RimWorld

RimWorld

DoEverything
33 Comments
Scafell Jun 22, 2021 @ 12:05am 
dope de dope 1.2 dope
Alfuken Dec 23, 2020 @ 8:42am 
1.2 would be dopier
hagnat Jun 4, 2020 @ 9:49am 
comrade combo breaker
Von Steinmetz Jun 4, 2020 @ 8:29am 
oof
Alex Mar 3, 2020 @ 4:32am 
1.1 would be dope
Alex Nov 21, 2019 @ 11:49pm 
1.0 would be dope
Alex Jul 23, 2018 @ 7:08pm 
Yeah v18 would be dope
Dorunek Jul 18, 2018 @ 7:09pm 
Hey mate, could you update the mod to b18 some day? I have a colonist that can't do like 5 jobs and I'm gonna have to end up banishing her if I can't get her to do basic jobs like hauling because she's more of a waste of resources than anything
DeadPool May 29, 2017 @ 1:57am 
thanks mate i have been watching this mod to see if you would update cant wait to give it a try :steamhappy:
Tinykahoona  [author] May 28, 2017 @ 4:48pm 
Don't hesitate to leave a comment if there's a bug or you want it updated.
Heller May 28, 2017 @ 4:39pm 
thank u so much, was waiting for this the whole v16 long.
Tinykahoona  [author] May 28, 2017 @ 4:26pm 
Mod has been updated to A17!
Heller May 28, 2017 @ 9:50am 
Hey, is there any chance u will make this for v17?
Ronnan the Barbarian Dec 30, 2016 @ 3:05am 
and does it work with a16 ?
Ronnan the Barbarian Dec 30, 2016 @ 2:59am 
so are there any drawbacks to assgning pawns jobs they normaly refuse to do?
LazyWhale Nov 2, 2016 @ 7:59am 
Any link of this mod on ludeon.com?
bonesbro Oct 20, 2016 @ 7:06pm 
I'm still using A14 and my existing colony has hit a new bug - perhaps introduced by your update - where all of my Melee skills on all of my colonists are "-" and say disabled. They can still melee things if I draft them, though. It might only be a display bug because my savegames still have values for their melee stats.
Tinykahoona  [author] Oct 17, 2016 @ 8:45pm 
I love Rimworld in its vanilla form. However, I'm not too happy with the work mechanic in the sense that some pawns can't do certain jobs. I understand that the majority of players are fine with it but I'm certain there are some people who don't, and so I decided to make this mod for those people.
8beater Oct 15, 2016 @ 12:29pm 
I dont know, this mod seems kinda dumb, no offense.
Fl43cH3 Sep 30, 2016 @ 7:00am 
Please update the mod. At the moment my people refuse to put out a fire. The Work tab says they do everything but they dont since the update of the core game.
Injen Sep 6, 2016 @ 3:49am 
great mod! thank you so much!
hagnat Aug 14, 2016 @ 4:37pm 
can you define a cap on a colonist's hability to learn a skill ? for example, if a colonist can't cook, his max level at that will be 4. He still can do the job, but he will never master it
jmcarthur Aug 7, 2016 @ 7:29am 
I think this mod would be cool if there was a nerf for colonists doing jobs they ordinarily wouldn't be capable of doing, like a mood penalty and/or those jobs never increase skill levels.
RaRaRazuri Aug 7, 2016 @ 5:22am 
Thank you! I was going to learn how to mod rimworld just to make this, but now I don't have to.

I agree that there should be an alternate version of the mod where pawns recieve a mood debuff whenever they perform a job they dislike, maybe -10 for normal jobs and -20 or more for violence and firefighting jobs.
Tinykahoona  [author] Aug 6, 2016 @ 6:55pm 
Personally, I think my mods makes things a bit too easy. However, I might decide to make an options menu where you pick between no drawbacks to making a pawn do a job he normally shouldn't be able to do, or there being no drawbacks.
Would it be better to have work speed debuff, or mood debuff?
Copper Boltwire Aug 6, 2016 @ 5:36pm 
In other words then: yours is better (imo)
Tinykahoona  [author] Aug 6, 2016 @ 8:50am 
NoMoreLazyPawns enables all colonists to clean and haul. My mod allows all colonists to do all jobs.
Copper Boltwire Aug 6, 2016 @ 5:14am 
What's the actual difference between this and NoMoreLazyPawns???
Zularmas Aug 5, 2016 @ 10:17am 
@Tinykahoona and @Havan_IronOad

Love the idea of the mod but i agree with Havan that an optional mood debuff while doing tasks they dislike would balance this mod out a bit !

Otherwise kudos, great mod !
Havan_IronOak Aug 4, 2016 @ 12:38am 
That would be GREAT!

BTW There's a mod that separtes the "Clean area" from the rest of the home zone. Keeps you from cleaning the grassy area just because it's in four home zone so as to be a fire break, etc. If possible the two should play nicely together.
Tinykahoona  [author] Aug 3, 2016 @ 11:38pm 
@Havan_IronOak I may actually add that to the mod. I'll have a look at how to do that.
Havan_IronOak Aug 3, 2016 @ 7:37am 
I like the idea of this mod but I think that there should be (an optional) mood debuff associated with doing tasks that they wouldn't normally do.
neonod Aug 2, 2016 @ 11:51am 
Those damn lazy pawns slacking again? Get to work! Go farm those fields!