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This is so cool!
I'm so used to thinking Portal instead of thinking Doom that I kept running up to doors, standing there, and wondering why they didn't open! :-)
Did you recreate all the secret rooms from Doom E1M1? I found a couple, but I could have sworn there was something where you push a button on each of two pillars, and something else triggered by a TV monitor. (I'm probably splicing together memories from Doom, Doom II, and Quake here!)
Anyway, thanks for the cool level. Thumbs up!
the deadline for the entries is today.
so I missed the boat.
thankyou anyway, as it's a good way to have people see your work.
with quickplay, if your not already established as a good map maker,
people won't see your maps or the odds against them browsing your way.
The last secret room in this level is very hard, I never found it in the original Doom game. It's in the zigzag toxic slime room. You can watch the videos above if you can't find it.
You should enter this turret map making contest for the Portal2Cast show:
http://steamcommunity.com/workshop/discussion/864945179787167388/?appid=620
great map
as they are all the same enermy, I can't get away with, going in a room, running around in circles, leaving & waiting for all but 1 enermy to be killed .
then finishing it off.
1 secret room missed
1 turret missed, but went back & killed it.
score updated-(good touch)
got 2 cubes & 1 safety sphere.
when are you doing doom 3 ?
ps they are re-releasing doom 3 with some extra content.
longest game I ever played.
I did all difficulty levels, nightmare level was save, save, save.
was favotite game.
if you like killing turrets, try my turret series:
"simple turret problem"
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
If you are interested, I would suggest you to try some maps in my Skill collection , and maybe record some speedruns if you like them ;)
Did you paly the original DooM game? Or are you too young?
The easier way to play this level is to portal out the window at the start, get the Companion Cube by Flinging, then go through the tunnel or portal in the window onto the ceiling or wall above the raised platform in the zig-zag slime room where the two defective turrets are. Push them off, then portal down behind all the turrets. Put the companion cube down in front of the door as a shield to hide behind, then open the door, and put portals under all the turrets in the final room, then go out the exit.
Don't forget.. the cubes replace armour, so use them like armour. You can duck behind them and not get killed.
SpyBorg
What would happen if it isn't allowed, would valve only delete the map or banning the account?
Pls answer.
Thank you very much.
http://steamcommunity.com/sharedfiles/filedetails/?id=74456680
[Play my Colection: Damn Turrets. Very fun]
I personally think that if you're adding some puzzles in the map, you definitely need to include gels. :>