XCOM 2
Guile Voicepack
21 Comments
Artuurs Jun 7, 2017 @ 2:04am 
While we're on the topic of fighting game character voice packs, I kinda wish there was one of Jacky from Virtua Fighter games and his cameo on Dead Or Alive 5 Last Round, fun and funny character. Anyway, sad to hear but with how much limited dialogue there is, guess it was expected.
DAOWAce  [author] Jun 7, 2017 @ 12:07am 
After thinking about the delayed lines again, I came to realization that it's not as feasible as I initially assumed.

Distance to target is the main barrier; various other interactions between terrain, unit types, etc, being the others. There's just no way to have something be consistent.

So, unfortunately, it looks like there's not really anything further I can do, at least to the best of my knowledge.

You or anyone else is free to take the mod and modify it if you want to attempt to improve it. Until then, I don't see myself updating it until I actually come back to playing the game.. and I'm not sure when that will be.
Immhotep Jun 6, 2017 @ 10:10pm 
Any news on sonic boom?
DAOWAce  [author] Jan 19, 2017 @ 1:25pm 
Well, it appears something big dropped: The Long War mod.. which they said they weren't doing.

http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

I guess this begs me to come back and finish the voicepack. Still pretty busy though and the 1080 Ti still isn't out.. and Firaxis never bothered to fix the numerous bugs the game still has nor the awful performance.

Love/hate situation..
Artuurs Nov 28, 2016 @ 10:39am 
Honestly cant imagine how are they not XCOM context fitting but alright, whatever you say, understood, thanks for trying still though i guess.
DAOWAce  [author] Nov 27, 2016 @ 9:23pm 
Getting audio from non-game sources is kind of out of the question. I'd have to aquire the content and manually record things, and there would probably be sound effects/music in them. Unless there's source files from these types of media, then there's no real way to get the voice lines from them (if Willingham has even done the voice work for it).

Anything from the games can be ripped out directly, which is why it's all from IV, SFxT and V; and all the same actor.

Much of the lines are unusable though because they just don't fit into the context of XCOM.. or pretty much any other game, and I value that above quirky things like other people have released.

Still plan to revisit this and revamp things with that new idea mentioned previously, but again, waiting for the 1080 Ti to be released, which we're assuming is in January. New year, fresh start, could help..
Artuurs Nov 22, 2016 @ 10:56am 
What about the cartoons, movies, cinematics, his rival fight dialogue mid fight like against Bison? You used those lines? Shame to hear these problems, was hoping for a good Guile mod with his IV theme song nodded in the game.
DAOWAce  [author] Oct 31, 2016 @ 11:04am 
Adding a delay to the voice and attempting to sync it to the animation is something I've never thought about.. great idea.

Would interfere with manipulation of multiple units in a short timespan (though the game locks you into a single character without a mod IIRC), but it should be fine otherwise.

I've mainly been waiting for a game update to improve the horrendous performance (+draw call bottleneck) and fix numerous bugs, but there's still been no updates even with the console version release.. which I just learned was a month ago.

The game is in a sad state, and it looks like Firaxis are going the route they went with the first game: Abandoning it with all its issues.

Makes me regret actually buying it..

I currently have no plans to return to the game until I upgrade my GPU (waiting for the 1080 Ti), as it turns my 2x 780's into a loud furnace when playing to keep 60FPS. But maybe now that it's in the cold season I may return to it, especially with this new voice idea.
Immhotep Oct 31, 2016 @ 8:29am 
How about saying sonic boom while casting null lance or soul fire as psi operative? Maybe delay the voice a bit so it can go sonic boom while casting since the casting time takes a while
dΞS Oct 21, 2016 @ 9:26am 
add SONIC-BOOM pls.
ssomchay85 Sep 18, 2016 @ 2:11pm 
No guile theme song?No way.
philby36 Aug 11, 2016 @ 5:25pm 
Ok sure. I know obviously in SF you say the moves as you do them but I think people would understand if you need to adapt it to something different. After using the grenade launcher to blow up a bunch of ADVENT hearing 'SONIC BOOM!' would be very fitting to me lol
DAOWAce  [author] Aug 11, 2016 @ 11:39am 
Going "Sonic Boom!" 5 seconds after the enemy died doesn't really seem fitting at all..

If there was a way to get an "on attack" event, all those moves would be put there, but sadly it doesn't seem XCOM2 works that way. I swore the first game did.. but maybe I'm thinking of a different one, gotta go back and check.
philby36 Aug 11, 2016 @ 6:09am 
I haven't tried yet but am downloading. You say the special moves won't fit...why not when you kill an enemy? Then you can put in sonic boom, flash kick etc. :)
DAOWAce  [author] Aug 8, 2016 @ 9:19pm 
(2/2) I thought about maaaaybe trying to take some sounds from a different game he's done, but I've gotta go look them up, see if I can extract the files and see if they're too different from the Street Fighter games..

As it stands, it's comfortably playable IMO, but I definitely do not consider it complete.
DAOWAce  [author] Aug 8, 2016 @ 9:18pm 
(1/2) From memory, I think there's somewhere over 300 added to the UPK.

However, because it's a WIP, some of them aren't used (and there's also a lot of 'hurt' sounds).

Almost all the special moves, the attack sounds and numerous other lines for certain things that I just can't have make sense when applied to actions in XCOM2.

I'm really disappointed there's no 'on attack' sound or 'on melee' sound. There's so many lines fitting for that (basically all the special moves!), but it's just not something the game does.. soooooo disappointing.

Most of the common actions have variety, but some of the rarer things (hacking, sighting, VIP) only have 1, maybe 2 or 3 lines. I have yet to get lines in there for the PSI buff skills and there's nothing for low/out of ammo. Not too much for missing attacks, dodging or hitting armor either.
Brotherman Bill Aug 8, 2016 @ 8:45pm 
how many voice lines are there total as of this point?
DAOWAce  [author] Jul 31, 2016 @ 1:13am 
Managed to extract the voice files from SFIV.

Working on sorting them, removing dupes and integrating them into the pack.

If something else doesn't catch my attention, expect an update in the next few days.
DAOWAce  [author] Jul 29, 2016 @ 6:46pm 
I've only added the special voice lines for very specific things as I don't feel they integrate too well into XCOM. (hurricane and sonic boom for now)

Then again, there's some pretty crazy stuff people have done with voice packs and others use them, so maybe I'll add them to things and not give a damn (besides, it could use the variety).

If only there was a way to have the soldier say something when they melee.. would flash kick that up so hard. (Also shoot apparently, as I've not heard any soldier say anything when you give them a basic shoot command; could've sworn the first game did that).
Arkhangel Jul 29, 2016 @ 9:03am 
Sonic Boom!
DAOWAce  [author] Jul 29, 2016 @ 7:07am 
The mod uploader sure sucks.. Keeps wiping my description and it's really convoluted to try and add tags. Also doesn't even integrate changelogs into it, so I have to post updates here.

Last time I did this was with Torchlight 2's editor, far better solution than this crap.

Oh, and feel free to yell at me if something's wrong. The last thing I want is errors in my mod(s).