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So basically we're both right, it's a polymur that forms synthetic fibers which are woven into cloth, in the case of kevlar body armor.
For the purposes of this game, I'd say having it be deconstructed into plasteel would be the closest fit, from in game resources.
I didn't include recipes for flak jackets / flak pants yet - not sure whether to add those or not, to be honest, as they aren't a pure fabric garment (and a garment with armor integrated into it feels like it may not be so practical to salvage cloth from). I'll consider it for the next update, whenever that might be.
looking through the comments tho it seems u know of the issue and are in the middle of fixing it i shall keep waiting patiently for that fix :3
Thanks for the awesome mods <3
* Go to <Steam> / steamapps / workshop / content / 294100 / 726236520
* Open Defs / RecipeDefs / ExpandedClothProduction.xml in a text editor
* On line 25, change the number in "<Cloth>6</Cloth>" to set how many pieces of cloth are produced from 20 cotton fibre
* Save and enjoy
https://i.imgur.com/DA66aVx.png
If you're not seeing it then try using a research tab mod like ResearchPal to prettify the UI and make sure everything is shown when many mods adds lots of topics:
http://steamcommunity.com/sharedfiles/filedetails/?id=946390822
Starwars Rep. equipment-Starwars Fully Func Ligsabers-Starwars Factions-Work tab-Wildlife tab-
Tag trait-Research pal-Edb Prepare carefull-Camera+-Colonist bar KF 0.17.3.1-additional traits v2.2-
advanced bodies-accurate mortars-Kitchen counters and other shelves-Trading spot-(SS) Lovely hairstyles-expanded cloth
Not sure when I'll be able to offer an update but I'll keep you all posted. Meanwhile, thanks for your continued patience.