RimWorld

RimWorld

QualityBuilder
799 Comments
GolpeBaixo Jul 27 @ 4:42am 
i dont know why but i still using the 1.5 version of the mod and playing on 1.6 version of the game and the mod still working :steamhappy:
VitaKaninen Jul 21 @ 5:39am 
I don't think so, but there is a working alternative. QualityBuilder Unofficial 1.6
Dr.™ Jul 21 @ 4:15am 
Anyone know if the author is still around to update this?
Monty Jul 20 @ 4:22pm 
update please 1.6
Monty Jul 19 @ 5:33pm 
1.6
IchigoMait Jul 19 @ 1:33pm 
You can use this instead at the moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=3512466087

Though you have to unsubscribe from this one, because they use the exact same build id name.
_JJ_ Jul 19 @ 9:23am 
it seems the quality builder symbols on structures dont hide on map in the gravship animations
EvilNecroid Jul 19 @ 6:33am 
update?
SEONGMIN Jul 16 @ 11:02pm 
my pawns are not building anything
Beric01 Jul 16 @ 6:37pm 
Yeah mod is working partially in 1.6, but not completely.
parigi5 Jul 16 @ 5:07am 
I can't drag select with the QualityBuilder tool in Orders, i could swear in 1.5 you could drag select multiple projects. might be an incompatibility bug?
Ts_L Jul 15 @ 6:50pm 
works fine in 1.6
Pz.IV.H Jul 13 @ 6:38pm 
It works, but configuration is unavailable
Soullivaneuh Jul 13 @ 9:47am 
It works on 1.6.
Willow Jul 12 @ 2:20am 
Hoping for a 1.6 patch
明非 Jul 12 @ 1:00am 
1.6
怪盗积德 Jul 12 @ 12:52am 
Update please
ALVYBOI Jul 11 @ 12:30pm 
Update please
Bee Jul 6 @ 6:28am 
thank you!
Teemo Jun 30 @ 8:10am 
Alright, fixed that bug. Here's the workshop link for the 1.6 version I made. I'll keep it up until Hatti updates this one to 1.6
https://steamcommunity.com/sharedfiles/filedetails/?id=3512466087
VitaKaninen Jun 30 @ 7:44am 
Thanks!
Teemo Jun 30 @ 7:42am 
Oh that happened to me as well, I thought it was normal behavior until I forbid some none quality things. but by then I had forgotten about it. I'll see what I can do in the 1.6 version I've got
VitaKaninen Jun 30 @ 7:09am 
Just a note in case you are thinking about updating this mod: I will often set up a lot of buildings to be built, but then forbid them when they are close to completion, until the right person is available for the job, such as when I need to build a grand meditation throne, or some other expensive item, and I am waiting for an inspiration. When I save and then reload the game, it will unforbid all the buildings, and then waste a lot of resources, since someone will go around and finish all the buildings.

Can you make it so that a save and reload will not unforbid all the buildings that are using quality builder?
Teemo Jun 29 @ 5:14pm 
I will warn that I used cursor to make lots of automated changes, but based on some small tests it works bug free in 1.6
Teemo Jun 29 @ 5:13pm 
I made it 1.6 compatible and fixed the ideology furniture bug people have reported. please if you like what I did use it to update the official version :)

https://github.com/pkp24/QualityBuilder
Liseiko Jun 29 @ 6:10am 
1.6 update?
VitaKaninen Jun 27 @ 9:17am 
@Teemo, the source files are in the mod folder.
Teemo Jun 27 @ 7:31am 
is this on github? I'd like to try and fix bugs
Tommy高富帅 Jun 24 @ 2:14pm 
This is one of my most cherished mods ever. Hoping so badly it gets updated to 1.6.
ZenitiPlay Jun 15 @ 8:57am 
[de.hatti.rimworld.mod.qualitybuilder] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Entry:Update ()

I getting this warning. It works normally, but I wanted to share with author, may cause some issues if not solve those patches on methods.
lost Jun 13 @ 4:19am 
I am REALLY hoping this mod will be updated to support 1.6!
:-)
VitaKaninen Jun 10 @ 10:00am 
@MLYTV, Yes
MLYTV Jun 9 @ 10:57pm 
Is it safe to install / uninstall mid-save?
Dźwiedziu May 12 @ 2:11am 
Is it possible to uninstall the lesser quality items instead of deconstructing?
Wxine Apr 3 @ 6:35am 
Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
pls update
VitaKaninen Mar 29 @ 9:30am 
@ThatFatGuyML, Yes, check the settings.
ThatFatGuyML Mar 29 @ 7:34am 
is there a way to set this so it isn't *only* my best builder who builds?

but anyone over a certain skill level
VitaKaninen Mar 23 @ 1:38am 
@Diiablox, you are not wrong. I usually do something like that myself, but manually. I have all of my builders start building 100 armchairs, and then as each one gets nearly done, I will interrupt them and tell my best production specialists to finish each one. It would save a lot of hassle if this could be automated.
Diiablox Mar 22 @ 10:58pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2851645155&searchtext=best+builder

This mod (now abandoned) was the perfect complement to qualitybuilder, it would be amazing if it's features could be incorporated in too! You would never have to worry about low-skill constructors wasting materials forever trying to get a decent bed as only the best builder in the colony will come along to finish every given structure!
Arock Mar 8 @ 8:09am 
Hi friend!

In the Russian localization, the "Keyed" folder is named "Keys," which is why the translation isn't loading.

Thank you!
GalacticSeal Mar 6 @ 4:00pm 
Love the mod and always use it every playthrough! Noticed there is a small compatibility issue with Vanilla Traits Expanded, where the failed construction by the Perfectionist trait will delete the Quality Builder setting (the blueprint won't reappear after it fails). I mean, it's a very small issue, and it's rather the fault of the Perfectionist trait's coding, but I figured I'd bring it up here because maybe you can add a patch to fix that issue (thanks for all the work!)
First Contact Mar 5 @ 5:28pm 
Папка Keyed в русском переводе названа как "Keyes", переименуйте обратно, чтобы игра нашла файл и перевод заработал.

The "Keyed" folder is named "Keyes" in Russian translation, please rename it back for the translation to work.
Fiur Feb 22 @ 8:34am 
I think you can set the minimum level in the mod options in game. Just go into the mod settings.
Zalfir Feb 22 @ 8:21am 
Is there a "always use best builder" or "always set new buildings with quality: (level)" default setting? I have a huge colony and I don't think I can be bothered with extra clicks for every new construction.
I'm just wanting automated Constructors for rebuilding our ship whenever it gets damaged in combat, so the real crew can focus on other things or live on-planet.
Fiur Feb 17 @ 12:38pm 
Ah yeah right. Forgot about that.
VitaKaninen Feb 17 @ 12:37pm 
@Fiur, Select the blueprint or frame you are trying to build, and then right click the quality button in the bar, and you will get a drop-down where you can select the desired quality.
Fiur Feb 17 @ 12:26pm 
I remember click on my Build and set the Quality but I dont seem to be able to set the Quality. Only with the external designator.

Does anyone have an updated version of this mod as it doesn't seem to be working properly?
VitaKaninen Dec 30, 2024 @ 3:56pm 
Putting a low skilled laborer on building furniture is exactly the same thing. It will either be normal or poor quality, or it will be botched, and they will try again.
Sisje Dec 30, 2024 @ 1:14pm 
would be nice to be able to set a MAX quality, to prevent wealth going out of control because of decorations
SKILLvsPOINTS Dec 24, 2024 @ 2:46pm 
Мужики, если что, к встроенному русику похерен путь и содержит папку "Key", а должна быть "Keyed". Если переименуете - заработает :retreat: