RimWorld

RimWorld

Medieval Shields
114 Comments
Ben'wah Aug 2 @ 5:31pm 
LMFAO
Skullywag  [author] Mar 17 @ 6:14am 
dude, 0.14 not 1.4, this aint getting updated.
Vincenator Mar 16 @ 12:52am 
CE compatibility when??
Sbevent Dec 21, 2021 @ 10:09am 
It might just be me, but if you use this with CE then it doesn't work and just makes them dodge every attack that's directed at them, and sometimes a bug happens where raiders spawn with ~50 shields, giving them like 20mm RHA and I had to use dev mode to kill the raider.
Zebrakiller May 5, 2021 @ 7:34pm 
That's a shame I really enjoyed these shields. Thank you for the alternative
Skullywag  [author] May 5, 2021 @ 2:32am 
There was a continuation of this mod, here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1630607556
I dont have time to upkeep these mods anymore, as someone put below feel free to do whatever you want with them.
ShadowDW Apr 13, 2021 @ 12:45pm 
*For the record, I also am having the exact same issue as the poster before me. Upon equipping the shields, it makes the pawns undraftable and incapable of battle.

Is this mod going to be updated and become usable? Because I really love the idea and actually, I would love to see a few more varieties of medieval-style shields. Also, it would be really awesome if it were to work with the "Dual Wield" mod, because having the shield in the "off-hand" would be a rather interesting format when playing Medieval style.

Looking forward to a response from the Dev!
Zebrakiller Mar 15, 2021 @ 11:21pm 
I am using whatever the most up to date version is
MannenMyten Mar 14, 2021 @ 5:49am 
@Zebrakiller are you using Rimworld version 0.14? If not, that's your problem.
Zebrakiller Feb 2, 2021 @ 12:01am 
The shields don't work for me. Any time my colonists equip them I lose the ability to draft them.
BukTaki Jan 12, 2021 @ 6:30pm 
dude vasily if this one is not working there are a couple great shield mods
Dustin Echoes Jan 11, 2021 @ 2:46pm 
When update? JK. Also use CE, guys!
Redstark Magnusson Dec 19, 2018 @ 12:54pm 
So, apparently your current implementation causes MAI's to be completely invalidated, as they can't stay spawned for longer than 1 tick when forcefully spawned, and the Unactive ones can't be activated.

Error is:
Exception ticking Penny: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.ShieldPatchWearApparel (Verse.Pawn_EquipmentTracker,RimWorld.Apparel) <0x000a5>
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.Wear_Patch3 (object,RimWorld.Apparel,bool) <0x00554>
at AIPawn.AIPawnGenerator.GenerateBaseApparel (Verse.Pawn) <0x000ea>
at AIPawn.AIPawnGenerator.GenerateAIPawn (Verse.PawnGenerationRequest&,Verse.Map,int) <0x00603>
Thundercraft Oct 22, 2018 @ 6:58pm 
Check out the [A13] Skullywags Event mods [ludeon.com] topic on Ludeon forums. He states his mod license in the OP as, quote:
"License - You may do whatever you want with the code in my mods as long as you dont use it to make money in any way shape or form. This includes taking donations. Modpack owners I require a PM to request inclusion. Art within my mods may not be used without consent, some of the art was not done by me so PM me first."
Thundercraft Oct 22, 2018 @ 6:54pm 
@BukTaki
It would be awesome if you could release your update! But it does not look like the author is on Steam very often. And one has to be friended to someone before Steam allows one to send a private message to someone. To get in contact with him directly, have you considered sending a [PM] via the official Ludeon(dot)com forum? He's a forum moderator over there and he was active even today. (Hint: Go to the Members tab and click "Search For Members".)
BukTaki Oct 22, 2018 @ 3:37pm 
I was able to update this mod to work with 1.0 I made a few minor changes to the to hit calculation as well withyou're permission i would like to post it.
Lorebot Oct 21, 2018 @ 9:21pm 
any chance of this mod being updated for 1.0? I've been waiting since b14 for this mod to make a comeback >.<
Dumbledood Oct 11, 2018 @ 2:11pm 
I tried to use bows and arrows with the shields from this mod... and then realized duh, you need both arms to use a bow.
Alterhugo Sep 20, 2018 @ 3:31pm 
I also request the update of this mod.
Modraneth Sep 19, 2018 @ 12:00pm 
hello, update to B19 plz ???
jimray1992 Aug 24, 2018 @ 8:49am 
update please i miss it so much. i love having a line of shields infront of my archerys or or what have you :steamsad:
BukTaki Jul 26, 2018 @ 5:13am 
I was able to update this mod to work with 1.0 I made a few minor changes to the to hit calculation as well withyou're permission iwould like to post it.
hmazuur May 25, 2018 @ 10:21am 
pls update ♥
Freeasabird🕊 May 5, 2018 @ 9:20pm 
Could you update this to v18 please!? >_<
Silent Service Apr 14, 2018 @ 4:58am 
Skullywag, pls....
Almantuxas Apr 13, 2018 @ 3:41am 
...the mod is A14, which is 4 versions back.
I myself tested it out on the current version (B18), and it's just game breakingly broken.
MedicCoco Apr 12, 2018 @ 12:11pm 
Does this work with Sidearms
MiamiHurricane Mar 17, 2018 @ 12:58am 
??????????
Almantuxas Mar 9, 2018 @ 10:32am 
I'd like to have this mod updated, since it gives my pawns a second chance to block damage, but at the cost of the shield getting damaged.
dingo Mar 7, 2018 @ 6:26pm 
needs an update bad
ransomware Feb 15, 2018 @ 6:38pm 
update pls
Deuce Jan 6, 2018 @ 10:50am 
hey Scullywag, are you there? you could at least say something that you are going to update it someday or someone else can do it
Flesh Forge Nov 25, 2017 @ 10:17pm 
I miss this a lot, it was a really cool mod even if a bit rough around the edges :/
MiamiHurricane Nov 23, 2017 @ 10:57am 
b18
quickrick1 Nov 1, 2017 @ 8:08am 
update it for alpha 18 pls
CrazedKiller Sep 5, 2017 @ 1:06am 
Fix it, fix it, fix it, plz
✪ TobaeLover Jul 31, 2017 @ 1:59pm 
#BringThisBackPlz
Pacal Jun 24, 2017 @ 8:49am 
No update. SAD.
Flesh Forge Jun 18, 2017 @ 2:55am 
I miss this a whole lot :/
JakeSlayer Jun 12, 2017 @ 7:18am 
Update to A17 please this mod is soooo cool...
Ltc. Frost Jun 4, 2017 @ 8:49pm 
Hoping that there is an update for A17 soon
Saphy Taff May 26, 2017 @ 7:40pm 
Hey there! This mod looks really interesting but it's heavily outdated, planning on updating it?
BEEF Mar 10, 2017 @ 5:27am 
...

update it please

i can give you a copy of rust
BEEF Mar 6, 2017 @ 9:58am 
nice idea, gonna try them and hope its not too overpowered ;-)
Echo Mar 4, 2017 @ 2:46am 
Thanks Drecain!
Drecain Feb 20, 2017 @ 9:25am 
I figured out how to add medieval shields to medieval times forges myself. If anyone else wants to do this as well here's how:

1. Make sure Rimworld is closed and go to Steam\steamapps\workshop\content\294100\728302374\Defs\ThingDefs and open Apparel_BucklerShield.xml with wordpad.

2. Find the line of code that reads

<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>

3. add <li>MedTimes_BlacksmithForgeTierTwo</li> so it reads

<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
<li>MedTimes_BlacksmithForgeTierTwo</li>

4. save and exit

5. open Apparel_KiteShield.xml and find the same line of code

6. add <li>MedTimes_BlacksmithForgeTierThree</li> so it reads

<li>FueledSmithy</li>
<li>ElectricSmithy</li>
<li>MedTimes_BlacksmithForgeTierThree</li>

7. save, exit and you're done. Hope someone finds this useful :)
Drecain Feb 18, 2017 @ 2:14pm 
It would be nice if you could do a quick compability patch to make these shields craftable from the medieval times smithing forges.

Thanks for a great mod!
J.C Denton Jan 17, 2017 @ 6:36pm 
A16 Update available on his github: https://github.com/Skullywag/MedievalShields
Varlun Jan 16, 2017 @ 6:02pm 
There should also be a chance for the shield to even block in the first place, unless that also broke.