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Báo cáo lỗi dịch thuật
Hi everyone,
This scenario lasts upto 66 days, which is just a bit over a year in-game.
I played through the scenario on Randy Random Intense on a Boreal Forest and had a good time, so I hope you will too. For veteran players, Intense was too easy and I recommend Extreme.
I finished the game by sending 17 colonists to space on day 62, just as a mechanoid raid came to give me some last minute trouble. That means I left behind a colonist! The last one arrives on the 65th day because he feels it necessary to collect the final research result of an on-going experiment on the way local wildlife populations may or may not have contributed to the planet's formation of jade at its surface.
Unfortunately the late wanderer found an empty rescue bunker. The next day he watched the horizon as a bold, bright beam of light began its work of obliterating the planet and felt the ground beneath his feet rumble as the rimworld's crust broke into pieces before he was finally vaporized in the Planet Killer's second phase of obliteration.
tldr;
For veteran players, Intense was too easy and I recommend Extreme.
Rescue upto 17 Colonists (13 wanderers, 4 pod crash refugees) and the 6 members of OPETS
Final colonist arrives on day 65
You start the game with Toxic Build-up and the planet is under a temporary Toxic Fallout, immediately build your shelter from available materials.
Start trading for steel as soon as possible, you will need a lot of it to build your ship.
Most of the plasteel you require is provided by the homeplanet.
Balance building a strong defense and things to keep your colonist's moods up.
Let me know what you think, please favorite and upvote the scenario even if you haven't played it yet and just enjoyed this post :D