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If you want to get fancier you'd use C# or an XML patch (xPath) to turn it off on all defs, as I did with animals; https://github.com/FluffierThanThou/Inbreeding/blob/master/Source/Fluffy_AnimalIncest/Injector.cs . Note that that code uses the old CCL or an old version of HugsLib, so it won't work verbatim for new versions of RW, but feel free to use it as a starting point if you're inclined to make a mod on your own.
You can safely disable this mod. (And you should really do so!)
In A16, animals can freely inbreed again.
You will notice that this mod was for A14, and there's a big bold line in the description clearly stating this mod is no longer needed.
Love it! Makes sense.
plus... my rat farm was getting woefully thin when my one unrelated male died of old age (rest in peace squeaky von squeaken)
thats a shame in a.... good way ?
lol im not brown nosing :p, but i actually enjoy using your mods ^.^
(ill have to find out to see if my chickens will interbreed, once i get more time to play rimworld)
cheers for the heads up all the same fluff :)
will it be updated for 16? / is it needed for 16
Humans use a much more complicated attraction mechanic (in comparison to animals who just **** whatever is closest and willing) and will tend to stay away from incest. If I recall correctly, this is a % penalty on the ''attractiveness score" of the partner, based on their relation. So siblings would get a high % penalty, distant cousins, much less so.
That's the first reason why incest for humans is much less of an issue - it's modeled better. The second reason is that it simply doesn't really matter: there are no babies anyway!
@Coffeecool; yes. yes, it is. I might fix that at some point, but first I'd need to see if this mod is even still necessary for A15/A16, I seem to recall someone saying it wasn't necessary anymore.
No, it doesn't. Humans can do incest in this game, paradoxically.