriate mod folders for version 1.3
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/54077906/
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
- Ludeon forums: https://ludeon.com/forums/index.php?topic=26078.0
Ryoma  [author] Jul 24, 2021 @ 5:20pm 
Call of Cthulhu - Factions Update
v1.0.3.0 (07-24-2021)
====================

Includes the 1.2 and 1.3 RimWorld updates provided by mlie (emipa606) in my absence.
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/54077906/
- GitHub: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Factions
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=764375772
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
- Ludeon forums: https://ludeon.com/forums/index.php?topic=26078.0
Nop Aug 27, 2020 @ 9:46am 
i cant use it on 1.2 :( :steamsalty:
heidi.thoenen Aug 19, 2020 @ 3:29pm 
could you up date the mode pls