RimWorld

RimWorld

USCM - Core
340 Comments
Supahz Jul 22 @ 8:01pm 
One of my essential mods... never play without it. Thanks for the update. Ignore the texture update bro. Look forward to more!
Hiztaar  [author] Jul 17 @ 12:21pm 
Artists welcome for that. But seriously. A seriously big feature evolution is coming :)
Rex705 Jul 16 @ 2:05am 
Time for a texture update they are super old and blurry.
Uraniumz Jul 12 @ 5:05pm 
WOOO!
SghHanzMullerSW Jul 11 @ 11:11am 
gött man very nice
Hiztaar  [author] Jul 11 @ 9:19am 
1.6 updated :)
Uraniumz Jul 6 @ 5:41pm 
Hoooofuqin YAW HIZTAAR!
SghHanzMullerSW Jul 4 @ 5:52am 
Niiiice/ gött (nice in swedish)
Hiztaar  [author] Jul 3 @ 3:24pm 
It will be updated :)
SghHanzMullerSW Jul 3 @ 7:14am 
this mod will be awssome to continue to use when 1.6 comes out
RavenousEye Apr 29, 2024 @ 3:50am 
thanks :)
Hiztaar  [author] Apr 29, 2024 @ 12:18am 
OK I'll change that. That's an old parameter at a time everything was above 1 :)
RavenousEye Apr 28, 2024 @ 8:09am 
Would you be able to make the trading ships less common?
i feel like <commonality>2</commonality> is to much, 2 out of 3 trading ships are this one, which makes others very rare.
Personal recommendation would be 0.75, but definitely not above 1
Hiztaar  [author] Apr 12, 2024 @ 11:56am 
Hope you enjoy ^^
Supahz Apr 12, 2024 @ 8:48am 
Crying tears of sweet joy. Thank you!
Hiztaar  [author] Apr 11, 2024 @ 11:09am 
Yes :)
Supahz Apr 11, 2024 @ 11:09am 
I hope this gets an update. One of my favorites
crafty1983 Apr 7, 2024 @ 3:16am 
Will this get a 1.5 update?
Hiztaar  [author] Oct 27, 2023 @ 4:11pm 
No worry
Ltc. Frost Oct 24, 2023 @ 2:55pm 
sorry for the confusion @Hiztaar
Ltc. Frost Oct 24, 2023 @ 2:54pm 
also just realized I did a dumb and posted this on the wrong mod steam page ignore My dump ass self.
Hiztaar  [author] Oct 24, 2023 @ 1:44pm 
And both mods work AFAIK
Hiztaar  [author] Oct 24, 2023 @ 1:44pm 
Hmm using one or two mods should not bother you or anything IMO. The turret is not something everybody likes or want as it's really powerful, that's why I made it into a separate mod
Blackhawk Jun 26, 2023 @ 4:57am 
thanks alot man
Hiztaar  [author] Jun 25, 2023 @ 9:55am 
Oh I see. It's because of the layer. I'll check on that
Blackhawk Jun 24, 2023 @ 11:16pm 
...sorry, let me be more specific. colonist wont replace uscm gear after its worn out.
Blackhawk Jun 24, 2023 @ 11:13pm 
i have a problem were colonist wont discard uscm gear and the pants stack with regular pants(wearing both). love this mod btw and thank you for sharing it with everyone
Hiztaar  [author] Jan 28, 2023 @ 8:08am 
I just updated without the smeltable tag. Thanks @DVeL
DVeL Jan 27, 2023 @ 2:48pm 
I have the same problem as Angrysquirrel.
Even when I use this mod alone, it throws me an error for each of the mod weapons.
Solved it by creating local copy of the mod and removing "smeltable" tag from USCMBaseGun.
Hiztaar  [author] Jan 18, 2023 @ 1:16pm 
It doesn't work anymore. You would need to look how CE works and adapt the stats and properties of the stuff in USCM mods to be balanced for CE
VirtualRageMaster Jan 18, 2023 @ 1:05pm 
Whats the protocol for created CE compatibility these days? Does the old compatibility patch from the link work? Would be keen to give this a try.
Angrysquirrel Jan 14, 2023 @ 11:32am 
Hey dude. I just loaded this and saw red error that says basically all the USCM weapons are smeltable but you won't get any resources back. No big deal, but I thought I'd point this out.
Just Mike Jan 20, 2022 @ 8:15pm 
Is there anyway I can craft the USCM weapons? I've only had 1 USCM trader come and all the weapons were way too expensive for me to buy. The pulse rifle was a little over $5000. Could you please add the option to craft the weapons or at least make the traders come more often and lower the prices for the weapons?
maniac23 Nov 26, 2021 @ 2:55pm 
how do you download the combat extended patch?
TurtleShroom Oct 15, 2021 @ 7:40pm 
Do you happen to know a person that served in the Marines or something? You put a whole lot of work in this and I hope there are Marines that noticed it.
TurtleShroom Oct 15, 2021 @ 7:40pm 
Based and Leather Neck Pilled
Lord-Fridge Oct 8, 2021 @ 1:33am 
I also would like the option of producing these awesome weapons :)
Franken Stein Sep 30, 2021 @ 9:37am 
@Hiztaar can you add to the mod - or make a stand alone one - the option to make the weapons producible?
lego116 Sep 17, 2021 @ 10:51pm 
oh sweet
Hiztaar  [author] Sep 17, 2021 @ 10:48pm 
Four rockets sorry
Hiztaar  [author] Sep 17, 2021 @ 10:48pm 
The m5 reloads and then shoots 3 rockets in a row. It's a permanent weapon, not a one time use :)
lego116 Sep 17, 2021 @ 1:36pm 
Can you reload the m5 or is it once use?
Hiztaar  [author] Aug 14, 2021 @ 3:50am 
It should be fixed now although flames will now explode on impact. Not the best solution but the only one I found.
-=IF=- Olfson Aug 12, 2021 @ 8:12am 
@Hiztaar related to JDawg147's report;
Got attacked by a USCM detachement containing an M240 Incinerator Unit.
Flamethrower leaves behind projectiles, marked as "Incendiary Fuel Ammo" on the ground, that can't be removed. But projectiles also cause neither fire nor any damage to anything they hit.
Screenshots: https://imgur.com/a/xVd2uSR
Also floods the error log with the message JDawg147 mentioned.
PasteBin of Error from log;
https://pastebin.com/R8nwDUrd
No idea if any of this helps. If I can provide additional information you might need, just yell! ^^
DevilDog Aug 10, 2021 @ 2:19pm 
CE compatable?
Hiztaar  [author] Aug 1, 2021 @ 10:48pm 
Hmm. I will check where it comes from. A field must have changed in the xml.
JDawg147 Aug 1, 2021 @ 9:02pm 
@Hiztaar, on my save I've been getting Exception ticking Bullet_M240_USCM1073564 (at (98, 0, 282)): System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ShotFlash' not found.
every tick on my game consistently as long as this mod is enabled.

Any known workarounds or is this a known bug/issue?
Hiztaar  [author] Jul 23, 2021 @ 2:14am 
Hehe thanks for the feedback. I don't develop anymore on this mod but if someone designed a dropship as an addon for the fighter/aircraft mod we can find on the workshop, then that would be great :D
Angrysquirrel Jul 22, 2021 @ 5:51pm 
When can we have a USCM dropship, so we can nuke 'em from orbit? It's the only way to be sure. Love your mod. Always install it with every version of Rimworld. I pretty much only install the smart gun turrets. About 25k a pop, but they're worth every penny.
Hiztaar  [author] Jul 22, 2021 @ 2:32pm 
Soon :)