Hearts of Iron IV

Hearts of Iron IV

Nationalism Extended
253 Comments
Thephillips2020 Aug 28, 2024 @ 11:36am 
I do hope this gets updated someday.
Khanor  [author] Aug 7, 2022 @ 2:58pm 
@ajsingh39
You're welcome Sir, and I hope you enjoy the mod :winter2019happyyul:
blademaster Aug 7, 2022 @ 12:34pm 
thank you for mod sir:steamthumbsup:
Khanor  [author] Apr 1, 2022 @ 9:23am 
@General WVPM
You're welcome, thanks a lot for the feedback, and glad to hear it still works fine even through major patches. I'll release a small update in the near future :winter2019happyyul:
General WVPM Mar 27, 2022 @ 5:58am 
This mod is better than the nation specfic DLC's. Thank you a lot @Khanor.
Khanor  [author] Nov 24, 2021 @ 10:22am 
@vGzIMrGolett
Hey, thanks a lot. Glad you enjoyed it :)
vGzIMrGolett Oct 4, 2021 @ 5:34am 
Thanks for the good mod dude. :)
Khanor  [author] Sep 5, 2021 @ 8:25am 
@DestinyCallsYou
It's up to date as far as I know. Did I miss some feature Paradox added or something?

@Alan Dżambalaja
It's a free internet, you, and others, may do as you want.
Alan Dżambalaja Aug 29, 2021 @ 1:12pm 
Nationalist homosexualism when?
Philemon Aug 25, 2021 @ 4:41am 
will you update this?
Khanor  [author] Jun 6, 2021 @ 12:55pm 
@DestinyCallsYou
Thanks again for your support :steamthumbsup:

@Tramvai ITB V3A-C pe linia 101
It's good to see the public transport people caring about the infrastructure being up to date, a very sensible concern. NE should be perfectly playable and up to date with all HoI IV 1.10-versions currently, so you can just jump straight in as is. If I'm missing something specific for instance with the Balkan focus trees please tell me and I'll take a look at it.
Spy Jun 6, 2021 @ 7:31am 
update?
Philemon Jan 16, 2021 @ 11:16pm 
thanks for the work as always Khanor!
Khanor  [author] Dec 6, 2020 @ 11:54am 
@Crispin
Thanks again.

@ϟMobitekϟ
Heh. I will say that the generic tree buffs I've given to later DLC countries may be overwritten by the newer trees Paradox have added, so Bulgaria, Greece, Turkey for instance will not get the generic tree buffs, as they now will have their own focus trees overwrite that if using the new DLC. I don't find this a big issue as the new trees are generally good, though for older, less impressive stuff such as the DoD focus trees I have added additional features/buffs to focus trees and/or ideas still.
In short, think of this as a mod that lifts the baseline quality of the gameplay, rather than add tons to the best focus trees and countries that already have plenty of interesting stuff.
SCÁRFACE Dec 6, 2020 @ 3:58am 
nice greek mod xd
Crispin Dec 1, 2020 @ 12:24am 
Very nice thank you.
Khanor  [author] Nov 30, 2020 @ 5:08pm 
Updated for December, now compatible with 1.10.* Collie. Mostly compatibility and integration of Paradox' features and changes, but also some new stuff I'll get around to adding to the changelog eventually :)
Crispin Nov 14, 2020 @ 2:18pm 
Cheers!
Khanor  [author] Nov 14, 2020 @ 1:46pm 
@Crispin
It was my pleasure and privilege to make it, thank you yourself :winter2019happyyul: This mod will hopefully receive a small update later this month, bringing it up to scratch and patch. Though I have studies and some bigger HoI IV projects I need to do some contributions to before that, so thank you all for your patience in advance.
Crispin Nov 14, 2020 @ 4:11am 
Thank you for this mod, do you think it will be updated in the future?
Khanor  [author] May 15, 2020 @ 11:46am 
@capponmitch
Thanks you so much for the praise. It means a lot considering all the generic focus tree remakes that have been made and still are being made.
Capown11 May 11, 2020 @ 5:14pm 
oh my god this mod is amazing so much more flavor to the minor countries!
Khanor  [author] Apr 4, 2020 @ 5:57pm 
@Destiny Calls You
Absolutely, compatibility has been one of the major focuses for this mod ever since the 0.9.2 update, as I realized many people like to play with many mods at once, and I could save myself a lot of work on updating after new Paradox releases by keeping things simple when and where possible.
Philemon Apr 4, 2020 @ 1:43pm 
Hey this should work with 1.9.1 right?
Khanor  [author] Mar 5, 2020 @ 5:39pm 
@h.j.haller
Yup, it's just been released. Enjoy :)
h.j.haller Mar 1, 2020 @ 4:10am 
hey ar you planning to update it soon to v1.9.0 husky the game is really a mess whit all thos mods that arnt up to date
GeorgianSundowner Dec 5, 2019 @ 10:09am 
thank you
Khanor  [author] Dec 4, 2019 @ 7:15am 
Okay, great stuff, it will be in with the next update, though the mod is up to date now, so it'll probably be at least a few weeks till I prioritize it. Thanks a lot :)
GeorgianSundowner Dec 2, 2019 @ 5:09am 
or the city could be artanuji, whichever you prefer.
GeorgianSundowner Dec 2, 2019 @ 5:08am 
thank you. btw i have a suggestion Erzurum(i think thats what you can retake as georgia from turkey) could be renamed to tao-klarjeti after reconquest, the entire state i mean. i dont know the exact city location but the city of that state could get renamed to artvin.
Khanor  [author] Nov 30, 2019 @ 2:11pm 
Haven't yet added the decision functionality for every country, but Georgia should have some stuff from the focuses at least. By the way, if you have any suggestions for renaming states or cities when integrated you should post them here.
GeorgianSundowner Nov 30, 2019 @ 12:38am 
how do i get reintegrate armenia as georgia
Khanor  [author] Aug 28, 2019 @ 2:49pm 
@h.j.haller
I'm probably planning on updating this after my next semi-large Balkans Ablaze update has been finished. NE is not the highest priority now, since, while it may say it's for the previous version and the warning can be off-putting for some, it's actually fully compatible and playable in the newest HoI IV version right now. I went through the files. The only thing that's missing are some minor improvements Paradox made to Italy's focus tree, but I'll just add those along with some content when the time comes. As for now, you can just go ahead and load up the mod if you so please, no issues to be had (apart from the launcher "warning").

Not gonna lie, the update might be a while, as real life takes precedence, but I hope the "old" version can last you guys a few weeks/months more, thanks :)
h.j.haller Aug 27, 2019 @ 8:23am 
ar you planning to update mod to the last version ????
Crispin Apr 6, 2019 @ 10:51am 
Cheers man, love playing as minors in this mod, so thank you!
Khanor  [author] Apr 6, 2019 @ 9:06am 
@Crispin
Some focuses are faster, yes. There's also two new industry focuses, three new Austria-Hungary related focuses, a new rearmament idea to replace the temporary "Secret Rearmament" idea, more potent research bonuses, more cores (and some claims upgraded to cores), better checks for when focuses are bypassed so you don't lose potential cores and claims, and some quality of life stuff such as Soviet's losing their claims on states you'd want if you align with them. That should cover the main additions at least.
cowboydirtydan Apr 4, 2019 @ 7:10am 
I think they get additional cores on some states with their land demands and claims in both the fascist and non-aligned trees.
Crispin Apr 4, 2019 @ 4:14am 
Could anyone be more specific about what's changed with hungary? The one thing I noticed right off the bat was elect a king took only 35 days. Other than than that I don't see anything.
Khanor  [author] Apr 3, 2019 @ 9:08am 
@cowboydirtydan
There's specially made decisions to switch already, though (based on the ones Paradox have for the other three ideologies). Did you mean for civil wars as opposed to referendum? That I didn't add yet. Maybe the main reason it's harder to switch is that there aren't any advisors to help out, but the existing decisions are a little stronger than the base game equivalents for the other ideologies. Is there a specific decision you're missing? If so I'll look into adding it.

For the time being though, your suggestion for people to get Monachism on the Rise to help out with switching isn't bad for those who want to speed up their transition into a non-aligned/traditional state.
cowboydirtydan Apr 1, 2019 @ 6:07am 
@Khanor If you haven't already you should check out Monarchism on the Rise. It opens up decisions like "discredit government" and such but with non-aligned. Great mod, maybe you should incorporate it.
Khanor  [author] Mar 31, 2019 @ 1:02pm 
@Nero
I did at one point buff the decisions to switch to non-aligned, since it was horribly time consuming back when the non-aligned branch was initially added. But indeed I've heard feedback that it's still very slow, so indeed I'll likely buff them again. A combination of "Discredit Government" and raiding the other ideologies you don't want to switch to can speed it up, but it's horribly expensive on the political power.

I'll see what I can do for the next update, it was already on my list, and even more so now, in any case. Thanks for the feedback.

@cowboydirtydan
And thanks to you too, for helping out. Improved Non-Aligned should help a lot too, even more so before the next NE update is out.
Ice Mar 31, 2019 @ 12:13pm 
@cowboydirtydan I thought the mod was outdated, huh better
cowboydirtydan Mar 31, 2019 @ 10:38am 
@Nero I recommend Improved Non-Aligned. It adds advisors and also makes non-aligned better/more competitive with the others.
Ice Mar 31, 2019 @ 10:32am 
This mod is fantastic, but if I were to add something I'd add non aligned advisors(or events/decisions) since taking traditionalist ethos and going neutral takes a really long time.
Khanor  [author] Mar 17, 2019 @ 1:47pm 
@cowboydirtydan
No problem. Great to hear you got it working.
cowboydirtydan Mar 16, 2019 @ 8:19am 
Yeah I did that several times and it finally worked now. Probably not because of the mod. Thank you!
Khanor  [author] Mar 16, 2019 @ 6:23am 
@cowboydirtydan
That's strange indeed. It should be listed as just Nationalism Extended. In any case, you can try unsubscribing, and then resubscribing to the mod after it's done with the unsubscribing.
cowboydirtydan Mar 15, 2019 @ 2:22pm 
This mod won't show up in the launcher and I don't know why. Does anyone have any idea?
Khanor  [author] Mar 12, 2019 @ 10:40am 
@Chef boyardee
Yup, absolutely. Of course if you play with the MtG-focus trees you won't get the generic tree stuff I added for the Netherlands and Mexico (though there may be some decisions for the Netherlands), but I still recommend going with MtG enabled as those focus trees are damn good. Also this mod still applies for all the other countries that still use the generic focus tree, and for some of the DoD focus trees.
Chef boyardee Mar 12, 2019 @ 8:52am 
is this compatilble with man the guns