RimWorld

RimWorld

Rimworld: Medieval Edition
510 Comments
HIVEMIND Nov 20, 2022 @ 7:38am 
wake up samurai
mrovereasy Jun 15, 2022 @ 4:03pm 
so halal mode
Alterragen Mar 22, 2022 @ 6:20pm 
I can't seem to get it to disable guns for other factions, though it may be because i don't have the expansions. do you have a version of this mod for the base game only?
Sire Lancealot Deepshit Mar 1, 2022 @ 9:44am 
Me' lord! 1.3 when?
股民地觉 Jul 27, 2021 @ 4:15am 
1.3 ???
Bruce Jul 9, 2021 @ 9:23am 
1.3?
Mc_Dyno May 24, 2021 @ 7:56pm 
1.2 ready?
Mr. Mauer (Mollari) Apr 23, 2021 @ 4:48am 
i guess updating the about me to 1.2 is enoguh to fix this, take care
FunkyShit Apr 20, 2021 @ 3:52am 
Hi, can you add me?
i have license question
OttersHoldHands Feb 27, 2021 @ 11:31am 
@Rapa26 Not compatible with CE
Rapa26 Feb 27, 2021 @ 11:16am 
For some reason all weapons from this mod have 0dps.. i have combat extended but its way above this mod so should i drop it behind maybe?
Toby Dec 25, 2020 @ 9:59pm 
@Flammenwerfer Lots of us waiting for you to update this thing man, chop chop.
Ho Chi Minh Dec 9, 2020 @ 5:05pm 
@Flammenwerfer Feel free to update the mod yourself.
Earl of Wessex Dec 9, 2020 @ 3:12pm 
The guy made a mod for free, for the community. No need to be that way, Flamm.
Flammenwerfer Dec 8, 2020 @ 5:37pm 
Can't put plate armor over a hauberk? And hauberks can be made out of textiles? That's purely idiotic.
Earl of Wessex Dec 4, 2020 @ 11:02pm 
Does this mod still work with the latest update?
jhughes2805 Nov 13, 2020 @ 12:37am 
does this mod disable guns in the game
(≡◉‿‿◉≡) Sep 28, 2020 @ 7:38am 
also the tabard dress is bugged. It generates a huge shirt that covers the entire body except for the head.
(≡◉‿‿◉≡) Sep 25, 2020 @ 2:31am 
sooooo... when is the 1.2?
Legion Sep 11, 2020 @ 4:14pm 
Learn to read. No.
Keidaron Sep 11, 2020 @ 9:49am 
Does it remove Late Tech ? :O
OttersHoldHands Sep 10, 2020 @ 1:46am 
@ΣVIL MEӨЩ~ (=◉‿‿◉=) O_o wat! TYNAN!!! what did u change!!
tulfix Aug 31, 2020 @ 8:20am 
Really enjoy the different armor types, and weapons. the "Medieval-Vanilla" mod by SickBoyWI seems to play well with your mod as far as tech limiting goes. his mod removes everything Medieval and up
Dokkodo Aug 21, 2020 @ 6:16pm 
My space vikings like to Party.
OttersHoldHands Aug 21, 2020 @ 10:38am 
@SGD I just got the code i need to do it. So it wont be much longer.
SGD Aug 21, 2020 @ 9:20am 
firstly i love the mod and understand things take time. following that is there a plan in place to update it to work on the latest version? thank you for keeping it alive. :steamhappy:
Legion Aug 17, 2020 @ 3:46pm 
ReDeR doesn't understand that this mod was made by someone else and taken up by Otter. If they want to add horns to their Viking helmets then they damned well can. It's a game based in outer space. We don't make the rules of what space Vikings would have worn.

Jesus, people get so caught up in their feels over free content.
Svartarokkdreki Aug 16, 2020 @ 10:57pm 
It was most items, all except dwarf oath stone and decorate walls
OttersHoldHands Aug 13, 2020 @ 1:30pm 
@ReDeR Rule of cool
Dokkodo Aug 13, 2020 @ 6:27am 
RedeR can you link your mod?

Otter and Bonehead I appreciate the time and work you've put in to create this free content. Keep up the good work.
Bad Cake Aug 13, 2020 @ 6:20am 
bruh
ReDeR Aug 13, 2020 @ 4:12am 
I wanted to install this mod then I saw the horned helmets on Vikings. Vikings did not have horns on their helmets, this is a myth. If you're going to create a mod that tries to recreate medieval armor, weapons, etc. at least do some research. yikes
OttersHoldHands Aug 12, 2020 @ 8:35pm 
I will update this mod this weekend. The new Utility clothing slot is making some armor look very strange.
OttersHoldHands Aug 12, 2020 @ 8:23pm 
@deadlygaming2005 which items?
Svartarokkdreki Aug 12, 2020 @ 7:21am 
Is this compatible with rimhammer? ive been using this with the dwarf module and certain items do not seem to appear which causes issue
Legion Jul 19, 2020 @ 6:56am 
@Wolf,
So then you're just an idiot, got it.
. Jul 18, 2020 @ 10:00am 
the variety of factions is dumb i mean picts vikings and arabs? xD
Vinyasa Risaldar Jul 8, 2020 @ 5:20pm 
does this mod not remove all non medieval tech or it do?:steamsalty:
Legion Jul 7, 2020 @ 6:37pm 
Learn to read.
Grafgurke Jul 6, 2020 @ 2:04am 
does this mod remove all non medieval tech?
OttersHoldHands Jun 14, 2020 @ 2:25pm 
@autotron the embrasures are scalable walls.
Legion Jun 14, 2020 @ 12:16pm 
As stated before and if you actually cared to read, I'll state again: "Removed techlimit part of the mod as it was completely broken by 1.1. Ill attempt to remake it or use another mod as a way to limit tech. Royalty DLC breaks all tech limit mods right now."
Kandiell Jun 14, 2020 @ 11:59am 
i have both this mod and the medieval times mod, and every faction is rocking guns. is that normal?
autotron Jun 11, 2020 @ 4:04am 
Is it intended that agents can walk through embrasures? I hoped that there is finally something they can shoot through but not walk through. you know, like the purpose of embrasures.
OttersHoldHands Jun 5, 2020 @ 12:00pm 
@314684042 Everything is working for me and my testers
muyun459 May 28, 2020 @ 11:40pm 
Why the factions these mod adding are miss in the world map? And the embrasure has a bug too. When built it shows a red error sign
OttersHoldHands May 28, 2020 @ 12:04pm 
@GGEELL~ The RW update yesterday gives me some hope of making a working tech limit mod. I'll take a look at how possible it will be with the new changes to the game's code.
Mr. Mauer (Mollari) May 28, 2020 @ 9:44am 
some textures are low res ass my eyes pls fix
(≡◉‿‿◉≡) May 27, 2020 @ 1:43pm 
Hello, is this safe to add on a save? Also when are you going to update this to block the guns
Legion May 15, 2020 @ 12:26pm 
@bigdsmashman

"Removed techlimit part of the mod as it was completely broken by 1.1"

Learn to read.