ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (Open Source)
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zerassar 13 hours ago 
If is isn't in the documentation it can't be done... Will people's random requests be added in the future? As per the pinned discussions... No. Never. Not gonna happen. If you want it get learning on the dev Kit ;-)
Riusu 14 hours ago 
@oriunson Hi men, my question is, there will be a way to change the cooldown of using the transfer tool, I've been looking for days to see if there will be a way to change the cooldown since it has only 1 sec to use again
Mike Loeven 17 hours ago 
Can you please allow dynamic pillars to snap to the bottom unsupported dynamic pillars?? There is a bit of a problem when trying to build supports down from an existing structure for things like bridges and tree platforms where if one dynamic pillar cannot reach the ground on it's own your basically screwed because you cannot snap a second dynamic pillar to the first as long as it remains blue. This is a pretty major issue and I am hoping it can be fixed as it would certainly help with elevated structures
zerassar Nov 16 @ 3:40pm 
@blackavar Read the documentation. Every item that isnt on the list can be added to it manually.
FearLessBro Nov 16 @ 1:36pm 
@Potrgst change the Number 2 to 10.

Poltrgst Nov 16 @ 12:33pm 
how do you change the amount of mutator pulses allowed, right now it is set to 2 mutation pulses but I want to change it to 10 pulses allowed.
Blackavar Nov 16 @ 11:34am 
Just was noticing the dedicated storage doesnt have a selection for "cooked lamb chop" in the list. Was working on making a storage for my kitchen area and ran into it.
=FC=Carbonizer Nov 15 @ 12:25pm 
When adding items to the dedicated storage intake( hitting e), ( if more the 6 different ) i crash
get a "reliable stacks overflow" , after relogging i notice in the S+ dedicated storage boxes i have 1.7 million of whatever i was storing , pulled from the storage to the chem bench to make 999 runs of cement paste ( had nowhere near enough to make that much)
tvanveldhuizen Nov 14 @ 3:02pm 
After the last Ark update S+ is not snapping in ground or on random parts on the ground on every map. Any one else have this problem? I can build but ground snap and clipping partially in ground to get clean build does not work any more. Have reinstalled and added it in different spots in load list but nothing fixes it
Quarex Nov 14 @ 2:17pm 
@zerassor. Oh thank you. Of course.
Quellcrest Nov 14 @ 2:01pm 
It definitely is a nitrado problem, otherwise the comment section here would be flooded with complains. S+ is working just fine. Server hosts like to cache copies and sometimes they break. if you can, FTP into the server and manually move S+ from your local machine(assuming it works locally).
AdamNaz Nov 14 @ 1:49pm 
Did anyone get to the bottom of why Nitrado servers will not start with this mod installed? I've actually gone through Nitrado support and even reinstalled to a brand new ark server just to find out all along its S+ that is stopping the server from booting! I know its easy for us to say its a nitrado problem but I have gone to them for answers but considering I'm getting none back I thought I would try here also.
zerassar Nov 14 @ 1:41pm 
@quarex the grinder can make map specific resources. Getting propellant from the Grindr is easy as
Quarex Nov 14 @ 1:11pm 
How am I supposed to power the S+ Item Collector on the Island? Propellant is no available and Tek Generator is not gonna happen in the near future.
Quellcrest Nov 14 @ 6:39am 
For an extra bit of insanity, you can also throw in preserving salt and double your spoil time...
zerassar Nov 14 @ 12:35am 
Just type the value rather than sliding it. But still I think you're worrying over nothing. Meat is so easy to get and if you bump the stack sizes up even less spoils.
van Grunz Nov 14 @ 12:02am 
ASM, not ARK...sorry for this mistake.
van Grunz Nov 14 @ 12:00am 
In ARK, I've already trimmed the spoiler time slider to its maximum. I don't know how high I can set the spoiling time. I could do, but spoiled meat must be created from the grinder, then.
zerassar Nov 13 @ 11:58pm 
@van grunz you know that spoil timers are completely customisable server and SP customisable? All troughs do is add a multiplier to those existing timers. Additionally if you increase your stack sizes spoil timers become an almost non-issue.
van Grunz Nov 13 @ 11:56pm 
I'd like to combine the no-spoil time from Redwood Troughs with the ability from S+ Trough to determine which dino is allowed to eat from. Unfortunately, I'm playing not regulary, and a Trough with a spoiler time is no option for me. :(
zerassar Nov 13 @ 11:47pm 
I've done the same thing for my daeodons who get more food from cooked meat than they do raw meat. Which is the opposite to what other Dino's do.

So I have a daeodon trough with cooked meat in it
zerassar Nov 13 @ 11:47pm 
@van grunz. No changes to spoil timers. also that wouldn't help with the issue of carnivores eating your fish... But you do know you can exclude Dino's from a trough right? Just make a trough that only has fish and only allows your fish eaters.
van Grunz Nov 13 @ 11:38pm 
Another question I couldn't find in INI settings:
Is it possible to set the S+ Feeding Trough to unlimited spoil time for its content like the Redwood Feeding Trough?

Unfortunately, the ARK mechanics are a bit bad so if I've got fish in a trough all dinos which prefer meat will eat fish first, and if it's empty, then they will eat the normal meat. If I got fish-only eating dinos like Pelagornis then they could starve because all fish is eaten up without sense...
zerassar Nov 13 @ 2:04pm 
Haha I'm here when I'm bored. Kills the time. But yeh shocks me how little research people put into things. Like y'all have grown up with Google but don't use it. Most of the issues with ark and mods are pretty well documented and discussed.
larsgren.kristensen Nov 13 @ 1:56pm 
i was thinking replying here 50 times a day to people who cant get it going.
zerassar Nov 13 @ 12:44pm 
Feeling bad for me? Whyever for? Runs fine on my cluster too.
larsgren.kristensen Nov 13 @ 6:13am 
zerassar. i feel bad for you.. it run fine on our server. maybe people just have no idea how to set it up. we only had few thing interfering and just blocked the original engrams causing it. and we run 16 mods there. this mod should be almost 100% implemented since almost all i know use it.
for breeders this mod is a must.
and combined with stackmemore mod - dinostorage and the stable bedding from sfk mod you can make full auto breeding facilitys that hatch and ball all animals.
zerassar Nov 12 @ 12:31pm 
@xxxgokufroy restore from backup.
XXXGokufroy Nov 12 @ 9:19am 
all s+ stone foundationst just disappeared anyone else have that problem (or soulution)?
Quellcrest Nov 12 @ 7:32am 
@Joebenz Wildcard added almost none of S+. Notably triangle pieces. If you want to see what else S+ has, just go look at the front of the mod page and look through the screenshots.
van Grunz Nov 12 @ 7:29am 
This mod should be already integrated into ARK? Where's that information coming from?
Joebenz Nov 12 @ 6:50am 
Since Ark has it's own "S+" integreated since last year, does it make this mod obsolete? Or does it add more stuff?
van Grunz Nov 12 @ 6:08am 
NoClipping works fine on my dedicated server.




is set and working. I can place foundations right into rocks and ground without problems.
WinterWolf Nov 12 @ 1:42am 
Hello, Can not get the S+ mortar and pestle to craft. Help please.
zerassar Nov 11 @ 9:00pm 
Enhanced cryopods??? I think you've got the wrong mod.
Roinujj Nov 11 @ 8:39pm 
Enhanced cryo pods are making my dinos disappear when releasing them... help!
JAKERS94 Nov 11 @ 7:49pm 
anyone know how to allow clipping? Have read different things, some saying to change in server and some saying to change in config for the mod. Not sure which or where. Tried server and cant find it in the config file under the mod

bDisableStructurePlacementCollision=true in my game.ini didn't do anything for me
Quellcrest Nov 11 @ 3:43pm 
@Piglet Not in that amount of detail. All I know for sure, is that S+ turrets can have a longer range than vanilla turrets.
Piglet Nov 11 @ 2:19pm 
Is there a page or link detailing the different additional turrets?
Stuff like Damage per shot, ability to destroy explosives, range, etc. If that's already a discussion it should definitely be stickied. Any advice or direction would be appreciated greatly.
Quellcrest Nov 11 @ 5:29am 
Disable the engram.

There's a thread in there about how to disable engrams and also all the spawn codes/engram classes listed in a google doc.
123 Nov 11 @ 4:59am 
Hello, i m newly holding my server and i would like to know how to cancel the ATV buggy from the s+?

Someone could explain me please ?

Thx a lot !
zerassar Nov 10 @ 12:22pm 
@matrixvirus. The quakes can already be turned off without mods. Also mod is end of life
MatrixVirus Nov 10 @ 8:44am 
Can we get something similar to the planetary shield on Ab that stops the quakes? "Tectonic Stabilizer" or some such thing
zerassar Nov 10 @ 3:35am 
@deadme. No never. Because its intentionally left out. No never because as per the pinned messages the mod is End Of Life.

@mouwz. There are a bunch of pinned messages that legit tell you "everything you need to know". Like thats even quoted on the threads ;-). Structures and dinos with a * in the name are omitted from pull functionality.
DeadMe Nov 10 @ 3:23am 
This mod is my favorite, but in future will be able to breed reapers too?
Mouwz Nov 10 @ 2:44am 
Is there a way to forbid containers? The pull function keeps taking thatch from my compost bin and it's kinda annoying.
zerassar Nov 9 @ 4:02pm 
@warlord... An obvious suggestion... Just don't give the nanny any food?
WarLord Nov 9 @ 2:12pm 
Hey is there a way to disable Nanny feeding but keep the imprinting?
Quellcrest Nov 9 @ 10:55am 
@Daeniyehl Works fine for me. Clean install S+ maybe?
Daeniyehl Nov 9 @ 9:04am 
Hello! I believe the latest update broke some of the features. The S+ seamless squares and triangles garden plots are not snapping anymore :( Any fixes?