RimWorld

RimWorld

OP Elite Team Six Rescue!
11 Comments
OpHeroList  [author] Nov 4, 2016 @ 11:31pm 
I scrapped the LP "Rescue from the Jade Planet" while I update the scenario!
OpHeroList  [author] Oct 15, 2016 @ 11:04am 
I'm doing an LP of this scenario! You can start watching at any episode and catch up quick. Also each episode is pretty short so I hope you enjoy https://www.youtube.com/watch?v=31kOvQbl7VM
OpHeroList  [author] Oct 9, 2016 @ 10:52am 
Please thumbs up and favorite, so more people can find this scenario!
OpHeroList  [author] Oct 9, 2016 @ 10:52am 
Hey, you think this is one of the best mods for Rimworld? That's awesome, great to hear. Dead at day 62, how was your ship construction? You were close to the end!
Poo Poo Oct 8, 2016 @ 7:26pm 
i died at day 62 by raiders
Poo Poo Oct 8, 2016 @ 7:25pm 
i think this is one of the best mods on rimworld keep it up:steamhappy:
OpHeroList  [author] Sep 20, 2016 @ 4:26pm 
100 Subscribers, great, leave me some feedback when you've played the scenario :steamhappy:
OpHeroList  [author] Sep 17, 2016 @ 7:59am 
50 Subs! Let me know how events played out for you right here in this thread. :steamhappy:
OpHeroList  [author] Sep 13, 2016 @ 2:29pm 
Intro Post 1/3

Hi everyone,
This scenario lasts upto 66 days, which is just a bit over a year in-game.
I played through the scenario on Randy Random Intense on a Boreal Forest and had a good time, so I hope you will too. For veteran players, Intense was too easy and I recommend Extreme.

I finished the game by sending 17 colonists to space on day 62, just as a mechanoid raid came to give me some last minute trouble. That means I left behind a colonist! The last one arrives on the 65th day because he feels it necessary to collect the final research result of an on-going experiment on the way local wildlife populations may or may not have contributed to the planet's formation of jade at its surface.
OpHeroList  [author] Sep 13, 2016 @ 2:28pm 
Intro post 2/3

Unfortunately the late wanderer found an empty rescue bunker. The next day he watched the horizon as a bold, bright beam of light began its work of obliterating the planet and felt the ground beneath his feet rumble as the rimworld's crust broke into pieces before he was finally vaporized in the Planet Killer's second phase of obliteration.
OpHeroList  [author] Sep 13, 2016 @ 2:28pm 
Intro post 3/3

tldr;
For veteran players, Intense was too easy and I recommend Extreme.

Rescue upto 17 Colonists (13 wanderers, 4 pod crash refugees) and the 6 members of OPETS

Final colonist arrives on day 65

You start the game with Toxic Build-up and the planet is under a temporary Toxic Fallout, immediately build your shelter from available materials.

Start trading for steel as soon as possible, you will need a lot of it to build your ship.

Most of the plasteel you require is provided by the homeplanet.

Balance building a strong defense and things to keep your colonist's moods up.

Let me know what you think, please favorite and upvote the scenario even if you haven't played it yet and just enjoyed this post :D :steamhappy: