Hearts of Iron IV

Hearts of Iron IV

Ragnarok: 1937
305 Comments
Executor  [author] May 3 @ 10:02am 
re: Private Private
Ragnarok makes no changes whatsoever to the seize gold reserves decisions. So if you have issues with how they function, take it up with Paradox.
чикен жокей Apr 12 @ 10:20am 
after this mod my lmb stop working
Private Private Mar 25 @ 9:34pm 
For anyone else having this problem, the UK let you seize their reserves like normal once you took northern ireland too, which is a cool -100% buff and gives you another 2 years to take the soviets out.
Private Private Mar 25 @ 5:12pm 
Okay, so I managed to blitzkrieg the Iberian peninsula, and now I am at 97.5% and I could not seize the gold reserves of either Spain or Portugal.

Did you accidentally make it so that you have to control ALL of their owned territory, INCLUDING COLONIES???

Just set it to controlling all core states if your goal is to stop cheesing. My economy is going to fail in a week and it wouldn't be the case if I could actually take the French and Spanish gold.
Tidakriger Mar 25 @ 9:45am 
is there a way to do this without the annoying pop up at the start? Completely ruins the mod for me
Private Private Mar 24 @ 8:10pm 
Whatever change you made to the "Seize gold reserves" decision has made it impossible to seize the french gold reserves. I am currently at 80% and I am starting to get a little worried. I am going to get Spain next, but if that one doesn't work then I am fucked.
Private Private Mar 17 @ 2:53pm 
This mod is still fun, but it would probably be a good idea to remove your fort nerf, given that the game already nerfed forts in Gotterdammerung.
Cr1ngelord cheese. Mar 6 @ 7:32am 
Hello!
I play with all DLC on the most recent version.
I've tried the mod with a friend and we got to october 1937 on Regular + normal, before quitting in despair. It is quite a challenge. Thing is the allies don't seem to get exhausted at all (they were loosing a lot of equipment mid-37, but by the end of the year they were healthier than ever). I was wondering when do you get the initiative back in your games, and what is 'allies exhaust themselves' supposed to mean (is this about equipment ? manpower?).
I really like the mod tho thanks for making it.
Executor  [author] Jan 27 @ 10:41am 
re: 〖AOD〗AnkGrooger
You'll have way more divisions on easier settings. Normal gives you like 50-60 good divisions worth of equipment compared to Brutal. You yourself said you had "20k extra arty and 150k extra rifles" in reserve. That's 150+ divisions worth that you had sitting idle.

Also, a lot of the enemy divisions will be trash like 4-battalion 1918 infantry. Or even militia. So while the enemy numbers might seem high, the odds aren't as bad as they appear.

What AI exploits? If you spend 1936 wisely, you'll have the troops to win, though it might take you a few tries to get it right.
〖AOD〗AnkGrooger Jan 26 @ 8:34am 
even with that many, you're still limited to 5-6 per tile. Meanwhile the enemy has 20-30 per tile and overwhelms most positions easily.

I suspect that unless you abuse certain AI bugs you collapse very quickly.
Executor  [author] Jan 26 @ 8:31am 
re: Devinator80
This scenario is supposed to be hard, but there are also difficulty options. For your first game, that should be Recruit+Normal, maybe even Civilian.

re: 〖AOD〗AnkGrooger
That's WAY too few divisions. On Regular + Brutal, at the oubreak of war, I'm at around 180 infantry divisions. Mostly 9INF+AA, around fifty with Art+Eng too. Plus 10 panzer divisions: 8LARM+4MOT.

With that, I can just BARELY hold on until the Allies exhaust themselves after several months. Number one priority is using up your starting manpower pool, and if playing on Recruit difficulty, switch to Extensive Conscription too.
〖AOD〗AnkGrooger Jan 17 @ 8:22am 
Not really doable at all.

I can get about 120 divisions (7 inf, 2 arty) and supply them all with at least 20k extra arty and 150k extra rifles.

set my fallbacks with rivers, 3x bunkers on each tile, along with 3 anti air on each area too.

But my 120 divs are split across the entire frontline, leaving about 2-4 per tile. Which isn't enough when the AI just stack about 80-100 per tile.

Interesting concept, but because the AI can just outnumber you the moment the game starts, you can't get anywhere.



I don't recommend this mod to anyone. Not fun at all.
Devinator80 Jan 12 @ 6:39pm 
Please balance the AI. Stacking and cycling 80 divisions per tile isnt a doable game.
Klonek147 Jan 4 @ 1:13pm 
Crash at around November 1938 - also the mod seems a lot harder then it was, although its probably just that i got trash after some time of not playing hoi4 lol - great mod tho absolutely love it
NAME-REDACTED Jan 1 @ 2:08am 
Help! The event doesnt trigger can somebody help?
securities fraud Dec 27, 2024 @ 12:39pm 
Can you include a link to previous versions (especially v1.5) somewhere? The new version breaks my saves I was running, and the Steam Workshop has no way to roll back mods to prior versions.
Executor  [author] Dec 8, 2024 @ 4:43pm 
re: ClaudeJ
I'd recommend against using mods that affect game balance, at least until you've played a campaign or two. On Regular + Brutal in the 1937 scenario, I spend most of the Allied spring offensive desperately hanging on by my fingernails. With something like Expert AI, it would probably be unwinnable.
ClaudeJ Dec 8, 2024 @ 12:04pm 
Hey there! What an intriguing proposition you've crafted—I can't wait to dive in and experience it, even with the controversial width increase.
What mods would you recommend to enhance the experience, both for QoL and AI enhancement? I assume EAI might be out of its confort zone here.
Dar4118 Dec 7, 2024 @ 10:22am 
Also, due to both Britain and Japan having puppets, you would have to set an event that would allow for those puppets to break free at the start of the total Ragnarok as well as have colonial territories revolt and gain independence so as to avoid Britain sacrificing its colonies to buy time for the defense of the main archipelago and taking Ireland.
Dar4118 Dec 7, 2024 @ 10:20am 
You are correct. I did a Mellenium Dawn Ragnarok challange as Japan and it was easier due to being an island nation.
Executor  [author] Dec 7, 2024 @ 1:12am 
re: Lc_Snake_404
I did think about it in the past, but the biggest issue is maintaining the mod long-term. Each patch could break something, and I also want to make sure the difficulty remains high. Island nations like Japan and the UK would be impossible to make challenging.
Lc_Snake_404 Dec 6, 2024 @ 6:01am 
Great mod mate, out of curiosity though have you ever thought about making a Ragnarok mod for other nations, like Italy, Japan, SU etc?
Dar4118 Dec 4, 2024 @ 12:12pm 
That is fine I was going to just use Riechkommisonerate Plus with this anyway since that mod is way better with puppets.
Executor  [author] Dec 4, 2024 @ 1:03am 
re: aidan.m.baldwin
Vichy France was disabled a year or two ago for a couple reasons. One, it caused a lot of lag when it formed and the Allies DOW'd it. Secondly, it messed up the AI for a while and made winning the war way too easy if you just drove for Paris from the start.
aidan.m.baldwin Dec 3, 2024 @ 4:50pm 
I can't establish vicy franch as some how the french in 1937 got rid of disjointed goverment why did this happen?
Dar4118 Dec 2, 2024 @ 2:37pm 
Thank you for the update.:steamhappy:
Executor  [author] Dec 2, 2024 @ 2:32pm 
re: Patman
I've tested with all DLCs and no DLCs and both times Germany was at war with the entire world. Are you using any other mods that might be affecting this? Or maybe these were civil wars?

Alternatively, it could have just been a visual bug. I've sometimes seen countries like the UK (which has colonies all over the world) not coloured on the diplomacy screen, hence appearing to be neutral.
Patman Dec 1, 2024 @ 1:53pm 
there seems to be a bug with newest version where you dont declare war on some countries mostly in south america and middle east
geen alien car Nov 30, 2024 @ 12:47pm 
Great mod i spent atleast 100 hours trying to beat it (im stupid):Eagle_hoi::melon:
Dar4118 Nov 27, 2024 @ 10:51am 
That is very understandable. Thank you for your dedication to your mod so that it may satisfy both you and the HOIIV community. May we soon have double Twilight of the gods.:steamhappy:
Executor  [author] Nov 27, 2024 @ 10:38am 
I've been working on an update for the past week. The changes to Germany in the DLC are extensive and require a ton of work and testing. I don't want to release anything until it is in pretty good shape. I'm hoping to be have an update ready in a couple days though.
Xenox Nov 23, 2024 @ 11:29am 
@Executor I have a question. I don't want to speed you up or sth, but will you update the mod? If not please just update title to say it and someone else will take up the initiative.
Dar4118 Nov 20, 2024 @ 11:42am 
Update this mod for the recent DLC of the same name but different language. Gotterdammerung and Ragnarok both mean Twilight of the gods. So yeah, let us have double Twilight of the gods please.
김게이 Nov 18, 2024 @ 11:59pm 
update please
bizmaster The Slav Nov 18, 2024 @ 4:34am 
can't wait to have this updated for Gotterdammerung
fish Sep 26, 2024 @ 8:59am 
cant even move my own troops so i rely on a friend to help
JackDaniels Aug 16, 2024 @ 6:54am 
I actually hate this mod, not just because it's hard but because it feels like it says fuck you to any way you could actually think about defending it without insane levels of micro + cheese. Only real problem is the combat width and the fact that you removed coring features which is wild. tbh if you dont want to develop this mod anymore mark it as abandoned or something on the steam page
Ditlev1323 Jul 30, 2024 @ 7:24am 
Fallback lines dont work properly in this mod.
Private Private Jun 20, 2024 @ 10:45pm 
The secret is paratroopers. Use the path that destroys org and focus on air power. Just drop them into the state whenever a battle starts to fail and it tanks the enemy org enough to hold them off.
Jakethegreater7 May 30, 2024 @ 2:18pm 
I managed to get to 1943, while taking most of West France; but I was missing a few DLC like the one that changes tank design and the Soviet focus tree redesign one.
I used nearly all infantry to hold until I got medium tanks and produced a few chunky med. tank divisions to push for encirclement, still lost once the Soviets and Americans got their industries fully rolling with the Soviets sh***ing out tanks.
Private Private May 3, 2024 @ 8:45pm 
@Bitt3rSteel I managed to hold off in a game I played back in January, but TBH I completely forgot how I did it. When I try it now I just cannot get enough troops on the front to hold them off long enough for equilibrium.
DogMan69_ Apr 29, 2024 @ 7:18am 
re: Bitt3rSteel
True
Bitt3rSteel Apr 25, 2024 @ 2:06am 
Have you tested this recently? Newest AI tweak makes defense...virtually impossible. I can cycle units on speed 2 all day, but its absolutely stupid how the AI will now stack 80 divisions on a tile and engage in never ending combat. you cant recover org fast enough to sustain a defense of any sort. and when you eventually get pushed, the whole line will collaps, since your now de-orged boys have to instantly engage the other 60 units that still have full org.
Aeradom Apr 4, 2024 @ 5:43pm 
If I wanted to play COOP with a friend with this mod, what are some countries that can join me as Germany? France seemed to be able to when testing, but the UK didn't get the same option and was just automatically in the war.
Bud Mar 30, 2024 @ 2:55am 
The AI doesn't do naval invasions anymore. Only Sweden lands with 4-6 divisions from time to time.
@HKB_Vader: I use 40w for defense and 30w for offense
HKB_Vader Mar 21, 2024 @ 11:26am 
what combat width is good for this mod? like a plains tile is 198
Executor  [author] Feb 13, 2024 @ 4:46am 
re: MoneymanGT
Are you playing with any overhaul mods? Those will generally cause issues.

re: vishistick
Thank you.
Executor  [author] Feb 13, 2024 @ 4:39am 
re: lwhappyshushu
This mod is about ramping up the challenge significantly. What difficulty are you playing on? The 1937 mod was balanced so that Regular+Brutal is barely winnable (which I have indeed done). For someone new to the mod, Recruit+Normal is recommended. While the Allied hordes might seem insurmountable at first, they can't sustain the huge equipment losses they suffer, and eventually the attacks will subside, allowing you to go on the offensive.

Playing this mod requires carefully optimizing every aspect of your production. You can't afford to waste ICs. I replayed 1936 dozens of time. Go to around page 8 in these comments where I had a discussion with sm0kin about that. All the divisions on the eastern front need AA. I aim for ~10 panzer divisions at war start.
lwhappyshushu Feb 8, 2024 @ 5:54pm 
I am simply curious whether it still requires a brain to make mods nowadays. Have you ever played your own mod? I just want to ask one question, does the AI still need supply to attack? If still needed, how much did you set the numbers to? Soviet Union can stuff 40+ divisions in one tile to attack me in 1937 in my territory while I am sitting on my supply hub, and my forts cannot even weaken the attack of the other side a single bit. Ask your mommy to build such a fort for you, and fight without eating a snack bar for a month before you come and answer me. Thank you!
MoneymanGT Feb 8, 2024 @ 8:53am 
why does your mod crash all the time?