Starbound

Starbound

The Viera of Ivalice
1,104 Comments
MegaMato May 10 @ 5:42pm 
Just curious, was there a specific reason the majestic forest planet view zooms in to the planet so much more than other planets?
freyjasvalkyrie13  [author] May 8 @ 8:57am 
My apologies! The Discord link was apparently set to expire every seven days x_x I just fixed that though and updated the link:

https://discord.gg/x2nQyjeqC7
Scarcaster May 7 @ 3:13pm 
Is the discord server still a thing? It seems to be down.
Kemuja May 2 @ 11:04am 
https://imgur.com/a/IYWDiRp

Avian looks so little with the White Mage set... Don't change this.
Azuli-Bluespots Apr 29 @ 1:21pm 
omg tiny moogle furniture 🥺
freyjasvalkyrie13  [author] Apr 28 @ 7:59am 
https://youtu.be/hKU5CyjMLlU?si=G5VlhKDo9apep-fy

This is a great video displaying all that was used as inspiration for Viera villages--though there are some spoilers for FFXII. If you jump to about 2:10, you see Moogles enter the village.
freyjasvalkyrie13  [author] Apr 28 @ 7:55am 
Currently, the Chocobo quest can be completed by any players who encounter the Chocobo Knight in Viera villages.

Besides the crafting tables and Chocobo barding, Moogles don't know other Viera crafting recipes by default, though I did include a few valuable codexes that teach some Viera recipes in their ship treasure. Every Viera object you see in villages can be learned as a craftable by any race from the manuals/codexes sold at Nanzies though.

In FFXII, Moogles, like other races, are not allowed beyond the entrance of the Viera village. I took a few free liberties in incorporating them deeper in villages as merchants in villages, mostly because in FFXII you see two Moogles walk in and set up a shop at the entrance of the Viera village.

With time, I aim to give Moogles more objects that are themed and sized for them.
Azuli-Bluespots Apr 28 @ 5:39am 
Is the chocobo quest also only for Viera btw?
Azuli-Bluespots Apr 28 @ 5:24am 
Is it normal that the moogles can't craft a lot of viera items? They basically live together, I guess they'd be able to craft the same stuff (even if ivalice moogles have their own society or something)
Indy Apr 27 @ 6:31pm 
Quick question: are the fencers suppose to have bows? Reason why is I recruited a fencer with a bow.
freyjasvalkyrie13  [author] Apr 27 @ 12:28pm 
Fixed the Discord link on this page. I didn't realize it was broken x_x
freyjasvalkyrie13  [author] Apr 27 @ 10:55am 
Okie dokie. I think I saw it on Reddit. I'll do some investigating. Maybe I'll ask them about it ^_^
Kinsect Apr 27 @ 10:20am 
I wish I did o.o
all I know is the stuff that namje said and shown on his reddit page and that it requires OpenStarbound
freyjasvalkyrie13  [author] Apr 27 @ 9:56am 
It's possible. I'm not sure how that system is delivered. If it fsr has quest prerequisites that require the original "bootship" in order to work, then yes it will require patching. Do you know if that system requires templates setup for BYOS ships like the FU one does?
Kinsect Apr 27 @ 9:51am 
It hasn't been released yet ^^;;
(it will in like a month or two) but yeah I suspected this might conflict since it's similar to byos with the ability to buy new ship layouts
freyjasvalkyrie13  [author] Apr 27 @ 9:20am 
@Kinsect I couldn't find this mod on Steam, but yeah, there's a chance it might not work and will require a patch. I'm really not sure.
freyjasvalkyrie13  [author] Apr 27 @ 9:14am 
@Indy Yeah, I'm not sure if another mod is the cause or not, but its possible. I might recommend the mod Crew Customization +, as I have a separate patch available for that for Viera crew members. This will allow you to alter their gear and should remedy your issue.
Indy Apr 26 @ 6:36pm 
I've been noticing something with the fencers that you can have as a crew class: they'll end up switching they're weapons back and forth constantly. I don't know if it from a weapon mod that I have or what, but it really drives me insane.
Kinsect Apr 26 @ 5:41pm 
Say with the advent of namje's byos mod (or starship Atelier?) will there be a patch for it?
cause I got the feeling with the new byos it would break the new quest's on your ships ^^;;
AgentKirin Apr 17 @ 8:58pm 
For reasons unknown, the guards in Viera cities have a tendency to give "build a house" quests as if they were tenants. Not game-breaking, but still odd.
freyjasvalkyrie13  [author] Apr 12 @ 8:00pm 
Job armor recipes are sold by the merchant Nanzie in the marketplace of Viera villages. They're crafted at the Viera tailory station.
Tiger Apr 12 @ 7:51pm 
How do I create the job-based armor? So far all I see are the tiered armors on the crafting station.
AgentKirin Apr 11 @ 12:38pm 
Noice. It'll be cool to have some variety :3
freyjasvalkyrie13  [author] Apr 11 @ 10:47am 
@AgentKirin They're functionally setup but not possible to acquire just yet, as we're looking at how we want to interject them in the universe and deliver them to players. They're on our priority list though ^_^
AgentKirin Apr 11 @ 10:25am 
Is it possible at the moment to acquire chocobos besides Yellow Ivalician? Either way, looking forward to the environmental variants mentioned in "Coming Soon".
freyjasvalkyrie13  [author] Apr 9 @ 6:04pm 
Thank you, Azuli ^_^ Your feedback on all this has been very helpful. So sorry for the bumpy road with bugs today!
Azuli-Bluespots Apr 9 @ 5:43pm 
Well, if someone complains there, that's a thing that will help them. I was able to fix my side of things the way I mentioned, so for now I'm fine. Next update might be alright too.
freyjasvalkyrie13  [author] Apr 9 @ 5:40pm 
Weird. I updated the version on the forums earlier with the same one here. It's possible that the .pak file got corrupted. I'll repack the main mod and repost it there. Hopefully that solves the problem. If it doesn't, let me know and I'll investigate further. Thank you for bringing this to my attention ^_^
Azuli-Bluespots Apr 9 @ 5:38pm 
The steam version seems to not make the log spam :0 file size was the same tho, wth
Azuli-Bluespots Apr 9 @ 5:34pm 
Uh... something is up with the mod, at least the starbound forums version, it seems. I download from there to get it manually and put on my server, and I'm getting a log spam of something about buildvieraarmor.lua :c
I"ll try to get the steam version and replace that to see if it works.
freyjasvalkyrie13  [author] Apr 9 @ 12:18pm 
On further investigation, I must note that if your Moogle character has progressed beyond the initial tier, it seems that many initial ship objects will disappear and need to be replaced. This includes the lounge area objects, as well as a few ship hatches and the decorative Magicite ship engine. Fortunately, these objects are craftable. My apologies for this muck up. This was a major oversight on my part and I'm so sorry if it resulted in a loss of objects/items.
freyjasvalkyrie13  [author] Apr 9 @ 11:56am 
Just posted a fix for Viera and Moogle tiered ships. This issue was mainly plaguing Moogle ships, and was replacing objects on the ship as players upgraded from tier to tier. This caused a loss of items that was stored on these objects that ended up being replaced with every ship upgrade. My apologies for this. If you find that an existing character is still experiencing this with tier ship upgrades, it may require a shipworld reset (see pinned discussion on 'ship fix').
freyjasvalkyrie13  [author] Apr 9 @ 9:48am 
Okie dokie, I'm working on some fixes. I'll take a look at the hearth's positioning as well, but may post a fix for the ship sooner with some information as I don't want people to continue to lose things on upgrade. My apologies
Azuli-Bluespots Apr 9 @ 9:29am 
I mean, the hearth was oddly positioned from the first version. Its anchor point is one block outside.

Also, I found the paper, glass and other things - it's all in the same tab. The other two are empty, which is why I thought it meant stuff was missing;
freyjasvalkyrie13  [author] Apr 9 @ 8:44am 
@Azuli-Bluespots

I'll do some investigating on all this. I believe I know why the ship upgrade is emptying containers, though that's something I didn't anticipate at first. Sorry if you lost a lot x_x As for the hearth position, this was something we had trouble working out, as upgradeable stations are very finnicky about how each upgrade positions itself.
Azuli-Bluespots Apr 9 @ 7:56am 
Ah, right, we also can't do stuff like paper on the hearth.
Azuli-Bluespots Apr 9 @ 7:16am 
Noticed two bugs, one is mostly cosmetic, the other is more problematic.
Playing as moogle, the hearth sprite is in the wrong position, one block to the side. The other issue is when I upgraded the moogle ship, every container it had besides the locker was emptied. I had a few books and a little food in there, and was wondering where it went the first time. So every upgrade seems to be deleting items from other storage objects. Not sure if it was already patched.
ToxicWyrm Apr 8 @ 10:36pm 
love the bangaa! so glad this mods got updated !thank you!
فاطمة Apr 8 @ 2:26am 
I love where this mods going, feels like a side scroller version tactics when I saw you adding Bangaa, :steamthumbsup:
freyjasvalkyrie13  [author] Apr 6 @ 9:11am 
@ReaverSP It is a tentative goal, for sure, but would have to come after Bangaa are setup. We have a few things already cooked up for Humes at the moment though.
ReaverSP Apr 6 @ 8:25am 
Good day!

freyjasvalkyrie13, would you add Humes to the mod in the future? XD
freyjasvalkyrie13  [author] Apr 1 @ 3:13pm 
We have a Discord server now ^_^

https://discord.gg/Tdct3BcG
freyjasvalkyrie13  [author] Mar 30 @ 8:51pm 
@DFgame37825 We're definitely thinking about it!
DFgame37825 Mar 30 @ 8:27pm 
any chance of us getting the Nu Mous as a playable race? i like them and would not say no having a few on the crew.
freyjasvalkyrie13  [author] Mar 30 @ 2:56pm 
@Dusk Oooooh That's a great idea. I've gotta few concepts floating around that would be ideal for higher tier armors ^_^
Dusk Mar 30 @ 11:07am 
@freyjasvalkyrie13 Looking forward to it! c: Something akin to War Angel set in Viera style would be totally awesome,
freyjasvalkyrie13  [author] Mar 30 @ 8:43am 
@Dusk I will definitely look into it. I've had a few ideas for extending their armor count ^_^ I keep forgetting you can upgrade armors to 10 in FU.
Dusk Mar 30 @ 2:46am 
Having a blast so far. Viera settlements are especially impressive. c: Wanted to ask, is there any plans for tier 7 armor and/or armor with immunities? Would love to have viera armor option with pressure imminity... Perhaps something tech-y, but still in Viera style? c:
freyjasvalkyrie13  [author] Mar 29 @ 11:59pm 
@Kinsect No, it currently only goes up to 8 for both ships included
Kinsect Mar 29 @ 11:07pm 
Say does the new ships support Tier 9-10 Ships?