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pls update
but anyone over a certain skill level
This mod (now abandoned) was the perfect complement to qualitybuilder, it would be amazing if it's features could be incorporated in too! You would never have to worry about low-skill constructors wasting materials forever trying to get a decent bed as only the best builder in the colony will come along to finish every given structure!
In the Russian localization, the "Keyed" folder is named "Keys," which is why the translation isn't loading.
Thank you!
The "Keyed" folder is named "Keyes" in Russian translation, please rename it back for the translation to work.
I'm just wanting automated Constructors for rebuilding our ship whenever it gets damaged in combat, so the real crew can focus on other things or live on-planet.
Does anyone have an updated version of this mod as it doesn't seem to be working properly?
That's not an error, just a warning about an unneeded function. Until Hatti returns and patch that, you'll get the yellow line. 99% harmless.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Entry:Update ()
But all I found in the Settings was a limit with a minimum level requirement
In this case, there are often high level pieces to complete the task
https://steamcommunity.com/sharedfiles/filedetails/?id=3297737876
Can I suggest an idea to improve the mod?
How about making not only the minimum quality settings, but also the maximum quality settings?
Some buildings no one wants to make bad. Pawns sleep better on good beds, they rest better at a good pool or poker table.
But what if we are talking about clothes racks or carcass hooks from LVM Storage? What if we don't want high-quality dressers or chairs in rooms that are already beautiful and rich enough? After all, every high-quality, and therefore expensive item will increase the cost of the colony. Some buildings are better left cheap, maybe even forced cheap.
Ignore QualityBuilder at skill 10.
Default Minimum Quality: Excellent
My colonists (main builder at 20) refuse to build anything to do with a quality build. I have to force them to build it. They'll deconstruct on their own if it isn't good enough, but just won't build when everything is set and available.
If you want anyone to be able to do the work, select "None", and then lower the slider to 0 or whatever minimum skill level you wish to restrict the work to.
The quality of blueprints now keeps resetting to 'good' though, eventhough I've set the default for the current playthough to 'excellent'
They keep resetting each time I reload a save
I'm also having this issue. The only way I can get them to build furniture is by disabling the Q or manually forcing them to prioritize building furniture one chair at a time. So, disabling it is.
This just started happening after activating several Vanilla Expanded mods, no conflicts or errors in the log.
I don't have any specific pawn set in the settings either.