RimWorld

RimWorld

CaveworldFlora
189 Comments
cSynapse Oct 21, 2020 @ 10:59am 
cheers mate!
Mlie Oct 16, 2020 @ 6:14am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2259058735
Hope this helps anyone!
Zer0 Aug 24, 2020 @ 1:26pm 
anyone planning to update this mod to 1.2 this really brings out the game caves
Zer0 Aug 14, 2020 @ 11:27am 
This mod really brings out the cave. Wish it was updated.
Deimos Jul 4, 2020 @ 2:09am 
Does this work eith the Z-levels mod?
wyandal Mar 28, 2020 @ 2:53pm 
hi there, i miss the bright bells, please do update to 1.1 :)
Cora Mar 25, 2020 @ 11:52am 
could this be updated to 1.1?
Jellypowered Mar 7, 2020 @ 7:31am 
Fantastic, I'll do my best haha. :)
Rikiki  [author] Mar 7, 2020 @ 7:30am 
@Jellypowered: I am nearly finished updating most of them (MiningCo. ones and Fish Industry).
I might update CaveworldFlora and CaveBiome but this would obviously take a lot of time and effort as many things need to be changed.

Meanwhile, feel free to update CaveworldFlora and CaveBiome if you are up for the challenge! ;-)
Jellypowered Mar 7, 2020 @ 7:18am 
Rikki, There's a popular demand for several of your mods, May I take the liberty to begin updating them to 1.1? All credit will remain yours and I will credit and link back to you!

Thanks!
Shalax Mar 6, 2020 @ 6:50am 
1.0 purists lol
Silveressa Jan 29, 2020 @ 5:58pm 
Eagerly awaiting this one to hit 1.0 still. :cozypoewitch:
Skele₊ Jan 1, 2020 @ 2:47pm 
Looking forward to enabling this mod once it's 1.0 supported :]
"The" SeanMacLeod Oct 22, 2019 @ 8:06pm 
@Redrus Fijorn
So, how's the update going?
DrakeSteele Jun 22, 2019 @ 11:33pm 
Awyis
Rikiki  [author] Jun 20, 2019 @ 3:19pm 
@Redrus Fijorn: you are welcome to do so! All source code is available on GitHub [github.com].
Redrus Fijorn Jun 19, 2019 @ 3:01pm 
With your permission, may I update this mod to work with 1.0? I realize everyone becomes busy with other projects, and I would be happy to maintain it as-is until you feel like picking it back up. I would of course credit you as the original author if you allow me to do so.
DrakeSteele Dec 11, 2018 @ 1:35pm 
:'(
Rikiki  [author] Dec 11, 2018 @ 12:07pm 
@DrakeSteele: I am still working on another mod's update for now (Spaceship). As mentionned earlier, do not expect soon a complete update of this mod. I need to experiment first.
DrakeSteele Dec 11, 2018 @ 1:01am 
How we doing on that update?
JenaJinx Nov 29, 2018 @ 3:51pm 
oh please update for 1.0! i simply love this mod, the glowing mushrooms and plants make the dark soo beautiful! <3
Rikiki  [author] Oct 26, 2018 @ 12:11pm 
@Ram Ranch: I need first to experiment with the new vanilla cave mushrooms. No need to duplicate. I am sure however that I will port the brightbells as lighting your corridors with it is fun for a tribal playthrough. :-)
Zersetzung Oct 25, 2018 @ 2:55pm 
Is it gonna be updated to 1.0?
Probe1 Sep 9, 2018 @ 4:48pm 
Me too.
Aschevacuum Jun 3, 2018 @ 3:14am 
i miss this cave floras really
Tren Buyer May 24, 2018 @ 1:58pm 
<3
Rikiki  [author] May 24, 2018 @ 1:55pm 
@Reinhäutiger Rüdiger: unfortunately no. I did not took time to update it for B18. It would like to update it for V1.0 though.
Tren Buyer May 24, 2018 @ 9:00am 
is this B18?
klickbuster Apr 30, 2018 @ 10:50am 
I miss caveworld :'(
james76543 Apr 22, 2018 @ 6:44pm 
@Rikiki There is still a place for this mod, in my opinion. I would love to see it adapted to B18!
Mr White Wizard Mar 17, 2018 @ 1:21pm 
Look forward to B18, please.
DiESF1RST Feb 10, 2018 @ 8:08am 
b18?
EvilNecroid Jan 9, 2018 @ 10:30pm 
0.18??
mertthesmurf Dec 18, 2017 @ 8:09pm 
Is there a mod for just the cold crystal?
Voss_Z Dec 10, 2017 @ 5:41pm 
weeping quietly for no update till now:rfacepalm:
Zersetzung Dec 8, 2017 @ 6:40pm 
any status on an update?
The Chairman Nov 25, 2017 @ 12:29pm 
Yes!
Rikiki  [author] Nov 25, 2017 @ 11:56am 
@GrumpyAlchemist: it will be but in some time though.
GrumpyAlchemist Nov 24, 2017 @ 7:34pm 
Any chance of getting this updated to B18? I miss my glowing mushrooms :)
Rikiki  [author] Nov 24, 2017 @ 2:33pm 
@requiemfang: it grows quite fast but also need to be re-sown often.
Rikiki  [author] Nov 24, 2017 @ 2:32pm 
@navorskatie and @The Moustache: the black lotus is actually poisoning nearby pawns when mature. You receive a letter explaining it when starting a new colony in caves.
It uses the same toxic mechanism than toxic fallout event, thus you can view the same effects during this event.
The Moustache Nov 23, 2017 @ 4:34pm 
@navorskatie I don't have this mode in my latest game, it's still happening.
It's probably another mod doing it
kevinshow Oct 25, 2017 @ 6:51am 
What is causing the animals and colonists to get toxic poisoning? I can't quite tell. It looks like it might be the black lotus, but is it hanging around the lotus the problem, or having it get mature (older means more poison)? I see a lot of animals with toxic poison, but they don't die. Then weeks later, I might see a bunch of animals all in one spot, they're dead. As for my colonists, some of them have it, some of them don't.

So it looks like something they go near, and if they work near it a lot, that may affect some people and not others. But what is the cause of the poisoning?
requiemfang Oct 19, 2017 @ 7:12pm 
is it just me or are Brightbells instantly 100% growth upon spawning?
shaielyn Oct 5, 2017 @ 2:37pm 
I would love an option to turn smoothed stone floors back into rough stone floors!
Rikiki  [author] Sep 11, 2017 @ 11:15am 
@mtrahan1999: that's strange. Do you get any error/message in the console? Could you please send me the output_log.txt file when it happens so I can have a look?

@2much: no as it requires a research to enable it. ;-)
Smol_Elf_Boi Sep 10, 2017 @ 11:54pm 
for some reason i get frame drops when i have the basin built, but without it built anywheres on the map, my game runs smoothly, any idea as to why?
2much Aug 1, 2017 @ 8:37am 
Working great for me, thanks, but can we get brightbells as the default pot plant?
Baleur Jul 30, 2017 @ 2:21am 
Still has memory leak issues?
Maybe ask the TiberiumRim devs for support, since they manage to have huge growing fields of tiberium without much slowdown, so perhaps your cave flora could do with adopting whatever method they use?
Dr. Quackers M.D. Jul 22, 2017 @ 4:20pm 
Ya after playing more this mod cause huge memory leaks. I get an error about not enough memory and having to close after 3 hours. When I unistall this mod it works fine can play for near 24 hours before that message appears. I am considering unsubing but i love this mod so much its like giving up on a friendship!