RimWorld

RimWorld

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DoEverything
   
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181.342 KB
Aug 1, 2016 @ 3:32am
May 28, 2017 @ 4:26pm
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DoEverything

Description
Your colonists shouldn't tremble at the idea of putting seeds in the ground because they
were bookish children. With this mod, you can set your colonists to do any job, regardless of history.


Compatible with mods that add jobs, but will not apply to the added jobs.

This is a small modification to neonod's mod, NoMoreLazyPawns.

Update 1 18/Oct/2016: Updated to the most current version of the game. Let me know if you encounter any bugs.

Update 2 29/May/2017: Updated to Alpha 17. The mod should theoretically work with new versions of the game as long as the current skills in the game aren't renamed.
Popular Discussions View All (1)
1
Oct 17, 2016 @ 8:43pm
Please give this mod an update
Fl43cH3
33 Comments
Scafell Jun 22, 2021 @ 12:05am 
dope de dope 1.2 dope
Alfuken Dec 23, 2020 @ 8:42am 
1.2 would be dopier
hagnat Jun 4, 2020 @ 9:49am 
comrade combo breaker
Von Steinmetz Jun 4, 2020 @ 8:29am 
oof
Alex Mar 3, 2020 @ 4:32am 
1.1 would be dope
Alex Nov 21, 2019 @ 11:49pm 
1.0 would be dope
Alex Jul 23, 2018 @ 7:08pm 
Yeah v18 would be dope
Dorunek Jul 18, 2018 @ 7:09pm 
Hey mate, could you update the mod to b18 some day? I have a colonist that can't do like 5 jobs and I'm gonna have to end up banishing her if I can't get her to do basic jobs like hauling because she's more of a waste of resources than anything
DeadPool May 29, 2017 @ 1:57am 
thanks mate i have been watching this mod to see if you would update cant wait to give it a try :steamhappy:
Tinykahoona  [author] May 28, 2017 @ 4:48pm 
Don't hesitate to leave a comment if there's a bug or you want it updated.